[gnome-shell/wip/carlosg/magnifier-improvements: 37/44] magnifier: Clip all crosshair lines at even distances
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/carlosg/magnifier-improvements: 37/44] magnifier: Clip all crosshair lines at even distances
- Date: Fri, 7 Feb 2020 17:19:07 +0000 (UTC)
commit bda18888c054ec83ccf7a7f7121b9691e0b9bb97
Author: Carlos Garnacho <carlosg gnome org>
Date: Thu Feb 6 10:38:50 2020 +0100
magnifier: Clip all crosshair lines at even distances
If the crosshair is clipped so it doesn't cover the pointer cursor,
the clip rectangle is skewed towards the bottom/right. This was
made so to accomodate the default pointer, but the unevenness stays
on other pointer cursors, and it makes the crosshair look odd on
short crosshair length.
Make all lines clip to an even distance from the center instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/984
js/ui/magnifier.js | 10 ++++------
1 file changed, 4 insertions(+), 6 deletions(-)
---
diff --git a/js/ui/magnifier.js b/js/ui/magnifier.js
index 8d2bf34a61..7250ce530b 100644
--- a/js/ui/magnifier.js
+++ b/js/ui/magnifier.js
@@ -1809,12 +1809,10 @@ class Crosshairs extends Clutter.Actor {
let clipWidth = this._clipSize[0];
let clipHeight = this._clipSize[1];
- // Note that clip, if present, is not centred on the cross hair
- // intersection, but biased towards the top left.
- let left = groupWidth / 2 - clipWidth * 0.25 - leftLength;
- let right = groupWidth / 2 + clipWidth * 0.75;
- let top = groupHeight / 2 - clipHeight * 0.25 - topLength - thickness / 2;
- let bottom = groupHeight / 2 + clipHeight * 0.75 + thickness / 2;
+ let left = groupWidth / 2 - clipWidth / 2 - leftLength - thickness / 2;
+ let right = groupWidth / 2 + clipWidth / 2 + thickness / 2;
+ let top = groupHeight / 2 - clipHeight / 2 - topLength - thickness / 2;
+ let bottom = groupHeight / 2 + clipHeight / 2 + thickness / 2;
this._horizLeftHair.set_position(left, (groupHeight - thickness) / 2);
this._horizRightHair.set_position(right, (groupHeight - thickness) / 2);
this._vertTopHair.set_position((groupWidth - thickness) / 2, top);
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