[gnome-games] platform-model: Sync with GameModel when creating
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] platform-model: Sync with GameModel when creating
- Date: Tue, 11 Feb 2020 08:52:09 +0000 (UTC)
commit 59cd471ccea828c40fd5d95465b56dfa23eddd34
Author: Alexander Mikhaylenko <alexm gnome org>
Date: Tue Feb 11 13:35:39 2020 +0500
platform-model: Sync with GameModel when creating
If GameModel already has some games added, we need to immediately create
platforms for them.
src/core/platform-model.vala | 17 +++++++++++++++++
1 file changed, 17 insertions(+)
---
diff --git a/src/core/platform-model.vala b/src/core/platform-model.vala
index c07a088c..142077ea 100644
--- a/src/core/platform-model.vala
+++ b/src/core/platform-model.vala
@@ -12,6 +12,23 @@ private class Games.PlatformModel : Object, ListModel {
n_platforms = 0;
n_games = new HashTable<Platform, uint> (Platform.hash, Platform.equal);
+ uint n = game_model.get_n_items ();
+ for (uint i = 0; i < n; i++) {
+ var game = game_model.get_item (i) as Game;
+ var platform = game.get_platform ();
+
+ if (n_games[platform] == 0) {
+ sequence.append (platform);
+ n_platforms++;
+ }
+
+ n_games[platform] = n_games[platform] + 1;
+ }
+
+ sequence.sort (compare_func);
+
+ items_changed (0, get_n_items (), 0);
+
game_model.game_added.connect (game_added);
game_model.game_removed.connect (game_removed);
}
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