[clutter: 1/2] transition: Don't split reference counting with actor



commit c70913e2df8c8e3b924ca355e73cc12bfb45fcb7
Author: Jonas Ã…dahl <jadahl gmail com>
Date:   Mon Oct 7 18:45:58 2019 +0200

    transition: Don't split reference counting with actor
    
    ClutterActor took a reference in its transition 'stopped' handler,
    aiming to keep the transition alive during signal emission even if it
    was removed during. This is, however, already taken care of by
    ClutterTimeline, by always taking a reference during its 'stopped'
    signal emission, so no need to add another one.
    
    This also has the bonus of making reference ownership simpler, as well
    as avoidance of double free if an actor was destroyed before a
    transition has finished.

 clutter/clutter-actor.c      | 7 -------
 clutter/clutter-transition.c | 1 -
 2 files changed, 8 deletions(-)
---
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 6e7fefe75..fd2990116 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -19046,13 +19046,6 @@ on_transition_stopped (ClutterTransition *transition,
 
   if (clutter_transition_get_remove_on_complete (transition))
     {
-      /* we take a reference here because removing the closure will release the
-       * reference on the transition, and we want the transition to survive the
-       * signal emission. It'll be unreferenced by the remove-on-complete
-       * handling in ClutterTransition::stopped.
-       */
-      g_object_ref (transition);
-
       /* this is safe, because the timeline has now stopped,
        * so we won't recurse; the reference on the Animatable
        * will be dropped by the ::stopped signal closure in
diff --git a/clutter/clutter-transition.c b/clutter/clutter-transition.c
index 03f91d0af..bf4c7af2c 100644
--- a/clutter/clutter-transition.c
+++ b/clutter/clutter-transition.c
@@ -136,7 +136,6 @@ clutter_transition_stopped (ClutterTimeline *timeline,
       clutter_transition_detach (CLUTTER_TRANSITION (timeline),
                                  priv->animatable);
       g_clear_object (&priv->animatable);
-      g_object_unref (timeline);
     }
 }
 


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