[gnome-klotski] Coding style.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-klotski] Coding style.
- Date: Sat, 8 Feb 2020 20:48:52 +0000 (UTC)
commit e22eff4926aff2abf845e08c53f625703acb2be7
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Sat Feb 8 21:18:07 2020 +0100
Coding style.
src/klotski-window.vala | 844 ++++++++++++++++++++++++------------------------
src/puzzle.vala | 2 +-
2 files changed, 423 insertions(+), 423 deletions(-)
---
diff --git a/src/klotski-window.vala b/src/klotski-window.vala
index 16673c3..c941579 100644
--- a/src/klotski-window.vala
+++ b/src/klotski-window.vala
@@ -74,391 +74,391 @@ private class KlotskiWindow : ApplicationWindow
private Gtk.ListStore liststore_huarong;
private Gtk.ListStore liststore_challenge;
private Gtk.ListStore liststore_skill;
- private TreeIter[] puzzles_items;
+ private TreeIter [] puzzles_items;
private static Gee.List<Games.Scores.Category> score_categories;
/* Warning: reordering these will screw up import of old scores. */
- private const LevelInfo levels[] =
+ private const LevelInfo levels [] =
{
- /* puzzle name */
- {N_("Only 18 Steps"), 0,
- 6, 9,
- "######" +
- "#a**b#" +
- "#m**n#" +
- "#cdef#" +
- "#ghij#" +
- "#k l#" +
- "##--##" +
- " .." +
- " .."},
-
- /* puzzle name */
- {N_("Daisy"), 0,
- 6, 9,
- "######" +
- "#a**b#" +
- "#a**b#" +
- "#cdef#" +
- "#zghi#" +
- "#j k#" +
- "##--##" +
- " .." +
- " .."},
-
- /* puzzle name */
- {N_("Violet"), 0,
- 6, 9,
- "######" +
- "#a**b#" +
- "#a**b#" +
- "#cdef#" +
- "#cghi#" +
- "#j k#" +
- "##--##" +
- " .." +
- " .."},
-
- /* puzzle name */
- {N_("Poppy"), 0,
- 6, 9,
- "######" +
- "#a**b#" +
- "#a**b#" +
- "#cdde#" +
- "#fghi#" +
- "#j k#" +
- "##--##" +
- " .." +
- " .."},
-
- /* puzzle name */
- {N_("Pansy"), 0,
- 6, 9,
- "######" +
- "#a**b#" +
- "#a**b#" +
- "#cdef#" +
- "#cghf#" +
- "#i j#" +
- "##--##" +
- " .." +
- " .."},
-
- /* puzzle name */
- {N_("Snowdrop"), 0,
- 6, 9,
- "######" +
- "#a**b#" +
- "#a**b#" +
- "#cdde#" +
- "#cfgh#" +
- "#i j#" +
- "##--##" +
- " .." +
- " .."},
-
- /* puzzle name - sometimes called "Le'Ane Rouge" */
- {N_("Red Donkey"), 0,
- 6, 9,
- "######" +
- "#a**b#" +
- "#a**b#" +
- "#cdde#" +
- "#cfge#" +
- "#h i#" +
- "##--##" +
- " .." +
- " .."},
-
- /* puzzle name */
- {N_("Trail"), 0,
- 6, 9,
- "######" +
- "#a**c#" +
- "#a**c#" +
- "#eddg#" +
- "#hffj#" +
- "# ii #" +
- "##--##" +
- " .." +
- " .."},
-
- /* puzzle name */
- {N_("Ambush"), 0,
- 6, 9,
- "######" +
- "#a**c#" +
- "#d**e#" +
- "#dffe#" +
- "#ghhi#" +
- "# jj #" +
- "##--##" +
- " .." +
- " .."},
-
- /* puzzle name */
- {N_("Agatka"), 1,
- 7, 7,
- ".. " +
- ". " +
- "#####--" +
- "#**aab-" +
