[mutter/gbsneto/effects-paint-nodes: 4/7] clutter/paint-nodes: Add opacity overriding to ClutterActorNode




commit b58deb2e69d140dab4b52c3e86cbdb0e56e42006
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date:   Sun Jul 5 16:27:08 2020 -0300

    clutter/paint-nodes: Add opacity overriding to ClutterActorNode
    
    Some effects, such as ShellBlurEffect and ClutterOffscreenEffect, need
    to make sure the actor is painted fully opaque. With ClutterActorNode,
    however, that is currently not possible.
    
    Add a new 'opacity' parameter to clutter_actor_node_new(). It follows
    the opacity override heuristic, where -1 means disable, and anything
    else is clamped to [0, 255].

 clutter/clutter/clutter-actor.c       |  2 +-
 clutter/clutter/clutter-effect.c      |  2 +-
 clutter/clutter/clutter-paint-nodes.c | 21 ++++++++++++++++++++-
 clutter/clutter/clutter-paint-nodes.h |  3 ++-
 4 files changed, 24 insertions(+), 4 deletions(-)
---
diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index 0d5eae7824..c6b6d2ba9f 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -3669,7 +3669,7 @@ clutter_actor_paint (ClutterActor        *self,
   if (!CLUTTER_ACTOR_IS_MAPPED (self))
     return;
 
-  actor_node = clutter_actor_node_new (self);
+  actor_node = clutter_actor_node_new (self, -1);
   root_node = clutter_paint_node_ref (actor_node);
 
   if (priv->has_clip)
diff --git a/clutter/clutter/clutter-effect.c b/clutter/clutter/clutter-effect.c
index 87ca311be7..1df651f200 100644
--- a/clutter/clutter/clutter-effect.c
+++ b/clutter/clutter/clutter-effect.c
@@ -209,7 +209,7 @@ clutter_effect_real_paint_node (ClutterEffect           *effect,
 
   actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
 
-  actor_node = clutter_actor_node_new (actor);
+  actor_node = clutter_actor_node_new (actor, -1);
   clutter_paint_node_add_child (node, actor_node);
   clutter_paint_node_unref (actor_node);
 }
diff --git a/clutter/clutter/clutter-paint-nodes.c b/clutter/clutter/clutter-paint-nodes.c
index 23a192969a..e709466672 100644
--- a/clutter/clutter/clutter-paint-nodes.c
+++ b/clutter/clutter/clutter-paint-nodes.c
@@ -1115,6 +1115,8 @@ struct _ClutterActorNode
   ClutterPaintNode parent_instance;
 
   ClutterActor *actor;
+  int opacity_override;
+  int saved_opacity_override;
 };
 
 struct _ClutterActorNodeClass
@@ -1130,6 +1132,14 @@ clutter_actor_node_pre_draw (ClutterPaintNode    *node,
 {
   ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
 
+  if (actor_node->opacity_override != -1)
+    {
+      actor_node->saved_opacity_override =
+        clutter_actor_get_opacity_override (actor_node->actor);
+      clutter_actor_set_opacity_override (actor_node->actor,
+                                          actor_node->opacity_override);
+    }
+
   CLUTTER_SET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
 
   return TRUE;
@@ -1151,6 +1161,12 @@ clutter_actor_node_post_draw (ClutterPaintNode    *node,
   ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
 
   CLUTTER_UNSET_PRIVATE_FLAGS (actor_node->actor, CLUTTER_IN_PAINT);
+
+ if (actor_node->opacity_override != -1)
+    {
+      clutter_actor_set_opacity_override (actor_node->actor,
+                                          actor_node->saved_opacity_override);
+    }
 }
 
 static JsonNode *
@@ -1192,6 +1208,7 @@ clutter_actor_node_init (ClutterActorNode *self)
 /*
  * clutter_actor_node_new:
  * @actor: the actor to paint
+ * @opacity: opacity to draw the actor with, or -1 to use the actor's opacity
  *
  * Creates a new #ClutterActorNode.
  *
@@ -1203,7 +1220,8 @@ clutter_actor_node_init (ClutterActorNode *self)
  *   Use clutter_paint_node_unref() when done.
  */
 ClutterPaintNode *
-clutter_actor_node_new (ClutterActor *actor)
+clutter_actor_node_new (ClutterActor *actor,
+                        int           opacity)
 {
   ClutterActorNode *res;
 
@@ -1211,6 +1229,7 @@ clutter_actor_node_new (ClutterActor *actor)
 
   res = _clutter_paint_node_create (CLUTTER_TYPE_ACTOR_NODE);
   res->actor = actor;
+  res->opacity_override = CLAMP (opacity, -1, 255);
 
   return (ClutterPaintNode *) res;
 }
diff --git a/clutter/clutter/clutter-paint-nodes.h b/clutter/clutter/clutter-paint-nodes.h
index 2e81c2b5df..32b56a8d39 100644
--- a/clutter/clutter/clutter-paint-nodes.h
+++ b/clutter/clutter/clutter-paint-nodes.h
@@ -160,7 +160,8 @@ CLUTTER_EXPORT
 GType clutter_actor_node_get_type (void) G_GNUC_CONST;
 
 CLUTTER_EXPORT
-ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor);
+ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor,
+                                           int           opacity);
 
 #define CLUTTER_TYPE_ROOT_NODE                  (clutter_root_node_get_type ())
 #define CLUTTER_ROOT_NODE(obj)                  (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ROOT_NODE, 
ClutterRootNode))


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