[gnome-shell/gbsneto/new-lock-screen-part2: 7/32] screenShield: Remove unused 'onPrimary' argument
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/gbsneto/new-lock-screen-part2: 7/32] screenShield: Remove unused 'onPrimary' argument
- Date: Mon, 6 Jan 2020 18:54:52 +0000 (UTC)
commit 46e3f3921c8552f39f83861dccb956e3b2108fdd
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Thu Nov 28 18:53:46 2019 -0300
screenShield: Remove unused 'onPrimary' argument
The 'onPrimary' argument was being passed to dialog.open(). Turns out,
neither UnlockDialog nor LoginDialog use this parameter.
Remove the unnecessary 'onPrimary' parameter, and cleanup the related
code.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/872
js/ui/screenShield.js | 24 ++++++++++++------------
1 file changed, 12 insertions(+), 12 deletions(-)
---
diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js
index 4e9ed3bf1a..514d503d1d 100644
--- a/js/ui/screenShield.js
+++ b/js/ui/screenShield.js
@@ -122,14 +122,14 @@ var ScreenShield = class {
this._smartcardManager.connect('smartcard-inserted',
(manager, token) => {
if (this._isLocked && token.UsedToLogin)
- this._liftShield(true, 0);
+ this._liftShield(0);
});
this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager();
this._oVirtCredentialsManager.connect('user-authenticated',
() => {
if (this._isLocked)
- this._liftShield(true, 0);
+ this._liftShield(0);
});
this._loginManager = LoginManager.getLoginManager();
@@ -228,9 +228,9 @@ var ScreenShield = class {
this._createBackground(i);
}
- _liftShield(onPrimary, velocity) {
+ _liftShield(velocity) {
if (this._isLocked) {
- if (this._ensureUnlockDialog(onPrimary, true /* allowCancel */))
+ if (this._ensureUnlockDialog(true /* allowCancel */))
this._hideLockScreen(true /* animate */, velocity);
} else {
this.deactivate(true /* animate */);
@@ -289,11 +289,11 @@ var ScreenShield = class {
return Clutter.EVENT_PROPAGATE;
if (this._isLocked &&
- this._ensureUnlockDialog(true, true) &&
+ this._ensureUnlockDialog(true) &&
GLib.unichar_isgraph(unichar))
this._dialog.addCharacter(unichar);
- this._liftShield(true, 0);
+ this._liftShield(0);
return Clutter.EVENT_STOP;
}
@@ -311,7 +311,7 @@ var ScreenShield = class {
// 7 standard scrolls to lift up
if (this._lockScreenScrollCounter > 35)
- this._liftShield(true, 0);
+ this._liftShield(0);
return Clutter.EVENT_STOP;
}
@@ -349,7 +349,7 @@ var ScreenShield = class {
this._lockScreenState = MessageTray.State.HIDING;
if (this._isLocked)
- this._ensureUnlockDialog(false, false);
+ this._ensureUnlockDialog(false);
return true;
}
@@ -372,7 +372,7 @@ var ScreenShield = class {
if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
// Complete motion automatically
let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0);
- this._liftShield(true, -velocityY);
+ this._liftShield(-velocityY);
} else {
// restore the lock screen to its original place
// try to use the same speed as the normal animation
@@ -498,7 +498,7 @@ var ScreenShield = class {
this.actor.show();
this._isGreeter = Main.sessionMode.isGreeter;
this._isLocked = true;
- if (this._ensureUnlockDialog(true, true))
+ if (this._ensureUnlockDialog(true))
this._hideLockScreen(false, 0);
}
@@ -548,7 +548,7 @@ var ScreenShield = class {
this._cursorTracker.set_pointer_visible(true);
}
- _ensureUnlockDialog(onPrimary, allowCancel) {
+ _ensureUnlockDialog(allowCancel) {
if (!this._dialog) {
let constructor = Main.sessionMode.unlockDialog;
if (!constructor) {
@@ -560,7 +560,7 @@ var ScreenShield = class {
this._dialog = new constructor(this._lockDialogGroup);
let time = global.get_current_time();
- if (!this._dialog.open(time, onPrimary)) {
+ if (!this._dialog.open(time)) {
// This is kind of an impossible error: we're already modal
// by the time we reach this...
log('Could not open login dialog: failed to acquire grab');
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