[gtk] gl renderer: Remove useless ops_offset calls



commit dc7bf31b6ed69844b9aa262bb7f08b709f8946b0
Author: Timm Bäder <mail baedert org>
Date:   Sat May 18 08:55:28 2019 +0200

    gl renderer: Remove useless ops_offset calls
    
    We add the shadow offset manually.

 gsk/gl/gskglrenderer.c | 3 ---
 1 file changed, 3 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 5fa1f795b8..b37c36afaa 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1818,7 +1818,6 @@ render_shadow_node (GskGLRenderer       *self,
                          shadow_child, &texture_id, &is_offscreen,
                          RESET_CLIP | RESET_OPACITY);
 
-      ops_offset (builder, dx, dy);
       ops_set_program (builder, &self->coloring_program);
       ops_set_color (builder, &shadow->color);
       ops_set_texture (builder, texture_id);
@@ -1850,8 +1849,6 @@ render_shadow_node (GskGLRenderer       *self,
 
           ops_draw (builder, onscreen_vertex_data);
         }
-
-      ops_offset (builder, - dx, - dy);
     }
 
   /* Now draw the child normally */


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