- "#*ccde#" +
- "#fgh #" +
- "#######"},
-
- /* puzzle name */
- {N_("Success"), 1,
- 9, 6,
- "####### " +
- "#**bbc# " +
- "#defgh# " +
- "#ijkgh- " +
- "#llk # " +
- "#######.."},
-
- /* puzzle name */
- {N_("Bone"), 1,
- 6, 9,
- "######" +
- "#abc*#" +
- "# dd*#" +
- "# ee*#" +
- "# fgh#" +
- "##-###" +
- " ." +
- " ." +
- " ."},
-
- /* puzzle name */
- {N_("Fortune"), 1,
- 7, 10,
- " .." +
- " . " +
- "####-. " +
- "#ab - " +
- "#ccd # " +
- "#ccd # " +
- "#**ee# " +
- "#*fgh# " +
- "#*iih# " +
- "###### "},
-
- /* puzzle name */
- {N_("Fool"), 1,
- 10, 6,
- " ########" +
- " -aabc #" +
- " #aabdef#" +
- " #ijggef#" +
- " #klhh**#" +
- "..########"},
-
- /* puzzle name */
- {N_("Solomon"), 1,
- 7, 9,
- " . " +
- ".. " +
- "#--####" +
- "# aab#" +
- "# cdfb#" +
- "#hcefg#" +
- "#hijk*#" +
- "#hll**#" +
- "#######"},
-
- /* puzzle name */
- {N_("Cleopatra"), 1,
- 6, 8,
- "######" +
- "#abcd#" +
- "#**ee#" +
- "#f*g #" +
- "#fh i-" +
- "####--" +
- " .." +
- " ."},
-
- /* puzzle name */
- {N_("Shark"), 1,
- 11, 8,
- "######## " +
- "#nrr s # " +
- "#n*op q# " +
- "#***jml# " +
- "#hhijkl# " +
- "#ffcddg- " +
- "#abcdde- . " +
- "########..."},
-
- /* puzzle name */
- {N_("Rome"), 1,
- 8, 8,
- "########" +
- "#abcc**#" +
- "#ddeef*#" +
- "#ddghfi#" +
- "# jki#" +
- "#--#####" +
- " .. " +
- " . "},
-
- /* puzzle name */
- {N_("Pennant Puzzle"), 1,
- 6, 9,
- "######" +
- "#**aa#" +
- "#**bb#" +
- "#de #" +
- "#fghh#" +
- "#fgii#" +
- "#--###" +
- " .." +
- " .."},
-
- /* puzzle name */
- {N_("Ithaca"), 2,
- 19, 19,
- ".aaaaaaaaaaaaaaaaab" +
- ".. cddeffffffffffb" +
- " .. cddeffffffffffb" +
- " . cddeffffffffffb" +
- "ggg-############hhb" +
- "ggg- ABCDEFFGH#hhb" +
- "ggg- FFIJ#hhb" +
- "ggg# KLMJ#hhb" +
- "ggg#NNNNOOOPQMJ#hhb" +
- "ggg#NNNNOOOP*RS#hhb" +
- "ggg#TTTTTUVW**X#hhb" +
- "ggg#YZ12222W3**#hhb" +
- "ggg#YZ12222W34*#iib" +
- "jjj#YZ155555367#klb" +
- "jjj#############mmb" +
- "jjjnooooooooooppppb" +
- "jjjqooooooooooppppb" +
- " rrrssssppppb" +
- "ttttttuvvvvvvvwwwwx"},
-
- /* puzzle name */
- {N_("Pelopones"), 2,
- 9, 8,
- "#########" +
- "#abbb***#" +
- "#abbb*c*#" +
- "#adeefgg#" +
- "# eefhh#" +
- "#... ihh#" +
- "#. . ihh#" +
- "#########"},
-
- /* puzzle name */
- {N_("Transeuropa"), 2,
- 15, 8,
- " ###########" +
- " -AAAAABBCC#" +
- " - DEFGHI#" +
- " # DEFGJI#" +
- " # KEFGLI#" +
- " # KEFG*I#" +
- " . # MM****#" +
- "....###########"},
-
- /* puzzle name */
- {N_("Lodzianka"), 2,
- 9, 7,
- "#########" +
- "#**abbcc#" +
- "#**abbdd#" +
- "#eefgh #" +
- "#iiijk..#" +
- "#iiijk..#" +
- "#########"},
-
- /* puzzle name */
- {N_("Polonaise"), 2,
- 7, 7,
- "#######" +
- "#aab**#" +
- "#aabc*#" +
