[gnome-shell/uajain/adapt-user-avatar-part2: 5/22] loginDialog: Apply CSS to sessionMenuButton according to mockups



commit 524d3f8c7bfbf0eaee4976e4296ea623cad494e5
Author: Umang Jain <mailumangjain gmail com>
Date:   Tue Jan 28 23:22:30 2020 +0530

    loginDialog: Apply CSS to sessionMenuButton according to mockups
    
    https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/922

 data/theme/gnome-shell-sass/widgets/_login-dialog.scss | 13 ++-----------
 js/gdm/loginDialog.js                                  |  4 +++-
 2 files changed, 5 insertions(+), 12 deletions(-)
---
diff --git a/data/theme/gnome-shell-sass/widgets/_login-dialog.scss 
b/data/theme/gnome-shell-sass/widgets/_login-dialog.scss
index fce6d3a3fd..4d459cbf16 100644
--- a/data/theme/gnome-shell-sass/widgets/_login-dialog.scss
+++ b/data/theme/gnome-shell-sass/widgets/_login-dialog.scss
@@ -69,7 +69,8 @@
     }
   }
 
-  .cancel-button {
+  .cancel-button,
+  .login-dialog-session-list-button {
     padding: 0;
     border-radius: 99px;
     width: 2em;
@@ -162,13 +163,3 @@
   @include fontsize($base_font_size + 1);
   padding-top: 1em;
 }
-
-.login-dialog-session-list-button StIcon {
-  icon-size: 1.25em;
-}
-
-.login-dialog-session-list-button {
-  color: darken($osd_fg_color,30%);
-  &:hover,&:focus { color: $osd_fg_color; }
-  &:active { color: darken($osd_fg_color, 50%); }
-}
diff --git a/js/gdm/loginDialog.js b/js/gdm/loginDialog.js
index 04a1de009d..6b0771d583 100644
--- a/js/gdm/loginDialog.js
+++ b/js/gdm/loginDialog.js
@@ -312,12 +312,14 @@ var SessionMenuButton = GObject.registerClass({
     _init() {
         let gearIcon = new St.Icon({ icon_name: 'emblem-system-symbolic' });
         let button = new St.Button({
-            style_class: 'login-dialog-session-list-button',
+            style_class: 'modal-dialog-button button login-dialog-session-list-button',
             reactive: true,
             track_hover: true,
             can_focus: true,
             accessible_name: _("Choose Session"),
             accessible_role: Atk.Role.MENU,
+            x_align: Clutter.ActorAlign.CENTER,
+            y_align: Clutter.ActorAlign.CENTER,
             child: gearIcon,
         });
 


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