[gtk] gl renderer: Don't save repeat nodes to disk



commit 1817025f460b5cc93950cc1bf0c3496fdf7bdf1e
Author: Timm Bäder <mail baedert org>
Date:   Wed Nov 27 16:47:14 2019 +0100

    gl renderer: Don't save repeat nodes to disk
    
    This is just debuggin code someone forgot.

 gsk/gl/gskglrenderer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 0aee7235e7..94f72a8578 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -2072,7 +2072,7 @@ render_repeat_node (GskGLRenderer   *self,
                                &child->bounds,
                                child,
                                &region, &is_offscreen,
-                               RESET_CLIP | RESET_OPACITY | DUMP_FRAMEBUFFER| FORCE_OFFSCREEN));
+                               RESET_CLIP | RESET_OPACITY | FORCE_OFFSCREEN));
 
   ops_set_program (builder, &self->repeat_program);
   ops_set_texture (builder, region.texture_id);


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]