[mutter/wip/smcv/shell2538-robustness: 2/2] cogl: Defend against empty or unallocated framebuffers



commit 751487f7d17a1d7c5dbf14aa171bd7c17970420f
Author: Simon McVittie <smcv debian org>
Date:   Thu Apr 2 19:30:59 2020 +0100

    cogl: Defend against empty or unallocated framebuffers
    
    It isn't immediately obvious that this is impossible, because there's some
    "action at a distance" going on with framebuffers that have their size
    set lazily, after their textures get allocated; so let's make this a
    critical warning rather than crashing.
    
    In particular, this works around a crash when gnome-shell tries to blur a
    background that hasn't yet had any space allocated for it - which it seems
    is really an actor layout bug, but more robustness seems good to have.
    
    Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.
    
    Signed-off-by: Simon McVittie <smcv debian org>

 cogl/cogl/driver/gl/cogl-framebuffer-gl.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/cogl/cogl/driver/gl/cogl-framebuffer-gl.c b/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
index 2848d7183..e4d215ea2 100644
--- a/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
+++ b/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
@@ -132,8 +132,8 @@ _cogl_framebuffer_gl_flush_viewport_state (CoglFramebuffer *framebuffer)
 {
   float gl_viewport_y;
 
-  g_assert (framebuffer->viewport_width >=0 &&
-            framebuffer->viewport_height >=0);
+  g_return_if_fail (framebuffer->viewport_width >= 0);
+  g_return_if_fail (framebuffer->viewport_height >= 0);
 
   /* Convert the Cogl viewport y offset to an OpenGL viewport y offset
    * NB: OpenGL defines its window and viewport origins to be bottom


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