[gtk/mask-nodes: 366/368] Render fill and stroke nodes using the mask shader




commit 5765f4d82afdae12f0ba4ca3f7b2f30e0f417da0
Author: Matthias Clasen <mclasen redhat com>
Date:   Mon Dec 14 20:35:39 2020 -0500

    Render fill and stroke nodes using the mask shader
    
    Convert the path to an alpha mask and upload that
    as a texture to use with the mask shader. Still
    to do: cache the masks.

 gsk/gl/gskglrenderer.c         | 174 ++++++++++++++++++++++++++++++++++++++++-
 gsk/gl/gskglrenderopsprivate.h |   1 +
 2 files changed, 172 insertions(+), 3 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index c00805c6e5..a3a331e485 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -2762,6 +2762,169 @@ render_mask_node (GskGLRenderer   *self,
   load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder);
 }
 
+static GdkTexture *
+make_path_mask (GskPath         *path,
+                GskFillRule      fill_rule,
+                graphene_rect_t *bounds)
+{
+  cairo_surface_t *surface;
+  cairo_t *cr;
+  int width;
+  int height;
+  int stride;
+  guchar *buffer;
+  GBytes *bytes;
+  GdkTexture *mask;
+
+  gsk_path_get_bounds (path, bounds);
+
+  width = ceilf (bounds->size.width);
+  height = ceilf (bounds->size.height);
+  stride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, width);
+
+  buffer = g_malloc0 (stride * height);
+  surface = cairo_image_surface_create_for_data (buffer,
+                                                 CAIRO_FORMAT_ARGB32,
+                                                 width, height,
+                                                 stride);
+
+  cr = cairo_create (surface);
+  cairo_translate (cr, 0, bounds->size.height);
+  cairo_scale (cr, 1, -1);
+  cairo_translate (cr, - bounds->origin.x, - bounds->origin.y);
+
+ switch (fill_rule)
+  {
+    case GSK_FILL_RULE_WINDING:
+      cairo_set_fill_rule (cr, CAIRO_FILL_RULE_WINDING);
+      break;
+    case GSK_FILL_RULE_EVEN_ODD:
+      cairo_set_fill_rule (cr, CAIRO_FILL_RULE_EVEN_ODD);
+      break;
+    default:
+      g_assert_not_reached ();
+      break;
+  }
+
+  gsk_path_to_cairo (path, cr);
+  cairo_clip (cr);
+
+  cairo_set_source_rgb (cr, 0, 0, 0);
+  cairo_paint (cr);
+
+  cairo_destroy (cr);
+
+  bytes = g_bytes_new_take (buffer, stride * height);
+  mask = gdk_memory_texture_new (width, height, GDK_MEMORY_DEFAULT, bytes, stride);
+  g_bytes_unref (bytes);
+
+  cairo_surface_destroy (surface);
+
+  return mask;
+}
+
+static inline void
+render_fill_node (GskGLRenderer   *self,
+                  GskRenderNode   *node,
+                  RenderOpBuilder *builder)
+{
+  GskRenderNode *child = gsk_fill_node_get_child (node);
+  TextureRegion child_region;
+  gboolean is_offscreen1;
+  GdkTexture *mask;
+  graphene_rect_t mask_bounds;
+  int mask_texture_id;
+  OpMask *op;
+
+  if (!add_offscreen_ops (self, builder,
+                          &node->bounds,
+                          child,
+                          &child_region, &is_offscreen1,
+                          FORCE_OFFSCREEN | RESET_CLIP))
+    {
+      gsk_gl_renderer_add_render_ops (self, child, builder);
+      return;
+    }
+
+  /* TODO: cache masks, and apply scale */
+  mask = make_path_mask (gsk_fill_node_get_path (node),
+                         gsk_fill_node_get_fill_rule (node),
+                         &mask_bounds);
+
+  mask_texture_id =
+      gsk_gl_driver_get_texture_for_texture (self->gl_driver,
+                                             mask,
+                                             GL_LINEAR,
+                                             GL_LINEAR);
+
+  g_object_unref (mask);
+
+  ops_set_program (builder, &self->programs->mask_program);
+
+  op = ops_begin (builder, OP_CHANGE_MASK);
+  op->mask = mask_texture_id;
+  op->texture_rect[0] = (mask_bounds.origin.x - node->bounds.origin.x) / node->bounds.size.width;
+  op->texture_rect[1] = (mask_bounds.origin.y - node->bounds.origin.y) / node->bounds.size.height;
+  op->texture_rect[2] = (mask_bounds.origin.x + mask_bounds.size.width - node->bounds.origin.x) / 
node->bounds.size.width;
+  op->texture_rect[3] =  (mask_bounds.origin.y + mask_bounds.size.height - node->bounds.origin.y) / 
node->bounds.size.height;
+
+  ops_set_texture (builder, child_region.texture_id);
+
+  load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder);
+}
+
+static inline void
+render_stroke_node (GskGLRenderer   *self,
+                    GskRenderNode   *node,
+                    RenderOpBuilder *builder)
+{
+  GskRenderNode *child = gsk_stroke_node_get_child (node);
+  TextureRegion child_region;
+  gboolean is_offscreen1;
+  GskPath *path;
+  GdkTexture *mask;
+  int mask_texture_id;
+  graphene_rect_t mask_bounds;
+  OpMask *op;
+
+  if (!add_offscreen_ops (self, builder,
+                          &node->bounds,
+                          child,
+                          &child_region, &is_offscreen1,
+                          FORCE_OFFSCREEN | RESET_CLIP))
+    {
+      gsk_gl_renderer_add_render_ops (self, child, builder);
+      return;
+    }
+
+  /* TODO: cache masks, and apply scale */
+  path = gsk_path_stroke (gsk_stroke_node_get_path (node),
+                          (GskStroke *)gsk_stroke_node_get_stroke (node));
+  mask = make_path_mask (path, GSK_FILL_RULE_WINDING, &mask_bounds);
+
+  mask_texture_id =
+      gsk_gl_driver_get_texture_for_texture (self->gl_driver,
+                                             mask,
+                                             GL_LINEAR,
+                                             GL_LINEAR);
+
+  g_object_unref (mask);
+  gsk_path_unref (path);
+
+  ops_set_program (builder, &self->programs->mask_program);
+
+  op = ops_begin (builder, OP_CHANGE_MASK);
+  op->mask = mask_texture_id;
+  op->texture_rect[0] = (mask_bounds.origin.x - node->bounds.origin.x) / node->bounds.size.width;
+  op->texture_rect[1] = (mask_bounds.origin.y - node->bounds.origin.y) / node->bounds.size.height;
+  op->texture_rect[2] = (mask_bounds.origin.x + mask_bounds.size.width - node->bounds.origin.x) / 
node->bounds.size.width;
+  op->texture_rect[3] =  (mask_bounds.origin.y + mask_bounds.size.height - node->bounds.origin.y) / 
node->bounds.size.height;
+
+  ops_set_texture (builder, child_region.texture_id);
+
+  load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder);
+}
+
 static inline void
 render_blend_node (GskGLRenderer   *self,
                    GskRenderNode   *node,
@@ -3491,7 +3654,6 @@ gsk_gl_renderer_create_programs (GskGLRenderer  *self,
   INIT_PROGRAM_UNIFORM_LOCATION (repeat, child_bounds);
   INIT_PROGRAM_UNIFORM_LOCATION (repeat, texture_rect);
 