- "#defgg#" +
- "#..fhh#" +
- "# .ihh#" +
- "#######"},
-
- /* puzzle name */
- {N_("Baltic Sea"), 2,
- 6, 8,
- "######" +
- "#.abc#" +
- "#.dec#" +
- "#fggc#" +
- "#fhhi#" +
- "#fjk*#" +
- "#flk*#" +
- "######"},
-
- /* puzzle name */
- {N_("American Pie"), 2,
- 10, 12,
- "##########" +
- "#a*bcdefg#" +
- "#**bhhhhg#" +
- "#*iijjkkg#" +
- "#liimnoop#" +
- "#qiirrr #" +
- "#qstuvv #" +
- "#qwwxvv #" +
- "######--##" +
- " ." +
- " .." +
- " . "},
-
- /* puzzle name */
- {N_("Traffic Jam"), 2,
- 10, 7,
- "######## " +
- "#** ffi# " +
- "#** fgh# " +
- "#aacehh# " +
- "#bbdjlm- " +
- "#bddklm-.." +
- "########.."},
-
- /* puzzle name */
- {N_("Sunshine"), 2,
- 17, 22,
- " ... " +
- " .. .. " +
- " . . " +
- " .. .. " +
- " ... " +
- "######-----######" +
- "#hh0iilltmmpp;qq#" +
- "#hh,iill mmpp:qq#" +
- "#2y{45v s w89x/z#" +
- "#jj6kkaa nnoo<rr#" +
- "#jj7kkaaunnoo>rr#" +
- "#33333TTJWW11111#" +
- "#33333TTJWW11111#" +
- "#33333GG HH11111#" +
- "#33333YYIgg11111#" +
- "#33333YYIgg11111#" +
- "#ddFeeA***BffOZZ#" +
- "#ddFee** **ffOZZ#" +
- "#MMKQQ* *PPS^^#" +
- "#VVLXX** **bbRcc#" +
- "#VVLXXD***EbbRcc#" +
- "#################"}
+ /* Translators: puzzle name */
+ { N_("Only 18 Steps"), /* group */ 0,
+ /* width and height */ 6, 9,
+ "######" +
+ "#a**b#" +
+ "#m**n#" +
+ "#cdef#" +
+ "#ghij#" +
+ "#k l#" +
+ "##--##" +
+ " .." +
+ " .." },
+
+ /* Translators: puzzle name */
+ { N_("Daisy"), /* group */ 0,
+ /* width and height */ 6, 9,
+ "######" +
+ "#a**b#" +
+ "#a**b#" +
+ "#cdef#" +
+ "#zghi#" +
+ "#j k#" +
+ "##--##" +
+ " .." +
+ " .." },
+
+ /* Translators: puzzle name */
+ { N_("Violet"), /* group */ 0,
+ /* width and height */ 6, 9,
+ "######" +
+ "#a**b#" +
+ "#a**b#" +
+ "#cdef#" +
+ "#cghi#" +
+ "#j k#" +
+ "##--##" +
+ " .." +
+ " .." },
+
+ /* Translators: puzzle name */
+ { N_("Poppy"), /* group */ 0,
+ /* width and height */ 6, 9,
+ "######" +
+ "#a**b#" +
+ "#a**b#" +
+ "#cdde#" +
+ "#fghi#" +
+ "#j k#" +
+ "##--##" +
+ " .." +
+ " .." },
+
+ /* Translators: puzzle name */
+ { N_("Pansy"), /* group */ 0,
+ /* width and height */ 6, 9,
+ "######" +
+ "#a**b#" +
+ "#a**b#" +
+ "#cdef#" +
+ "#cghf#" +
+ "#i j#" +
+ "##--##" +
+ " .." +
+ " .." },
+
+ /* Translators: puzzle name */
+ { N_("Snowdrop"), /* group */ 0,
+ /* width and height */ 6, 9,
+ "######" +
+ "#a**b#" +
+ "#a**b#" +
+ "#cdde#" +
+ "#cfgh#" +
+ "#i j#" +
+ "##--##" +
+ " .." +
+ " .." },
+
+ /* puzzle name - sometimes called "Le'Ane Rouge" */
+ { N_("Red Donkey"), /* group */ 0,
+ /* width and height */ 6, 9,
+ "######" +
+ "#a**b#" +
+ "#a**b#" +
+ "#cdde#" +
+ "#cfge#" +
+ "#h i#" +
+ "##--##" +
+ " .." +
+ " .." },
+
