[mutter] wayland/actor-surface: Always store away frame callbacks on commit
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] wayland/actor-surface: Always store away frame callbacks on commit
- Date: Thu, 7 Nov 2019 13:08:04 +0000 (UTC)
commit 0e5a5df5fe4d147197d85d4191d8a5c2eefb1561
Author: Jonas Ã…dahl <jadahl gmail com>
Date: Mon Oct 28 18:20:31 2019 +0100
wayland/actor-surface: Always store away frame callbacks on commit
We're expected by MetaWaylandSurface to always pick the frame callbacks
out from the pending state when committing (applying) so that no frame
callbacks are unaccounted for. We failed to do this if our actor for
some reason (e.g. associated window was unmanaged) was destroyed. To
handle this situation better, store away the frame callbacks until we
some later point in time need to pass them on forward.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/893
src/wayland/meta-wayland-actor-surface.c | 22 ++++++++++++++++++++--
1 file changed, 20 insertions(+), 2 deletions(-)
---
diff --git a/src/wayland/meta-wayland-actor-surface.c b/src/wayland/meta-wayland-actor-surface.c
index a61a80eff..bf93f9564 100644
--- a/src/wayland/meta-wayland-actor-surface.c
+++ b/src/wayland/meta-wayland-actor-surface.c
@@ -38,6 +38,8 @@ struct _MetaWaylandActorSurfacePrivate
MetaSurfaceActor *actor;
gulong actor_destroyed_handler_id;
+
+ struct wl_list frame_callback_list;
};
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
@@ -78,6 +80,7 @@ meta_wayland_actor_surface_dispose (GObject *object)
MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object);
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
+ MetaWaylandFrameCallback *cb, *next;
if (priv->actor)
{
@@ -85,6 +88,9 @@ meta_wayland_actor_surface_dispose (GObject *object)
clear_surface_actor (actor_surface);
}
+ wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link)
+ wl_resource_destroy (cb->resource);
+
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
}
@@ -113,6 +119,9 @@ meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor
if (!priv->actor)
return;
+ meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
+ &priv->frame_callback_list);
+ wl_list_init (&priv->frame_callback_list);
meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
@@ -239,7 +248,12 @@ meta_wayland_actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
meta_wayland_actor_surface_get_instance_private (actor_surface);
if (!priv->actor)
- return;
+ {
+ wl_list_insert_list (&priv->frame_callback_list,
+ &pending->frame_callback_list);
+ wl_list_init (&pending->frame_callback_list);
+ return;
+ }
if (!wl_list_empty (&pending->frame_callback_list) &&
cairo_region_is_empty (pending->surface_damage) &&
@@ -292,8 +306,12 @@ meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surfac
}
static void
-meta_wayland_actor_surface_init (MetaWaylandActorSurface *role)
+meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface)
{
+ MetaWaylandActorSurfacePrivate *priv =
+ meta_wayland_actor_surface_get_instance_private (actor_surface);
+
+ wl_list_init (&priv->frame_callback_list);
}
static void
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