[gtk: 1/3] Fix gtk4-demo’s gears demo on OpenGL ES




commit 28c4adac24bf6b16cf2f2f0bf2dec79aca33d98c
Author: Emmanuel Gil Peyrot <linkmauve linkmauve fr>
Date:   Fri Dec 25 01:21:08 2020 +0100

    Fix gtk4-demo’s gears demo on OpenGL ES
    
    Here is a command to reproduce this testcase:
    GDK_DEBUG=gl-gles gtk4-demo --run gears
    
    Without this patch, Mesa throws this compile error:
    0:130(13): error: no matching function for call to `mod(error, float)'; candidates are:
    
    This is caused by `u_rotation - 90` being of type error since
    `u_rotation` is a float and it’s illegal to subtract it with an integer.

 gsk/resources/glsl/conic_gradient.glsl | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/gsk/resources/glsl/conic_gradient.glsl b/gsk/resources/glsl/conic_gradient.glsl
index e9dee73e07..7f73508a3f 100644
--- a/gsk/resources/glsl/conic_gradient.glsl
+++ b/gsk/resources/glsl/conic_gradient.glsl
@@ -15,8 +15,8 @@ void main() {
   gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
 
   // The -90 is because conics point to the top by default
-  rotation = mod (u_rotation - 90, 360.0);
-  if (rotation < 0)
+  rotation = mod (u_rotation - 90.0, 360.0);
+  if (rotation < 0.0)
     rotation += 360.0;
   rotation = PI / 180.0 * rotation;
 
@@ -55,7 +55,7 @@ void main() {
   angle -= rotation;
   // fract() does the modulo here, so now we have progress
   // into the current conic
-  float offset = fract (angle / 2 / PI + 2);
+  float offset = fract (angle / 2.0 / PI + 2.0);
 
   vec4 color = color_stops[0];
   for (int i = 1; i < u_num_color_stops; i ++) {


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