[clutter: 2/3] Fix coding style issues in MR !10
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter: 2/3] Fix coding style issues in MR !10
- Date: Mon, 7 Oct 2019 23:52:50 +0000 (UTC)
commit 6134c915fd66fdb4c6b89b0547e68ac8edc62a08
Author: Floris Van den Abeele <florisvda gmail com>
Date: Mon Oct 7 22:55:48 2019 +0200
Fix coding style issues in MR !10
clutter/clutter-main.c | 20 ++++++++++----------
1 file changed, 10 insertions(+), 10 deletions(-)
---
diff --git a/clutter/clutter-main.c b/clutter/clutter-main.c
index bae74aaf4..89b2f9e6b 100644
--- a/clutter/clutter-main.c
+++ b/clutter/clutter-main.c
@@ -617,12 +617,12 @@ _clutter_id_to_color (guint id_,
g_assert (bpc == 8 || bpc == 10);
/* compute the numbers we'll store in the components */
- red = (id_ >> (ctx->fb_g_mask_used+ctx->fb_b_mask_used))
- & (0xff >> (bpc-ctx->fb_r_mask_used));
+ red = (id_ >> (ctx->fb_g_mask_used + ctx->fb_b_mask_used))
+ & (0xff >> (bpc - ctx->fb_r_mask_used));
green = (id_ >> ctx->fb_b_mask_used)
- & (0xff >> (bpc-ctx->fb_g_mask_used));
+ & (0xff >> (bpc - ctx->fb_g_mask_used));
blue = (id_)
- & (0xff >> (bpc-ctx->fb_b_mask_used));
+ & (0xff >> (bpc - ctx->fb_b_mask_used));
/* shift left bits a bit and add one, this circumvents
* at least some potential rounding errors in GL/GLES
@@ -652,9 +652,9 @@ _clutter_id_to_color (guint id_,
*/
if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
{
- col->red = (col->red << bpc/2) | (col->red >> bpc/2);
- col->green = (col->green << bpc/2) | (col->green >> bpc/2);
- col->blue = (col->blue << bpc/2) | (col->blue >> bpc/2);
+ col->red = (col->red << bpc / 2) | (col->red >> bpc / 2);
+ col->green = (col->green << bpc / 2) | (col->green >> bpc / 2);
+ col->blue = (col->blue << bpc / 2) | (col->blue >> bpc / 2);
}
}
@@ -685,11 +685,11 @@ _clutter_pixel_to_id (guchar pixel[4])
* identifiers (otherwise pick buffers dumped to an image will pretty
* much just look black.) Here we reverse that rotation.
*/
- tmp = ((pixel[0] << bpc/2) | (pixel[0] >> bpc/2));
+ tmp = ((pixel[0] << bpc / 2) | (pixel[0] >> bpc / 2));
red = tmp >> (bpc - ctx->fb_r_mask);
- tmp = ((pixel[1] << bpc/2) | (pixel[1] >> bpc/2));
+ tmp = ((pixel[1] << bpc / 2) | (pixel[1] >> bpc / 2));
green = tmp >> (bpc - ctx->fb_g_mask);
- tmp = ((pixel[2] << bpc/2) | (pixel[2] >> bpc/2));
+ tmp = ((pixel[2] << bpc / 2) | (pixel[2] >> bpc / 2));
blue = tmp >> (bpc - ctx->fb_b_mask);
}
else
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