-
   /* We initialize the alpha uniform here, since the default value is important.
    * We can't do it in the shader like a reasonable person would because that doesn't
    * work in gles. */
@@ -3871,10 +4033,16 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer   *self,
       render_mask_node (self, node, builder);
     break;
 
-    case GSK_REPEATING_LINEAR_GRADIENT_NODE:
-    case GSK_REPEATING_RADIAL_GRADIENT_NODE:
     case GSK_FILL_NODE:
+      render_fill_node (self, node, builder);
+    break;
+
     case GSK_STROKE_NODE:
+      render_stroke_node (self, node, builder);
+    break;
+
+    case GSK_REPEATING_LINEAR_GRADIENT_NODE:
+    case GSK_REPEATING_RADIAL_GRADIENT_NODE:
     case GSK_CAIRO_NODE:
     default:
       {
diff --git a/gsk/gl/gskglrenderopsprivate.h b/gsk/gl/gskglrenderopsprivate.h
index 3d02866b83..148b6b8df8 100644
--- a/gsk/gl/gskglrenderopsprivate.h
+++ b/gsk/gl/gskglrenderopsprivate.h
@@ -181,6 +181,7 @@ struct _Program
     } glshader;
     struct {
       int mask_location;
+      int child_rect_location;
       int texture_rect_location;
     } mask;
   };


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