[chronojump] Removed red colorize of 1sts/lasts values on forceSensorDynamics elastic



commit ed554ba797c6cfcee341c576c7e88e7711ebeec6
Author: Xavier de Blas <xaviblas gmail com>
Date:   Mon Nov 18 12:34:47 2019 +0100

    Removed red colorize of 1sts/lasts values on forceSensorDynamics elastic
    
    No needed now because that values are removed.

 src/gui/forceSensorAnalyze.cs | 12 ++++--------
 1 file changed, 4 insertions(+), 8 deletions(-)
---
diff --git a/src/gui/forceSensorAnalyze.cs b/src/gui/forceSensorAnalyze.cs
index 77b0a4ba..af43dc09 100644
--- a/src/gui/forceSensorAnalyze.cs
+++ b/src/gui/forceSensorAnalyze.cs
@@ -925,10 +925,6 @@ public partial class ChronoJumpWindow
                                //if(fsAI.CalculedElasticPSAP && (instant > 2 && instant < fsAI.GetLength() 
-3))
                                if(fsAI.CalculedElasticPSAP)
                                {
-                                       Gdk.GC pen_temp = pen_blue_force_ai;
-                                       if(instant <= 2 || instant >= fsAI.GetLength() -3)
-                                               pen_temp = pen_red_force_ai;
-
                                        //position
                                        layout_force_ai_text.SetMarkup(string.Format("Position: {0:0.###} m",
                                                                Math.Round(fsAI.Position_l[instant], 3)));
@@ -936,7 +932,7 @@ public partial class ChronoJumpWindow
                                        textHeight = 1;
                                        layout_force_ai_text.GetPixelSize(out textWidth, out textHeight);
                                        verticalPos += 40;
-                                       force_sensor_ai_pixmap.DrawLayout (pen_temp,
+                                       force_sensor_ai_pixmap.DrawLayout (pen_blue_force_ai,
                                                        allocation.Width -textWidth -10, allocation.Height/2 
+ verticalPos,
                                                        layout_force_ai_text);
 
@@ -947,7 +943,7 @@ public partial class ChronoJumpWindow
                                        textHeight = 1;
                                        layout_force_ai_text.GetPixelSize(out textWidth, out textHeight);
                                        verticalPos += 20;
-                                       force_sensor_ai_pixmap.DrawLayout (pen_temp,
+                                       force_sensor_ai_pixmap.DrawLayout (pen_blue_force_ai,
                                                        allocation.Width -textWidth -10, allocation.Height/2 
+ verticalPos,
                                                        layout_force_ai_text);
 
@@ -958,7 +954,7 @@ public partial class ChronoJumpWindow
                                        textHeight = 1;
                                        verticalPos += 20;
                                        layout_force_ai_text.GetPixelSize(out textWidth, out textHeight);
-                                       force_sensor_ai_pixmap.DrawLayout (pen_temp,
+                                       force_sensor_ai_pixmap.DrawLayout (pen_blue_force_ai,
                                                        allocation.Width -textWidth -10, allocation.Height/2 
+ verticalPos,
                                                        layout_force_ai_text);
 
@@ -969,7 +965,7 @@ public partial class ChronoJumpWindow
                                        textHeight = 1;
                                        verticalPos += 20;
                                        layout_force_ai_text.GetPixelSize(out textWidth, out textHeight);
-                                       force_sensor_ai_pixmap.DrawLayout (pen_temp,
+                                       force_sensor_ai_pixmap.DrawLayout (pen_blue_force_ai,
                                                        allocation.Width -textWidth -10, allocation.Height/2 
+ verticalPos,
                                                        layout_force_ai_text);
                                }


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