[gtk] gl renderer: Move final color computation to vertex shader
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Move final color computation to vertex shader
- Date: Tue, 7 Jan 2020 16:38:23 +0000 (UTC)
commit 6ef0bb8beaf7bc408bf6adb1d989117d2b001e49
Author: Timm Bäder <mail baedert org>
Date: Tue Dec 17 15:59:42 2019 +0100
gl renderer: Move final color computation to vertex shader
.. of the coloring program, which is used all the time for text.
gsk/resources/glsl/coloring.glsl | 22 ++++++++++++----------
1 file changed, 12 insertions(+), 10 deletions(-)
---
diff --git a/gsk/resources/glsl/coloring.glsl b/gsk/resources/glsl/coloring.glsl
index a61d9222b4..e1b26540c8 100644
--- a/gsk/resources/glsl/coloring.glsl
+++ b/gsk/resources/glsl/coloring.glsl
@@ -1,23 +1,25 @@
// VERTEX_SHADER:
+uniform vec4 u_color;
+
+_OUT_ vec4 final_color;
+
void main() {
gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
vUv = vec2(aUv.x, aUv.y);
+
+ final_color = u_color;
+ // pre-multiply
+ final_color.rgb *= final_color.a;
+ final_color *= u_alpha;
}
// FRAGMENT_SHADER:
-uniform vec4 u_color;
+
+_IN_ vec4 final_color;
void main() {
vec4 diffuse = Texture(u_source, vUv);
- vec4 color = u_color;
-
- // pre-multiply
- color.rgb *= color.a;
-
- // u_source is drawn using cairo, so already pre-multiplied.
- color = vec4(color.rgb * diffuse.a * u_alpha,
- color.a * diffuse.a * u_alpha);
- setOutputColor(color);
+ setOutputColor(final_color * diffuse.a);
}
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