[mutter/gbsneto/actor-node-improvements: 2/3] clutter/actor: Draw paint volumes using paint nodes



commit 44da7dfdef6c2fe95a7e714a23aafeb5a511c551
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date:   Sat Oct 26 23:43:52 2019 -0300

    clutter/actor: Draw paint volumes using paint nodes
    
    Clutter has a draw debug mode that allows for painting
    paint volumes. Right now, this debug mode uses the old
    immediate paint mode.
    
    Switch the painting of paint volumes to use paint nodes,
    and sneak a few minor style cleanups.
    
    https://gitlab.gnome.org/GNOME/mutter/merge_requests/890

 clutter/clutter/clutter-actor.c | 116 ++++++++++++++++++++++++++--------------
 1 file changed, 77 insertions(+), 39 deletions(-)
---
diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index bf661056f..cf543e821 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -3405,20 +3405,20 @@ _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
 }
 
 static void
-_clutter_actor_draw_paint_volume_full (ClutterActor *self,
+_clutter_actor_draw_paint_volume_full (ClutterActor       *self,
                                        ClutterPaintVolume *pv,
-                                       const char *label,
-                                       const CoglColor *color)
+                                       const char         *label,
+                                       const ClutterColor *color,
+                                       ClutterPaintNode   *node)
 {
+  g_autoptr (ClutterPaintNode) pipeline_node = NULL;
   static CoglPipeline *outline = NULL;
   CoglPrimitive *prim;
   graphene_point3d_t line_ends[12 * 2];
   int n_vertices;
   CoglContext *ctx =
     clutter_backend_get_cogl_context (clutter_get_default_backend ());
-  /* XXX: at some point we'll query this from the stage but we can't
-   * do that until the osx backend uses Cogl natively. */
-  CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
+  CoglColor cogl_color;
 
   if (outline == NULL)
     outline = cogl_pipeline_new (ctx);
@@ -3452,29 +3452,50 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self,
                                 n_vertices,
                                 (CoglVertexP3 *)line_ends);
 
-  cogl_pipeline_set_color (outline, color);
-  cogl_framebuffer_draw_primitive (fb, outline, prim);
+  cogl_color_set_from_4ub (&cogl_color,
+                           color->red,
+                           color->green,
+                           color->blue,
+                           color->alpha);
+  cogl_pipeline_set_color (outline, &cogl_color);
+
+  pipeline_node = clutter_pipeline_node_new (outline);
+  clutter_paint_node_set_name (pipeline_node,
+                               "ClutterActor (paint volume outline)");
+  clutter_paint_node_add_primitive (pipeline_node, prim);
+  clutter_paint_node_add_child (node, pipeline_node);
   cogl_object_unref (prim);
 
   if (label)
     {
+      g_autoptr (ClutterPaintNode) text_node = NULL;
       PangoLayout *layout;
+
       layout = pango_layout_new (clutter_actor_get_pango_context (self));
       pango_layout_set_text (layout, label, -1);
-      cogl_pango_render_layout (layout,
-                                pv->vertices[0].x,
-                                pv->vertices[0].y,
-                                color,
-                                0);
+
+      text_node = clutter_text_node_new (layout, color);
+      clutter_paint_node_set_name (text_node,
+                                   "ClutterActor (paint volume label)");
+      clutter_paint_node_add_rectangle (text_node,
+                                        &(ClutterActorBox) {
+                                          .x1 = pv->vertices[0].x,
+                                          .y1 = pv->vertices[0].y,
+                                          .x2 = pv->vertices[2].x,
+                                          .y2 = pv->vertices[2].y,
+                                        });
+      clutter_paint_node_add_child (node, text_node);
+
       g_object_unref (layout);
     }
 }
 
 static void
-_clutter_actor_draw_paint_volume (ClutterActor *self)
+_clutter_actor_draw_paint_volume (ClutterActor     *self,
+                                  ClutterPaintNode *node)
 {
   ClutterPaintVolume *pv;
-  CoglColor color;
+  ClutterColor color;
 
   pv = _clutter_actor_get_paint_volume_mutable (self);
   if (!pv)
@@ -3489,61 +3510,78 @@ _clutter_actor_draw_paint_volume (ClutterActor *self)
       clutter_paint_volume_set_width (&fake_pv, width);
       clutter_paint_volume_set_height (&fake_pv, height);
 
