[gtk/master.win32: 2/3] gdk[cairo|gl]context-win32.c: Use gdk_win32_surface_handle_queued_move_resize()




commit 27d3991db8bda52bb2ceb541cacb0b2fd8987106
Author: Chun-wei Fan <fanchunwei src gnome org>
Date:   Wed Aug 5 10:43:11 2020 +0800

    gdk[cairo|gl]context-win32.c: Use gdk_win32_surface_handle_queued_move_resize()
    
    Use the shared function that was added in the previous commit, to simplify
    things

 gdk/win32/gdkcairocontext-win32.c | 18 +-----------------
 gdk/win32/gdkglcontext-win32.c    | 19 +------------------
 2 files changed, 2 insertions(+), 35 deletions(-)
---
diff --git a/gdk/win32/gdkcairocontext-win32.c b/gdk/win32/gdkcairocontext-win32.c
index fa3b834fae..27f8baa36f 100644
--- a/gdk/win32/gdkcairocontext-win32.c
+++ b/gdk/win32/gdkcairocontext-win32.c
@@ -107,23 +107,7 @@ gdk_win32_cairo_context_begin_frame (GdkDrawContext *draw_context,
   impl = GDK_WIN32_SURFACE (surface);
   scale = gdk_surface_get_scale_factor (surface);
 
-  self->layered = impl->layered;
-
-  gdk_win32_surface_get_queued_window_rect (surface, scale, &queued_window_rect);
-
-  /* Apply queued resizes for non-double-buffered and non-layered windows
-   * before painting them (we paint on the window DC directly,
-   * it must have the right size).
-   * Due to some poorly-undetstood issue delayed
-   * resizing of double-buffered windows can produce weird
-   * artefacts, so these are also resized before we paint.
-   */
-  if (impl->drag_move_resize_context.native_move_resize_pending &&
-      !self->layered)
-    {
-      impl->drag_move_resize_context.native_move_resize_pending = FALSE;
-      gdk_win32_surface_apply_queued_move_resize (surface, queued_window_rect);
-    }
+  queued_window_rect = gdk_win32_surface_handle_queued_move_resize (draw_context);
 
   width = queued_window_rect.right - queued_window_rect.left;
   height = queued_window_rect.bottom - queued_window_rect.top;
diff --git a/gdk/win32/gdkglcontext-win32.c b/gdk/win32/gdkglcontext-win32.c
index a500ffcddc..ed2165d3e2 100644
--- a/gdk/win32/gdkglcontext-win32.c
+++ b/gdk/win32/gdkglcontext-win32.c
@@ -243,27 +243,10 @@ gdk_win32_gl_context_begin_frame (GdkDrawContext *draw_context,
 {
   GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
   GdkSurface *surface;
-  GdkWin32Surface *impl;
-  RECT queued_window_rect;
 
   surface = gdk_gl_context_get_surface (context);
-  impl = GDK_WIN32_SURFACE (surface);
 
-  gdk_win32_surface_get_queued_window_rect (surface,
-                                            gdk_surface_get_scale_factor (surface),
-                                            &queued_window_rect);
-
-  /* Apply queued resizes GL windows before painting them
-   *  (we paint on the window DC directly, it must have the right size).
-   * Due to some poorly-understood issue delayed
-   * resizing of double-buffered windows can produce weird
-   * artefacts, so these are also resized before we paint.
-   */
-  if (impl->drag_move_resize_context.native_move_resize_pending)
-    {
-      impl->drag_move_resize_context.native_move_resize_pending = FALSE;
-      gdk_win32_surface_apply_queued_move_resize (surface, queued_window_rect);
-    }
+  gdk_win32_surface_handle_queued_move_resize (draw_context);
 
   GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_parent_class)->begin_frame (draw_context, update_area);
   if (gdk_gl_context_get_shared_context (context))


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