+ /* Translators: puzzle name */
+ { N_("Trail"), /* group */ 0,
+ /* width and height */ 6, 9,
+ "######" +
+ "#a**c#" +
+ "#a**c#" +
+ "#eddg#" +
+ "#hffj#" +
+ "# ii #" +
+ "##--##" +
+ " .." +
+ " .." },
+
+ /* Translators: puzzle name */
+ { N_("Ambush"), /* group */ 0,
+ /* width and height */ 6, 9,
+ "######" +
+ "#a**c#" +
+ "#d**e#" +
+ "#dffe#" +
+ "#ghhi#" +
+ "# jj #" +
+ "##--##" +
+ " .." +
+ " .." },
+
+ /* Translators: puzzle name */
+ { N_("Agatka"), /* group */ 1,
+ /* width and height */ 7, 7,
+ ".. " +
+ ". " +
+ "#####--" +
+ "#**aab-" +
+ "#*ccde#" +
+ "#fgh #" +
+ "#######" },
+
+ /* Translators: puzzle name */
+ { N_("Success"), /* group */ 1,
+ /* width and height */ 9, 6,
+ "####### " +
+ "#**bbc# " +
+ "#defgh# " +
+ "#ijkgh- " +
+ "#llk # " +
+ "#######.." },
+
+ /* Translators: puzzle name */
+ { N_("Bone"), /* group */ 1,
+ /* width and height */ 6, 9,
+ "######" +
+ "#abc*#" +
+ "# dd*#" +
+ "# ee*#" +
+ "# fgh#" +
+ "##-###" +
+ " ." +
+ " ." +
+ " ." },
+
+ /* Translators: puzzle name */
+ { N_("Fortune"), /* group */ 1,
+ /* width and height */ 7, 10,
+ " .." +
+ " . " +
+ "####-. " +
+ "#ab - " +
+ "#ccd # " +
+ "#ccd # " +
+ "#**ee# " +
+ "#*fgh# " +
+ "#*iih# " +
+ "###### " },
+
+ /* Translators: puzzle name */
+ { N_("Fool"), /* group */ 1,
+ /* width and height */ 10, 6,
+ " ########" +
+ " -aabc #" +
+ " #aabdef#" +
+ " #ijggef#" +
+ " #klhh**#" +
+ "..########" },
+
+ /* Translators: puzzle name */
+ { N_("Solomon"), /* group */ 1,
+ /* width and height */ 7, 9,
+ " . " +
+ ".. " +
+ "#--####" +
+ "# aab#" +
+ "# cdfb#" +
+ "#hcefg#" +
+ "#hijk*#" +
+ "#hll**#" +
+ "#######" },
+
+ /* Translators: puzzle name */
+ { N_("Cleopatra"), /* group */ 1,
+ /* width and height */ 6, 8,
+ "######" +
+ "#abcd#" +
+ "#**ee#" +
+ "#f*g #" +
+ "#fh i-" +
+ "####--" +
+ " .." +
+ " ." },
+
+ /* Translators: puzzle name */
+ { N_("Shark"), /* group */ 1,
+ /* width and height */ 11, 8,
+ "######## " +
+ "#nrr s # " +
+ "#n*op q# " +
+ "#***jml# " +
+ "#hhijkl# " +
+ "#ffcddg- " +
+ "#abcdde- . " +
+ "########..." },
+
+ /* Translators: puzzle name */
+ { N_("Rome"), /* group */ 1,
+ /* width and height */ 8, 8,
+ "########" +
+ "#abcc**#" +
+ "#ddeef*#" +
+ "#ddghfi#" +
+ "# jki#" +
+ "#--#####" +
+ " .. " +
+ " . " },
+
+ /* Translators: puzzle name */
+ { N_("Pennant Puzzle"), /* group */ 1,
+ /* width and height */ 6, 9,
+ "######" +
+ "#**aa#" +
+ "#**bb#" +
+ "#de #" +
+ "#fghh#" +
+ "#fgii#" +
+ "#--###" +
+ " .." +
+ " .." },
+
+ /* Translators: puzzle name */
+ { N_("Ithaca"), /* group */ 2,
+ /* width and height */ 19, 19,
+ ".aaaaaaaaaaaaaaaaab" +
+ ".. cddeffffffffffb" +