-      cogl_color_init_from_4f (&color, 0, 0, 1, 1);
+      clutter_color_init (&color, 0, 0, 255, 255);
       _clutter_actor_draw_paint_volume_full (self, &fake_pv,
                                              _clutter_actor_get_debug_name (self),
-                                             &color);
+                                             &color,
+                                             node);
 
       clutter_paint_volume_free (&fake_pv);
     }
   else
     {
-      cogl_color_init_from_4f (&color, 0, 1, 0, 1);
+      clutter_color_init (&color, 0, 255, 0, 255);
       _clutter_actor_draw_paint_volume_full (self, pv,
                                              _clutter_actor_get_debug_name (self),
-                                             &color);
+                                             &color,
+                                             node);
     }
 }
 
 static void
-_clutter_actor_paint_cull_result (ClutterActor *self,
-                                  gboolean success,
-                                  ClutterCullResult result)
+_clutter_actor_paint_cull_result (ClutterActor      *self,
+                                  gboolean           success,
+                                  ClutterCullResult  result,
+                                  ClutterPaintNode  *node)
 {
+  ClutterActorPrivate *priv = self->priv;
   ClutterPaintVolume *pv;
-  CoglColor color;
+  ClutterColor color;
 
   if (success)
     {
       if (result == CLUTTER_CULL_RESULT_IN)
-        cogl_color_init_from_4f (&color, 0, 1, 0, 1);
+        clutter_color_init (&color, 0, 255, 0, 255);
       else if (result == CLUTTER_CULL_RESULT_OUT)
-        cogl_color_init_from_4f (&color, 0, 0, 1, 1);
+        clutter_color_init (&color, 0, 0, 255, 255);
       else
-        cogl_color_init_from_4f (&color, 0, 1, 1, 1);
+        clutter_color_init (&color, 0, 255, 255, 255);
     }
   else
-    cogl_color_init_from_4f (&color, 1, 1, 1, 1);
+    clutter_color_init (&color, 255, 255, 255, 255);
 
   if (success && (pv = _clutter_actor_get_paint_volume_mutable (self)))
     _clutter_actor_draw_paint_volume_full (self, pv,
                                            _clutter_actor_get_debug_name (self),
-                                           &color);
+                                           &color,
+                                           node);
   else
     {
+      g_autoptr (ClutterPaintNode) text_node = NULL;
       PangoLayout *layout;
+      float width;
+      float height;
       char *label =
         g_strdup_printf ("CULL FAILURE: %s", _clutter_actor_get_debug_name (self));
-      cogl_color_init_from_4f (&color, 1, 1, 1, 1);
-      cogl_set_source_color (&color);
+      clutter_color_init (&color, 255, 255, 255, 255);
+
+      width = clutter_actor_box_get_width (&priv->allocation);
+      height = clutter_actor_box_get_height (&priv->allocation);
 
       layout = pango_layout_new (clutter_actor_get_pango_context (self));
       pango_layout_set_text (layout, label, -1);
-      cogl_pango_render_layout (layout,
-                                0,
-                                0,
-                                &color,
-                                0);
+
+      text_node = clutter_text_node_new (layout, &color);
+      clutter_paint_node_set_name (text_node,
+                                   "ClutterActor (paint volume text)");
+      clutter_paint_node_add_rectangle (text_node,
+                                        &(ClutterActorBox) {
+                                          .x1 = 0.f,
+                                          .y1 = 0.f,
+                                          .x2 = width,
+                                          .y2 = height,
+                                        });
+
       g_free (label);
       g_object_unref (layout);
     }
@@ -4039,7 +4077,7 @@ clutter_actor_paint (ClutterActor *self)
       success = cull_actor (self, &result);
 
       if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS))
-        _clutter_actor_paint_cull_result (self, success, result);
+        _clutter_actor_paint_cull_result (self, success, result, actor_node);
       else if (result == CLUTTER_CULL_RESULT_OUT && success)
         return;
     }
@@ -4050,10 +4088,10 @@ clutter_actor_paint (ClutterActor *self)
     priv->next_effect_to_paint =
       _clutter_meta_group_peek_metas (priv->effects);
 
-  clutter_paint_node_paint (root_node);
-
   if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES))
-    _clutter_actor_draw_paint_volume (self);
+    _clutter_actor_draw_paint_volume (self, actor_node);
+
+  clutter_paint_node_paint (root_node);
 
   /* If we make it here then the actor has run through a complete
      paint run including all the effects so it's no longer dirty */


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