[gnome-shell/gbsneto/new-lock-screen-part2: 5/22] screenShield: Remove unused 'onPrimary' argument



commit 540c83ec900d877ab0db2119072f0427cfe702eb
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date:   Thu Nov 28 18:53:46 2019 -0300

    screenShield: Remove unused 'onPrimary' argument
    
    The 'onPrimary' argument was being passed to dialog.open(). Turns out,
    neither UnlockDialog nor LoginDialog use this parameter.
    
    Remove the unnecessary 'onPrimary' parameter, and cleanup the related
    code.

 js/ui/screenShield.js | 24 ++++++++++++------------
 1 file changed, 12 insertions(+), 12 deletions(-)
---
diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js
index 0e449066a0..14b84d90de 100644
--- a/js/ui/screenShield.js
+++ b/js/ui/screenShield.js
@@ -123,14 +123,14 @@ var ScreenShield = class {
         this._smartcardManager.connect('smartcard-inserted',
                                        (manager, token) => {
                                            if (this._isLocked && token.UsedToLogin)
-                                               this._liftShield(true, 0);
+                                               this._liftShield(0);
                                        });
 
         this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager();
         this._oVirtCredentialsManager.connect('user-authenticated',
                                               () => {
                                                   if (this._isLocked)
-                                                      this._liftShield(true, 0);
+                                                      this._liftShield(0);
                                               });
 
         this._loginManager = LoginManager.getLoginManager();
@@ -229,9 +229,9 @@ var ScreenShield = class {
             this._createBackground(i);
     }
 
-    _liftShield(onPrimary, velocity) {
+    _liftShield(velocity) {
         if (this._isLocked) {
-            if (this._ensureUnlockDialog(onPrimary, true /* allowCancel */))
+            if (this._ensureUnlockDialog(true /* allowCancel */))
                 this._hideLockScreen(true /* animate */, velocity);
         } else {
             this.deactivate(true /* animate */);
@@ -290,11 +290,11 @@ var ScreenShield = class {
             return Clutter.EVENT_PROPAGATE;
 
         if (this._isLocked &&
-            this._ensureUnlockDialog(true, true) &&
+            this._ensureUnlockDialog(true) &&
             GLib.unichar_isgraph(unichar))
             this._dialog.addCharacter(unichar);
 
-        this._liftShield(true, 0);
+        this._liftShield(0);
         return Clutter.EVENT_STOP;
     }
 
@@ -312,7 +312,7 @@ var ScreenShield = class {
 
         // 7 standard scrolls to lift up
         if (this._lockScreenScrollCounter > 35)
-            this._liftShield(true, 0);
+            this._liftShield(0);
 
         return Clutter.EVENT_STOP;
     }
@@ -350,7 +350,7 @@ var ScreenShield = class {
         this._lockScreenState = MessageTray.State.HIDING;
 
         if (this._isLocked)
-            this._ensureUnlockDialog(false, false);
+            this._ensureUnlockDialog(false);
 
         return true;
     }
@@ -373,7 +373,7 @@ var ScreenShield = class {
         if (this._lockScreenGroup.translation_y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
             // Complete motion automatically
             let [velocity_, velocityX_, velocityY] = this._dragAction.get_velocity(0);
-            this._liftShield(true, -velocityY);
+            this._liftShield(-velocityY);
         } else {
             // restore the lock screen to its original place
             // try to use the same speed as the normal animation
@@ -499,7 +499,7 @@ var ScreenShield = class {
         this.actor.show();
         this._isGreeter = Main.sessionMode.isGreeter;
         this._isLocked = true;
-        if (this._ensureUnlockDialog(true, true))
+        if (this._ensureUnlockDialog(true))
             this._hideLockScreen(false, 0);
     }
 
@@ -549,7 +549,7 @@ var ScreenShield = class {
         this._cursorTracker.set_pointer_visible(true);
     }
 
-    _ensureUnlockDialog(onPrimary, allowCancel) {
+    _ensureUnlockDialog(allowCancel) {
         if (!this._dialog) {
             let constructor = Main.sessionMode.unlockDialog;
             if (!constructor) {
@@ -561,7 +561,7 @@ var ScreenShield = class {
             this._dialog = new constructor(this._lockDialogGroup);
 
             let time = global.get_current_time();
-            if (!this._dialog.open(time, onPrimary)) {
+            if (!this._dialog.open(time)) {
                 // This is kind of an impossible error: we're already modal
                 // by the time we reach this...
                 log('Could not open login dialog: failed to acquire grab');


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