[gnome-sudoku] Unbreak adaptive mode
- From: Michael Catanzaro <mcatanzaro src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-sudoku] Unbreak adaptive mode
- Date: Sat, 26 Dec 2020 20:29:28 +0000 (UTC)
commit 54876ccec241d998fdab8e152e2105375331b573
Author: Michael Catanzaro <mcatanzaro gnome org>
Date: Sat Dec 26 14:29:18 2020 -0600
Unbreak adaptive mode
This code can simply move to SudokuWindow.
data/sudoku-window.ui | 1 +
src/gnome-sudoku.vala | 38 --------------------------------------
src/sudoku-window.vala | 35 +++++++++++++++++++++++++++++++++++
3 files changed, 36 insertions(+), 38 deletions(-)
---
diff --git a/data/sudoku-window.ui b/data/sudoku-window.ui
index 6b11bc81..ea9e95e9 100644
--- a/data/sudoku-window.ui
+++ b/data/sudoku-window.ui
@@ -173,6 +173,7 @@
<property name="homogeneous">False</property>
<property name="transition-type">crossfade</property>
<property name="interpolate-size">True</property>
+ <signal name="draw" handler="main_squeezer_draw_cb" swapped="no"/>
<child>
<object class="GtkBox" id="start_box">
<property name="visible">True</property>
diff --git a/src/gnome-sudoku.vala b/src/gnome-sudoku.vala
index bba966c8..8760e4c5 100644
--- a/src/gnome-sudoku.vala
+++ b/src/gnome-sudoku.vala
@@ -498,44 +498,6 @@ public class Sudoku : Gtk.Application
);
}
-#if 0
- // Unused?
- private bool draw_cb ()
- {
- return check_layout_change ();
- }
-
- private bool check_layout_change ()
- {
- var layout = main_squeezer.visible_child;
- if (! (layout is AspectFrame))
- return false;
- var changed = layout != previous_layout;
- if (changed)
- set_layout ((AspectFrame) layout);
- return changed;
- }
-
- private void set_layout (AspectFrame new_layout)
- {
- if (new_layout == frame_h)
- {
- controls_box.halign = Align.END;
- controls_box.orientation = Orientation.VERTICAL;
- game_box.orientation = Orientation.HORIZONTAL;
- }
- else
- {
- controls_box.halign = Align.CENTER;
- controls_box.orientation = Orientation.VERTICAL;
- game_box.orientation = Orientation.VERTICAL;
- }
- previous_layout.remove (game_box);
- new_layout.add (game_box);
- previous_layout = new_layout;
- }
-#endif
-
public static int main (string[] args)
{
return new Sudoku ().run (args);
diff --git a/src/sudoku-window.vala b/src/sudoku-window.vala
index 10615856..dcd8cc0e 100644
--- a/src/sudoku-window.vala
+++ b/src/sudoku-window.vala
@@ -264,4 +264,39 @@ public class SudokuWindow : ApplicationWindow
else
clock_label.set_text ("%02d∶\xE2\x80\x8E%02d".printf (minutes, seconds));
}
+
+ private void set_layout (AspectFrame new_layout)
+ {
+ if (new_layout == frame_h)
+ {
+ controls_box.halign = Align.END;
+ controls_box.orientation = Orientation.VERTICAL;
+ game_box.orientation = Orientation.HORIZONTAL;
+ }
+ else
+ {
+ controls_box.halign = Align.CENTER;
+ controls_box.orientation = Orientation.VERTICAL;
+ game_box.orientation = Orientation.VERTICAL;
+ }
+ previous_layout.remove (game_box);
+ new_layout.add (game_box);
+ previous_layout = new_layout;
+ }
+
+ private bool check_layout_change ()
+ {
+ var layout = main_squeezer.visible_child;
+ if (!(layout is AspectFrame))
+ return false;
+ var changed = layout != previous_layout;
+ if (changed)
+ set_layout ((AspectFrame) layout);
+ return changed;
+ }
+
+ [GtkCallback] private bool main_squeezer_draw_cb ()
+ {
+ return check_layout_change ();
+ }
}
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