[gtk] gl renderer: Fix color matrix shader
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Fix color matrix shader
- Date: Sat, 18 May 2019 12:10:14 +0000 (UTC)
commit a2518493a2bbd77d205d65c3886fe426c5030a9d
Author: Timm Bäder <mail baedert org>
Date: Sat May 18 09:33:38 2019 +0200
gl renderer: Fix color matrix shader
We *just* computed a un-premultiplied color, maybe we should also use
it.
gsk/resources/glsl/color_matrix.fs.glsl | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/gsk/resources/glsl/color_matrix.fs.glsl b/gsk/resources/glsl/color_matrix.fs.glsl
index 07875fe0b4..284e0a9e65 100644
--- a/gsk/resources/glsl/color_matrix.fs.glsl
+++ b/gsk/resources/glsl/color_matrix.fs.glsl
@@ -11,7 +11,7 @@ void main() {
if (color.a != 0.0)
color.rgb /= color.a;
- color = u_color_matrix * diffuse + u_color_offset;
+ color = u_color_matrix * color + u_color_offset;
color = clamp(color, 0.0f, 1.0f);
color.rgb *= color.a;
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