+ " .. cddeffffffffffb" +
+ " . cddeffffffffffb" +
+ "ggg-############hhb" +
+ "ggg- ABCDEFFGH#hhb" +
+ "ggg- FFIJ#hhb" +
+ "ggg# KLMJ#hhb" +
+ "ggg#NNNNOOOPQMJ#hhb" +
+ "ggg#NNNNOOOP*RS#hhb" +
+ "ggg#TTTTTUVW**X#hhb" +
+ "ggg#YZ12222W3**#hhb" +
+ "ggg#YZ12222W34*#iib" +
+ "jjj#YZ155555367#klb" +
+ "jjj#############mmb" +
+ "jjjnooooooooooppppb" +
+ "jjjqooooooooooppppb" +
+ " rrrssssppppb" +
+ "ttttttuvvvvvvvwwwwx" },
+
+ /* Translators: puzzle name */
+ { N_("Pelopones"), /* group */ 2,
+ /* width and height */ 9, 8,
+ "#########" +
+ "#abbb***#" +
+ "#abbb*c*#" +
+ "#adeefgg#" +
+ "# eefhh#" +
+ "#... ihh#" +
+ "#. . ihh#" +
+ "#########" },
+
+ /* Translators: puzzle name */
+ { N_("Transeuropa"), /* group */ 2,
+ /* width and height */ 15, 8,
+ " ###########" +
+ " -AAAAABBCC#" +
+ " - DEFGHI#" +
+ " # DEFGJI#" +
+ " # KEFGLI#" +
+ " # KEFG*I#" +
+ " . # MM****#" +
+ "....###########" },
+
+ /* Translators: puzzle name */
+ { N_("Lodzianka"), /* group */ 2,
+ /* width and height */ 9, 7,
+ "#########" +
+ "#**abbcc#" +
+ "#**abbdd#" +
+ "#eefgh #" +
+ "#iiijk..#" +
+ "#iiijk..#" +
+ "#########" },
+
+ /* Translators: puzzle name */
+ { N_("Polonaise"), /* group */ 2,
+ /* width and height */ 7, 7,
+ "#######" +
+ "#aab**#" +
+ "#aabc*#" +
+ "#defgg#" +
+ "#..fhh#" +
+ "# .ihh#" +
+ "#######" },
+
+ /* Translators: puzzle name */
+ { N_("Baltic Sea"), /* group */ 2,
+ /* width and height */ 6, 8,
+ "######" +
+ "#.abc#" +
+ "#.dec#" +
+ "#fggc#" +
+ "#fhhi#" +
+ "#fjk*#" +
+ "#flk*#" +
+ "######" },
+
+ /* Translators: puzzle name */
+ { N_("American Pie"), /* group */ 2,
+ /* width and height */ 10, 12,
+ "##########" +
+ "#a*bcdefg#" +
+ "#**bhhhhg#" +
+ "#*iijjkkg#" +
+ "#liimnoop#" +
+ "#qiirrr #" +
+ "#qstuvv #" +
+ "#qwwxvv #" +
+ "######--##" +
+ " ." +
+ " .." +
+ " . " },
+
+ /* Translators: puzzle name */
+ { N_("Traffic Jam"), /* group */ 2,
+ /* width and height */ 10, 7,
+ "######## " +
+ "#** ffi# " +
+ "#** fgh# " +
+ "#aacehh# " +
+ "#bbdjlm- " +
+ "#bddklm-.." +
+ "########.." },
+
+ /* Translators: puzzle name */
+ { N_("Sunshine"), /* group */ 2,
+ /* width and height */ 17, 22,
+ " ... " +
+ " .. .. " +
+ " . . " +
+ " .. .. " +
+ " ... " +
+ "######-----######" +
+ "#hh0iilltmmpp;qq#" +
+ "#hh,iill mmpp:qq#" +
+ "#2y{45v s w89x/z#" +
+ "#jj6kkaa nnoo<rr#" +
+ "#jj7kkaaunnoo>rr#" +
+ "#33333TTJWW11111#" +
+ "#33333TTJWW11111#" +
+ "#33333GG HH11111#" +
+ "#33333YYIgg11111#" +
+ "#33333YYIgg11111#" +
+ "#ddFeeA***BffOZZ#" +
+ "#ddFee** **ffOZZ#" +
+ "#MMKQQ* *PPS^^#" +
+ "#VVLXX** **bbRcc#" +
+ "#VVLXXD***EbbRcc#" +
+ "#################" }
};
- private const GLib.ActionEntry win_actions[] =
