[mutter/gbsneto/new-nodes: 3/4] clutter/paint-nodes: Introduce ClutterActorNode
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/new-nodes: 3/4] clutter/paint-nodes: Introduce ClutterActorNode
- Date: Mon, 21 Oct 2019 15:04:18 +0000 (UTC)
commit 6d3a37f333d90a1cb2caae20dd91c00fab002a60
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Thu Oct 17 13:27:16 2019 +0200
clutter/paint-nodes: Introduce ClutterActorNode
ClutterActorNode is a paint node that runs the 'paint'
function of an actor. It is a useful helper node to be
used during the transition to paint nodes.
The role of ClutterActorNode will change over time. For
now, it is just a call to clutter_actor_continue_paint(),
which also paints the effects. When ClutterEffect is
ported to paint nodes, ClutterActorNode will morph to
only notify the actor about the painting, and will become
a private node to Clutter.
clutter/clutter/clutter-paint-nodes.c | 93 +++++++++++++++++++++++++++++++++++
clutter/clutter/clutter-paint-nodes.h | 19 +++++++
2 files changed, 112 insertions(+)
---
diff --git a/clutter/clutter/clutter-paint-nodes.c b/clutter/clutter/clutter-paint-nodes.c
index eaa5c6f9b..94aa24fd9 100644
--- a/clutter/clutter/clutter-paint-nodes.c
+++ b/clutter/clutter/clutter-paint-nodes.c
@@ -1081,6 +1081,99 @@ clutter_clip_node_new (void)
return _clutter_paint_node_create (CLUTTER_TYPE_CLIP_NODE);
}
+/*
+ * ClutterActorNode
+ */
+
+struct _ClutterActorNode
+{
+ ClutterPaintNode parent_instance;
+
+ ClutterActor *actor;
+};
+
+struct _ClutterActorNodeClass
+{
+ ClutterPaintNodeClass parent_class;
+};
+
+G_DEFINE_TYPE (ClutterActorNode, clutter_actor_node, CLUTTER_TYPE_PAINT_NODE)
+
+static gboolean
+clutter_actor_node_pre_draw (ClutterPaintNode *node)
+{
+ return TRUE;
+}
+
+static void
+clutter_actor_node_draw (ClutterPaintNode *node)
+{
+ ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
+
+ clutter_actor_continue_paint (actor_node->actor);
+}
+
+static JsonNode *
+clutter_actor_node_serialize (ClutterPaintNode *node)
+{
+ ClutterActorNode *actor_node = CLUTTER_ACTOR_NODE (node);
+ g_autoptr (JsonBuilder) builder = NULL;
+ const char *debug_name;
+
+ debug_name = _clutter_actor_get_debug_name (actor_node->actor);
+
+ builder = json_builder_new ();
+
+ json_builder_begin_object (builder);
+ json_builder_set_member_name (builder, "actor");
+ json_builder_add_string_value (builder, debug_name);
+ json_builder_end_object (builder);
+
+ return json_builder_get_root (builder);
+}
+static void
+clutter_actor_node_class_init (ClutterActorNodeClass *klass)
+{
+ ClutterPaintNodeClass *node_class;
+
+ node_class = CLUTTER_PAINT_NODE_CLASS (klass);
+ node_class->pre_draw = clutter_actor_node_pre_draw;
+ node_class->draw = clutter_actor_node_draw;
+ node_class->serialize = clutter_actor_node_serialize;
+}
+
+static void
+clutter_actor_node_init (ClutterActorNode *self)
+{
+}
+
+/*
+ * clutter_actor_node_new:
+ * @actor: the actor to paint
+ *
+ * Creates a new #ClutterActorNode.
+ *
+ * The actor is painted together with any effects
+ * applied to it. Children of this node will draw
+ * over the actor contents.
+ *
+ * Return value: (transfer full): the newly created #ClutterActorNode.
+ * Use clutter_paint_node_unref() when done.
+ */
+ClutterPaintNode *
+clutter_actor_node_new (ClutterActor *actor)
+{
+ ClutterActorNode *res;
+
+ g_assert (actor != NULL);
+
+ res = _clutter_paint_node_create (CLUTTER_TYPE_ACTOR_NODE);
+ res->actor = actor;
+
+ return (ClutterPaintNode *) res;
+}
+
+
/*
* ClutterLayerNode
*/
diff --git a/clutter/clutter/clutter-paint-nodes.h b/clutter/clutter/clutter-paint-nodes.h
index 03f45600f..235f4bc45 100644
--- a/clutter/clutter/clutter-paint-nodes.h
+++ b/clutter/clutter/clutter-paint-nodes.h
@@ -143,6 +143,25 @@ CLUTTER_EXPORT
ClutterPaintNode * clutter_text_node_new (PangoLayout *layout,
const ClutterColor *color);
+#define CLUTTER_TYPE_ACTOR_NODE (clutter_actor_node_get_type ())
+#define CLUTTER_ACTOR_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_NODE,
ClutterActorNode))
+#define CLUTTER_IS_ACTOR_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_NODE))
+
+/**
+ * ClutterActorNode:
+ *
+ * The #ClutterActorNode structure is an opaque
+ * type whose members cannot be directly accessed.
+ */
+typedef struct _ClutterActorNode ClutterActorNode;
+typedef struct _ClutterActorNode ClutterActorNodeClass;
+
+CLUTTER_EXPORT
+GType clutter_actor_node_get_type (void) G_GNUC_CONST;
+
+CLUTTER_EXPORT
+ClutterPaintNode * clutter_actor_node_new (ClutterActor *actor);
+
#define CLUTTER_TYPE_ROOT_NODE (clutter_root_node_get_type ())
#define CLUTTER_ROOT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ROOT_NODE,
ClutterRootNode))
#define CLUTTER_IS_ROOT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ROOT_NODE))
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