[gnome-shell] layout: Don't use the actors pick workaround on update regions



commit 2a9977a5b3a22b8925d4480329930f88f234a104
Author: Marco Trevisan (Treviño) <mail 3v1n0 net>
Date:   Thu Sep 19 11:46:39 2019 +0200

    layout: Don't use the actors pick workaround on update regions
    
    As per introduction of geometric picking in mutter [1], the workaround we
    had consisting in picking all the actors to ensure that all the stage
    projections were computed to get valid actors stage-transformed coordinates
    and sizes is not working anymore as there is more caching involved.
    
    However since this can be now handled properly in mutter [2], initializing a
    valid projection matrix since the beginning, we can get rid of the
    workaround.
    
    [1] https://gitlab.gnome.org/GNOME/mutter/commit/14c706e51
    [2] https://gitlab.gnome.org/GNOME/mutter/merge_requests/803
    
    https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/734

 js/ui/layout.js | 5 -----
 1 file changed, 5 deletions(-)
---
diff --git a/js/ui/layout.js b/js/ui/layout.js
index 4708710f48..744a8f1192 100644
--- a/js/ui/layout.js
+++ b/js/ui/layout.js
@@ -1015,11 +1015,6 @@ var LayoutManager = GObject.registerClass({
         if (Main.modalCount > 0)
             return GLib.SOURCE_REMOVE;
 
-        // Bug workaround - get_transformed_position()/get_transformed_size() don't work after
-        // a change in stage size until the first pick or paint.
-        // https://bugzilla.gnome.org/show_bug.cgi?id=761565
-        global.stage.get_actor_at_pos(Clutter.PickMode.ALL, 0, 0);
-
         let rects = [], struts = [], i;
         let isPopupMenuVisible = global.top_window_group.get_children().some(isPopupMetaWindow);
         let wantsInputRegion = !isPopupMenuVisible;


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