[mutter/gbsneto/new-nodes: 3/4] clutter/paint-nodes: Introduce ClutterActorNode



commit 6d3a37f333d90a1cb2caae20dd91c00fab002a60
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date:   Thu Oct 17 13:27:16 2019 +0200

    clutter/paint-nodes: Introduce ClutterActorNode
    
    ClutterActorNode is a paint node that runs the 'paint'
    function of an actor. It is a useful helper node to be
    used during the transition to paint nodes.
    
    The role of ClutterActorNode will change over time. For
    now, it is just a call to clutter_actor_continue_paint(),
    which also paints the effects. When ClutterEffect is
    ported to paint nodes, ClutterActorNode will morph to
    only notify the actor about the painting, and will become
    a private node to Clutter.

 clutter/clutter/clutter-paint-nodes.c | 93 +++++++++++++++++++++++++++++++++++
 clutter/clutter/clutter-paint-nodes.h | 19 +++++++
 2 files changed, 112 insertions(+)
---
diff --git a/clutter/clutter/clutter-paint-nodes.c b/clutter/clutter/clutter-paint-nodes.c
index eaa5c6f9b..94aa24fd9 100644
--- a/clutter/clutter/clutter-paint-nodes.c
+++ b/clutter/clutter/clutter-paint-nodes.c
@@ -1081,6 +1081,99 @@ clutter_clip_node_new (void)
   return _clutter_paint_node_create (CLUTTER_TYPE_CLIP_NODE);
 }
 
+/*
+ * ClutterActorNode
+ */
+
+struct _ClutterActorNode
+{
+  ClutterPaintNode parent_instance;
+
+  ClutterActor *actor;
+};
+
+struct _ClutterActorNodeClass
+{
+  ClutterPaintNodeClass parent_class;
+};
+
+G_DEFINE_TYPE (ClutterActorNode, clutter_actor_node, CLUTTER_TYPE_PAINT_NODE)
+
+static gboolean
+clutter_actor_node_pre_draw (ClutterPaintNode *node)
+{
+  return TRUE;
+}
+
+static void
+clutter_actor_node_draw (ClutterPaintNode *node)
+{
+  ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
+
+  clutter_actor_continue_paint (actor_node->actor);
+}
+
+static JsonNode *
+clutter_actor_node_serialize (ClutterPaintNode *node)
+{
+  ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
+  g_autoptr (JsonBuilder) builder = NULL;
+  const char *debug_name;
+
+  debug_name = _clutter_actor_get_debug_name (actor_node->actor);
+
+  builder = json_builder_new ();
+
+  json_builder_begin_object (builder);
+  json_builder_set_member_name (builder, "actor");
+  json_builder_add_string_value (builder, debug_name);
+  json_builder_end_object (builder);
+
+  return json_builder_get_root (builder);
+}
+static void
+clutter_actor_node_class_init (ClutterActorNodeClass *klass)
+{
+  ClutterPaintNodeClass *node_class;
+
+  node_class = CLUTTER_PAINT_NODE_CLASS (klass);
+  node_class->pre_draw = clutter_actor_node_pre_draw;
+  node_class->draw = clutter_actor_node_draw;
+  node_class->serialize = clutter_actor_node_serialize;
+}
+
+static void
+clutter_actor_node_init (ClutterActorNode *self)
+{
+}
+
+/*
+ * clutter_actor_node_new:
+ * @actor: the actor to paint
+ *
+ * Creates a new #ClutterActorNode.
+ *
+ * The actor is painted together with any effects
+ * applied to it. Children of this node will draw
+ * over the actor contents.
+ *
+ * Return value: (transfer full): the newly created #ClutterActorNode.
+ *   Use clutter_paint_node_unref() when done.
+ */
+ClutterPaintNode *
+clutter_actor_node_new (ClutterActor *actor)
+{
+  ClutterActorNode *res;
+
+  g_assert (actor != NULL);
+
+  res = _clutter_paint_node_create (CLUTTER_TYPE_ACTOR_NODE);
+  res->actor = actor;
+
+  return (ClutterPaintNode *) res;
+}
+
+
 /*
  * ClutterLayerNode
  */
diff --git a/clutter/clutter/clutter-paint-nodes.h b/clutter/clutter/clutter-paint-nodes.h
index 03f45600f..235f4bc45 100644
--- a/clutter/clutter/clutter-paint-nodes.h
+++ b/clutter/clutter/clutter-paint-nodes.h
@@ -143,6 +143,25 @@ CLUTTER_EXPORT
 ClutterPaintNode *      clutter_text_node_new           (PangoLayout           *layout,
                                                          const ClutterColor    *color);
 
+#define CLUTTER_TYPE_ACTOR_NODE                 (clutter_actor_node_get_type ())
+#define CLUTTER_ACTOR_NODE(obj)                 (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_NODE, 
ClutterActorNode))
+#define CLUTTER_IS_ACTOR_NODE(obj)              (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_NODE))
+
+/**
+ * ClutterActorNode:
+ *
+ * The #ClutterActorNode structure is an opaque
+ * type whose members cannot be directly accessed.
+ */
+typedef struct _ClutterActorNode ClutterActorNode;
+typedef struct _ClutterActorNode ClutterActorNodeClass;
+
+CLUTTER_EXPORT
+GType clutter_actor_node_get_type (void) G_GNUC_CONST;
+
+CLUTTER_EXPORT
+ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor);
+
 #define CLUTTER_TYPE_ROOT_NODE                  (clutter_root_node_get_type ())
 #define CLUTTER_ROOT_NODE(obj)                  (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ROOT_NODE, 
ClutterRootNode))
 #define CLUTTER_IS_ROOT_NODE(obj)               (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ROOT_NODE))


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]