[gnome-shell/gnome-3-34] screenShield: Compute lock timeout fade duration using animation settings
- From: Marco Trevisan <marcotrevi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/gnome-3-34] screenShield: Compute lock timeout fade duration using animation settings
- Date: Wed, 16 Oct 2019 23:57:43 +0000 (UTC)
commit 7149da3f4f24ffaf25068c6ae1529acaa11ec539
Author: Marco Trevisan (TreviƱo) <mail 3v1n0 net>
Date: Fri Oct 4 09:04:43 2019 +0000
screenShield: Compute lock timeout fade duration using animation settings
When the screen is marked as idle, we normally start a fading animation and
a timeout to finally lock the screen. This timeout is configured using the
fade time if no longer delay is set in settings.
However if animations are disabled or slowed-down/up, the fade time is
different from the STANDARD_FADE_TIME and so we might end up showing the
lock shield without actually locking for STANDARD_FADE_TIME in the disabled
or slowed-up animations case, or locking too early in case of slowed-down
animations.
So, just adjust the timeout time using the same logic of animations so that
this value is matching all the times.
Related to https://gitlab.gnome.org/GNOME/gnome-shell/issues/1744
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/749
(cherry picked from commit ab6a629955d8bd3c004ec0eb21f57987f48ac655)
js/ui/screenShield.js | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
---
diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js
index 2e2e95a387..ba50ef92fa 100644
--- a/js/ui/screenShield.js
+++ b/js/ui/screenShield.js
@@ -17,6 +17,8 @@ const MessageTray = imports.ui.messageTray;
const ShellDBus = imports.ui.shellDBus;
const SmartcardManager = imports.misc.smartcardManager;
+const { adjustAnimationTime } = imports.ui.environment;
+
const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver';
const LOCK_ENABLED_KEY = 'lock-enabled';
const LOCK_DELAY_KEY = 'lock-delay';
@@ -832,7 +834,7 @@ var ScreenShield = class {
if (shouldLock) {
let lockTimeout = Math.max(
- STANDARD_FADE_TIME,
+ adjustAnimationTime(STANDARD_FADE_TIME),
this._settings.get_uint(LOCK_DELAY_KEY) * 1000);
this._lockTimeoutId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT,
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