[gnome-games/wip/exalm/n64: 1/4] retro-runner: Fix loading n64 savestates
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/n64: 1/4] retro-runner: Fix loading n64 savestates
- Date: Tue, 18 Feb 2020 21:27:34 +0000 (UTC)
commit bebe2f77e5d9badabde27313ecfa95b0b1ed2711
Author: Alexander Mikhaylenko <alexm gnome org>
Date: Sat Feb 1 02:37:36 2020 +0500
retro-runner: Fix loading n64 savestates
TBD
src/retro/retro-runner.vala | 6 +-----
1 file changed, 1 insertion(+), 5 deletions(-)
---
diff --git a/src/retro/retro-runner.vala b/src/retro/retro-runner.vala
index ad32d8fe..0e3037ff 100644
--- a/src/retro/retro-runner.vala
+++ b/src/retro/retro-runner.vala
@@ -195,11 +195,10 @@ public class Games.RetroRunner : Object, Runner {
}
public void load_previewed_savestate () throws Error {
- core.stop ();
-
tmp_live_savestate = previewed_savestate.clone_in_tmp ();
core.save_directory = tmp_live_savestate.get_save_directory_path ();
load_save_ram (previewed_savestate.get_save_ram_path ());
+
core.load_state (previewed_savestate.get_snapshot_path ());
if (previewed_savestate.has_media_data ())
@@ -237,9 +236,6 @@ public class Games.RetroRunner : Object, Runner {
is_ready = true;
}
- core.iteration (); // Needed to finish preparing some cores.
- core.reset ();
-
core.run ();
running = true;
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