[gtk] gl renderer: Remove unused variable from shader
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Remove unused variable from shader
- Date: Tue, 7 Jan 2020 16:38:33 +0000 (UTC)
commit d0d2ad9f5b5940f5fe5390bccaaa30dc1b4bf7d0
Author: Timm Bäder <mail baedert org>
Date: Tue Dec 17 16:13:12 2019 +0100
gl renderer: Remove unused variable from shader
gsk/resources/glsl/color_matrix.glsl | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
---
diff --git a/gsk/resources/glsl/color_matrix.glsl b/gsk/resources/glsl/color_matrix.glsl
index bd621432fd..adaee80abc 100644
--- a/gsk/resources/glsl/color_matrix.glsl
+++ b/gsk/resources/glsl/color_matrix.glsl
@@ -10,10 +10,7 @@ uniform mat4 u_color_matrix;
uniform vec4 u_color_offset;
void main() {
- vec4 diffuse = Texture(u_source, vUv);
- vec4 color;
-
- color = diffuse;
+ vec4 color = Texture(u_source, vUv);
// Un-premultilpy
if (color.a != 0.0)
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