[gnome-shell] keyboard: Treat menu items as actors



commit 7a4f9a5ff3e484054d42070c458cd27525cb79c4
Author: Marco Trevisan (Treviño) <mail 3v1n0 net>
Date:   Sat Jul 13 01:50:58 2019 +0200

    keyboard: Treat menu items as actors
    
    This is a leftover of GNOME/gnome-shell!499, since menu items are all
    actors now, we can just avoid using the actor property when adding an
    action item.
    
    https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/700

 js/ui/keyboard.js | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/js/ui/keyboard.js b/js/ui/keyboard.js
index d137d84b6e..68071506f4 100644
--- a/js/ui/keyboard.js
+++ b/js/ui/keyboard.js
@@ -193,12 +193,12 @@ var LanguageSelectionPopup = class extends PopupMenu.PopupMenu {
             item = this.addAction(is.displayName, () => {
                 inputSourceManager.activateInputSource(is, true);
             });
-            item.actor.can_focus = false;
+            item.can_focus = false;
         }
 
         this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
         item = this.addSettingsAction(_("Region & Language Settings"), 'gnome-region-panel.desktop');
-        item.actor.can_focus = false;
+        item.can_focus = false;
 
         this._capturedEventId = 0;
 


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