[chronojump] forceSensor/runEncoder blank comment after capture



commit 01ee4fb549d749947cf7046dbff734cce22dc91e
Author: Xavier de Blas <xaviblas gmail com>
Date:   Wed Sep 18 15:43:08 2019 +0200

    forceSensor/runEncoder blank comment after capture

 src/gui/forceSensor.cs | 3 ++-
 src/gui/runEncoder.cs  | 2 ++
 2 files changed, 4 insertions(+), 1 deletion(-)
---
diff --git a/src/gui/forceSensor.cs b/src/gui/forceSensor.cs
index fa76bff3..1d2ed483 100644
--- a/src/gui/forceSensor.cs
+++ b/src/gui/forceSensor.cs
@@ -376,6 +376,7 @@ public partial class ChronoJumpWindow
                {
                        forceSensorButtonsSensitive(false);
 
+                       textview_force_sensor_capture_comment.Buffer.Text = "";
                        assignCurrentForceSensorExercise();
                        if(currentForceSensorExercise.TareBeforeCapture)
                        {
@@ -963,7 +964,7 @@ LogB.Information(" re C ");
                                                        Util.GetLastPartOfPath(lastForceSensorFile + ".csv"), 
//filename
                                                        
Util.MakeURLrelative(Util.GetForceSensorSessionDir(currentSession.UniqueID)), //url
                                                        UtilDate.ToFile(forceSensorTimeStartCapture),
-                                                       
UtilGtk.TextViewGetCommentValidSQL(textview_force_sensor_capture_comment),
+                                                       "", //on capture cannot store comment (comment has to 
be written after),
                                                        "", //videoURL
                                                        currentForceSensorExercise.Name);
 
diff --git a/src/gui/runEncoder.cs b/src/gui/runEncoder.cs
index c3a241ac..3981ef02 100644
--- a/src/gui/runEncoder.cs
+++ b/src/gui/runEncoder.cs
@@ -209,6 +209,8 @@ public partial class ChronoJumpWindow
                        return;
                }
 
+               textview_race_analyzer_comment.Buffer.Text = "";
+               assignCurrentRunEncoderExercise();
                raceEncoderReadWidgets();
                runEncoderButtonsSensitive(false);
                button_run_encoder_recalculate.Sensitive = false;


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