[gnome-shell/wip/fmuellner/ws-gesture-animations: 6/8] switchGestures: Do not hard-code allowed modes



commit 2cf24a41c4d8c650638efc7a40076698982263fe
Author: Florian Müllner <fmuellner gnome org>
Date:   Wed Mar 20 15:19:47 2019 +0000

    switchGestures: Do not hard-code allowed modes
    
    The touch/touchpad gestures to switch workspace currently hard-code
    the modes in which we want the gestures to work. While these modes
    are correct, the existing switch animation only works in NORMAL mode,
    not in the overview where the window group is hidden. The easiest way
    to address this is to handle both cases completely separately, namely
    use separate actions in- and outside the overview.
    
    Make the existing usable in that way by making the list of allowed
    modes a constructor parameter.
    
    https://gitlab.gnome.org/GNOME/gnome-shell/issues/516

 js/ui/windowManager.js | 19 +++++++++----------
 1 file changed, 9 insertions(+), 10 deletions(-)
---
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index 683a876f1..089035ba5 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -456,7 +456,8 @@ var TilePreview = class {
 };
 
 var TouchpadWorkspaceSwitchAction = class {
-    constructor(actor) {
+    constructor(actor, allowedModes) {
+        this._allowedModes = allowedModes;
         this._dx = 0;
         this._dy = 0;
         this._enabled = true;
@@ -496,15 +497,13 @@ var TouchpadWorkspaceSwitchAction = class {
     }
 
     _handleEvent(actor, event) {
-        let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
-
         if (event.type() != Clutter.EventType.TOUCHPAD_SWIPE)
             return Clutter.EVENT_PROPAGATE;
 
         if (event.get_touchpad_gesture_finger_count() != 4)
             return Clutter.EVENT_PROPAGATE;
 
-        if ((allowedModes & Main.actionMode) == 0)
+        if ((this._allowedModes & Main.actionMode) == 0)
             return Clutter.EVENT_PROPAGATE;
 
         if (!this._enabled)
@@ -540,10 +539,11 @@ var WorkspaceSwitchAction = GObject.registerClass({
                'motion':    { param_types: [GObject.TYPE_DOUBLE, GObject.TYPE_DOUBLE] },
                'cancel':    { param_types: [] }},
 }, class WorkspaceSwitchAction extends Clutter.SwipeAction {
-    _init() {
+    _init(allowedModes) {
         super._init();
         this.set_n_touch_points(4);
         this._swept = false;
+        this._allowedModes = allowedModes;
 
         global.display.connect('grab-op-begin', () => {
             this.cancel();
@@ -551,14 +551,12 @@ var WorkspaceSwitchAction = GObject.registerClass({
     }
 
     vfunc_gesture_prepare(actor) {
-        let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
-
         this._swept = false;
 
         if (!super.vfunc_gesture_prepare(actor))
             return false;
 
-        return (allowedModes & Main.actionMode);
+        return (this._allowedModes & Main.actionMode);
     }
 
     vfunc_gesture_progress(actor) {
@@ -1060,14 +1058,15 @@ var WindowManager = class {
         global.workspace_manager.override_workspace_layout(Meta.DisplayCorner.TOPLEFT,
                                                            false, -1, 1);
 
-        let gesture = new WorkspaceSwitchAction();
+        let allowedModes = Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW;
+        let gesture = new WorkspaceSwitchAction(allowedModes);
         gesture.connect('motion', this._switchWorkspaceMotion.bind(this));
         gesture.connect('activated', this._actionSwitchWorkspace.bind(this));
         gesture.connect('cancel', this._switchWorkspaceCancel.bind(this));
         global.stage.add_action(gesture);
 
         // This is not a normal Clutter.GestureAction, doesn't need add_action()
-        gesture = new TouchpadWorkspaceSwitchAction(global.stage);
+        gesture = new TouchpadWorkspaceSwitchAction(global.stage, allowedModes);
         gesture.connect('motion', this._switchWorkspaceMotion.bind(this));
         gesture.connect('activated', this._actionSwitchWorkspace.bind(this));
         gesture.connect('cancel', this._switchWorkspaceCancel.bind(this));


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