+ private const GLib.ActionEntry win_actions [] =
{
- {"prev-pack", prev_pack_cb},
- {"next-pack", next_pack_cb},
- {"prev-puzzle", prev_puzzle_cb},
- {"next-puzzle", next_puzzle_cb},
- {"start-game", start_puzzle_cb}
+ { "prev-pack", prev_pack_cb },
+ { "next-pack", next_pack_cb },
+ { "prev-puzzle", prev_puzzle_cb },
+ { "next-puzzle", next_puzzle_cb },
+ { "start-game", start_puzzle_cb }
};
private static string normalize_map_name (string name)
@@ -471,8 +471,8 @@ private class KlotskiWindow : ApplicationWindow
score_categories = new Gee.ArrayList<Games.Scores.Category> ();
for (uint8 i = 0; i < levels.length; i++)
{
- score_categories.add (new Games.Scores.Category (normalize_map_name (levels[i].name),
- _(levels[i].name)));
+ score_categories.add (new Games.Scores.Category (normalize_map_name (levels [i].name),
+ _(levels [i].name)));
}
}
@@ -480,8 +480,8 @@ private class KlotskiWindow : ApplicationWindow
{
for (uint8 i = 0; i < levels.length; i++)
{
- if (key == normalize_map_name (levels[i].name))
- return score_categories[i];
+ if (key == normalize_map_name (levels [i].name))
+ return score_categories [i];
}
return null;
}
@@ -510,7 +510,7 @@ private class KlotskiWindow : ApplicationWindow
return;
score = new Games.Scores.Score (moves, date);
- category = score_categories[level];
+ category = score_categories [level];
}
construct
@@ -545,36 +545,36 @@ private class KlotskiWindow : ApplicationWindow
liststore_challenge = new Gtk.ListStore (4, typeof (string), typeof (bool), typeof (int), typeof
(bool));
liststore_skill = new Gtk.ListStore (4, typeof (string), typeof (bool), typeof (int), typeof
(bool));
- puzzles_items = new TreeIter[levels.length];
+ puzzles_items = new TreeIter [levels.length];
for (uint8 i = 0; i < levels.length; i++)
{
- switch (levels[i].group)
+ switch (levels [i].group)
{
- case 0:
- liststore_huarong.append (out puzzles_items[i]);
- liststore_huarong.set (puzzles_items[i],
- 0, _(levels[i].name),
- 1, false,
- 2, i,
- 3, false);
- break;
- case 1:
- liststore_challenge.append (out puzzles_items[i]);
- liststore_challenge.set (puzzles_items[i],
- 0, _(levels[i].name),
+ case 0:
+ liststore_huarong.append (out puzzles_items [i]);
+ liststore_huarong.set (puzzles_items [i],
+ 0, _(levels [i].name),
+ 1, false,
+ 2, i,
+ 3, false);
+ break;
+ case 1:
+ liststore_challenge.append (out puzzles_items [i]);
+ liststore_challenge.set (puzzles_items [i],
+ 0, _(levels [i].name),
+ 1, false,
+ 2, i,
+ 3, false);
+ break;
+ case 2:
+ liststore_skill.append (out puzzles_items [i]);
+ liststore_skill.set (puzzles_items [i],
+ 0, _(levels [i].name),
1, false,
2, i,
3, false);
- break;
- case 2:
