[gtk] gl renderer: Don't save repeat nodes to disk
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Don't save repeat nodes to disk
- Date: Wed, 27 Nov 2019 15:57:55 +0000 (UTC)
commit 1817025f460b5cc93950cc1bf0c3496fdf7bdf1e
Author: Timm Bäder <mail baedert org>
Date: Wed Nov 27 16:47:14 2019 +0100
gl renderer: Don't save repeat nodes to disk
This is just debuggin code someone forgot.
gsk/gl/gskglrenderer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 0aee7235e7..94f72a8578 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -2072,7 +2072,7 @@ render_repeat_node (GskGLRenderer *self,
&child->bounds,
child,
®ion, &is_offscreen,
- RESET_CLIP | RESET_OPACITY | DUMP_FRAMEBUFFER| FORCE_OFFSCREEN));
+ RESET_CLIP | RESET_OPACITY | FORCE_OFFSCREEN));
ops_set_program (builder, &self->repeat_program);
ops_set_texture (builder, region.texture_id);
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