- liststore_skill.append (out puzzles_items[i]);
- liststore_skill.set (puzzles_items[i],
- 0, _(levels[i].name),
- 1, false,
- 2, i,
- 3, false);
- break;
- default: assert_not_reached ();
+ break;
+ default: assert_not_reached ();
}
}
@@ -595,7 +595,7 @@ private class KlotskiWindow : ApplicationWindow
load_solved_state (); // TODO use GSettings, or the history…
current_level = settings.get_int (KEY_LEVEL).clamp (0, levels.length - 1);
- puzzles_popover.show.connect (() => { update_popover (true); });
+ puzzles_popover.show.connect (() => update_popover (true));
update_popover (true); // or “Start Over” logically complains
start_puzzle ();
@@ -694,7 +694,7 @@ private class KlotskiWindow : ApplicationWindow
private void update_popover (bool make_current)
{
int current_level_pack;
- TreeIter iter = puzzles_items[current_level];
+ TreeIter iter = puzzles_items [current_level];
if (liststore_huarong.iter_is_valid (iter)) // "slow"
current_level_pack = 0;
else if (liststore_challenge.iter_is_valid (iter)) // same here
@@ -772,10 +772,10 @@ private class KlotskiWindow : ApplicationWindow
private void start_puzzle ()
{
- headerbar.set_title (_(levels[current_level].name));
+ headerbar.set_title (_(levels [current_level].name));
if (puzzle_init_done)
SignalHandler.disconnect_by_func (puzzle, null, this);
- puzzle = new Puzzle (levels[current_level].width, levels[current_level].height,
levels[current_level].data);
+ puzzle = new Puzzle (levels [current_level].width, levels [current_level].height, levels
[current_level].data);
puzzle_init_done = true;
puzzle.moved.connect (puzzle_moved_cb); // TODO disconnect previous puzzle?
view.puzzle = puzzle;
@@ -829,21 +829,21 @@ private class KlotskiWindow : ApplicationWindow
{
}
- puzzle_solved (puzzles_items[current_level], true);
+ puzzle_solved (puzzles_items [current_level], true);
scores_context.add_score.begin (puzzle.moves,
- score_categories[current_level],
+ score_categories [current_level],
null,
(object, result) => {
- try
- {
- scores_context.add_score.end (result);
- }
- catch (Error e)
- {
- warning ("Failed to add score: %s", e.message);
- }
- });
+ try
+ {
+ scores_context.add_score.end (result);
+ }
+ catch (Error e)
+ {
+ warning ("Failed to add score: %s", e.message);
+ }
+ });
}
internal void show_scores ()
diff --git a/src/puzzle.vala b/src/puzzle.vala
index 5077394..e676770 100644
--- a/src/puzzle.vala
+++ b/src/puzzle.vala
@@ -125,7 +125,7 @@ private class Puzzle : Object
construct
{
- map = new char[(width + 2) * (height + 2)];
+ map = new char [(width + 2) * (height + 2)];
move_map = map;
undomove_map = map;
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