[gimp-help] Update Solid Noise, Diffraction, Maze filters



commit 15d2a497759e3902b0c164f986ca34a726062672
Author: Julien Hardelin <jhardlin orange fr>
Date:   Mon Mar 11 07:55:58 2019 +0100

    Update Solid Noise, Diffraction, Maze filters

 images/C/filters/render/diffraction-dialog.png | Bin 0 -> 26391 bytes
 images/C/filters/render/diffraction.png        | Bin 8906 -> 0 bytes
 images/C/filters/render/maze-dialog.png        | Bin 0 -> 23541 bytes
 images/C/filters/render/maze.png               | Bin 16015 -> 0 bytes
 images/C/filters/render/solid-noise.png        | Bin 22585 -> 0 bytes
 images/C/filters/render/solid_noise-dialog.png | Bin 0 -> 23956 bytes
 src/filters/render/diffraction.xml             |   7 +--
 src/filters/render/maze.xml                    |  52 ++++++++++--------
 src/filters/render/solid-noise.xml             |  71 ++++++++++++-------------
 9 files changed, 65 insertions(+), 65 deletions(-)
---
diff --git a/images/C/filters/render/diffraction-dialog.png b/images/C/filters/render/diffraction-dialog.png
new file mode 100644
index 000000000..d7e278e8b
Binary files /dev/null and b/images/C/filters/render/diffraction-dialog.png differ
diff --git a/images/C/filters/render/maze-dialog.png b/images/C/filters/render/maze-dialog.png
new file mode 100644
index 000000000..9f28149a2
Binary files /dev/null and b/images/C/filters/render/maze-dialog.png differ
diff --git a/images/C/filters/render/solid_noise-dialog.png b/images/C/filters/render/solid_noise-dialog.png
new file mode 100644
index 000000000..adf51b521
Binary files /dev/null and b/images/C/filters/render/solid_noise-dialog.png differ
diff --git a/src/filters/render/diffraction.xml b/src/filters/render/diffraction.xml
index d2a1a22e0..88b272563 100644
--- a/src/filters/render/diffraction.xml
+++ b/src/filters/render/diffraction.xml
@@ -2,10 +2,7 @@
 <!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
                        "http://www.docbook.org/xml/4.3/docbookx.dtd";>
 <!-- section history:
-  2007-11-05 AntI: Added "es"
-  2007-05-18 KoSt: added 'no'
-  2005-12-07 replaced <simplesect> by <sect3> by lexa
-  050919 de added by axel.wernicke
+  2019-03-10 j.h update options dialog to v2.10
 -->
 <sect2 id="gimp-filter-diffraction-patterns">
   <title>Diffraction Patterns</title>
@@ -79,7 +76,7 @@
       <mediaobject>
         <imageobject>
           <imagedata format="PNG"
-            fileref="images/filters/render/diffraction.png"/>
+            fileref="images/filters/render/diffraction-dialog.png"/>
         </imageobject>
       </mediaobject>
     </figure>
diff --git a/src/filters/render/maze.xml b/src/filters/render/maze.xml
index 16721713c..0cc2687bb 100644
--- a/src/filters/render/maze.xml
+++ b/src/filters/render/maze.xml
@@ -2,12 +2,9 @@
 <!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
                        "http://www.docbook.org/xml/4.3/docbookx.dtd";>
 <!-- section history:
-  2007-11-09 AntI: Added "es"
-  2007-05-18 KoSt: added 'no'
-  2005-12-08 <simplesect> replaced by <sect3> by lexa
-  2005/09/20 de added by axel.wernicke
+  2019-03-10 j.h: update to v2.10
 -->
-<sect2 id="gimp-filter-maze">
+<sect2 xmlns:xi="http://www.w3.org/2001/XInclude"; id="gimp-filter-maze">
   <title>Maze</title>
 
   <indexterm>
@@ -61,12 +58,17 @@
       <mediaobject>
         <imageobject>
           <imagedata format="PNG"
-            fileref="images/filters/render/maze.png"/>
+            fileref="images/filters/render/maze-dialog.png"/>
         </imageobject>
       </mediaobject>
     </figure>
     <variablelist>
-      <title>Maze Size</title>
+      <varlistentry>
+        <term>Presets, Preview, Split view, Use selection as input</term>
+        <listitem>
+          <xi:include href="../about-common-features.xml"/>
+        </listitem>
+      </varlistentry>
       <varlistentry>
         <term>Width</term>
         <term>Height</term>
@@ -81,36 +83,42 @@
           </para>
         </listitem>
       </varlistentry>
-    </variablelist>
-    <variablelist>
-      <title>Algorithm</title>
       <varlistentry>
-        <term>Seed</term>
+        <term>Algorithm type</term>
         <listitem>
           <para>
-            You can specify a seed for the random number generator, or
-            ask the program to generate one for you.  Unless you need
-            to later reproduce exactly the same maze, you might as
-            well have the program do it.
+            You can choose between these two algorithms for maze: <emphasis> 
+            Depth first</emphasis> and <emphasis>Prim's algorithm</emphasis>. 
+            Only a computer scientist can tell the difference between them.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Tileable</term>
+        <listitem>
+          <para>
+            If you want to use it in a pattern, you can make the maze
+            tileable by checking this check-button.
           </para>
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Depth first</term>
-        <term>Prim's algorithm</term>
+        <term>Seed</term>
         <listitem>
           <para>
-            You can choose between these two algorithms for maze. Only a
-            computer scientist can tell the difference between them.
+            You can specify a seed for the random number generator, or
+            ask the program to generate one for you.  Unless you need
+            to later reproduce exactly the same maze, you might as
+            well have the program do it.
           </para>
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Tileable</term>
+        <term>Foreground color, Background color</term>
         <listitem>
           <para>
-            If you want to use it in a pattern, you can make the maze
-            tileable by checking this check-button.
+            You can choose colors for the maze and its background. Defaults are 
+            Toolbox colors.
           </para>
         </listitem>
       </varlistentry>
diff --git a/src/filters/render/solid-noise.xml b/src/filters/render/solid-noise.xml
index 364fa645b..f1d70623a 100644
--- a/src/filters/render/solid-noise.xml
+++ b/src/filters/render/solid-noise.xml
@@ -2,11 +2,9 @@
 <!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
                        "http://www.docbook.org/xml/4.3/docbookx.dtd";>
 <!-- section history:
-  2007-05-15 KoSt: added 'no'
-  2005-12-08 <simplesect> replaced by <sect3> by lexa
-  2005/09/21 de added by axel.wernicke
+  2019-03-10 j.h: update to v2.10
 -->
-<sect2 id="gimp-filter-noise-solid">
+<sect2 xmlns:xi="http://www.w3.org/2001/XInclude"; id="gimp-filter-noise-solid">
   <title>Solid Noise</title>
 
   <indexterm>
@@ -65,46 +63,25 @@
       <mediaobject>
         <imageobject>
           <imagedata format="PNG"
-            fileref="images/filters/render/solid-noise.png"/>
+            fileref="images/filters/render/solid_noise-dialog.png"/>
         </imageobject>
       </mediaobject>
     </figure>
     <variablelist>
       <varlistentry>
-        <term>Preview</term>
+        <term>Presets, Preview, Split view, Use selection as input</term>
         <listitem>
-          <para>
-            If checked, parameter setting results are interactively displayed
-            in preview.
-          </para>
+          <xi:include href="../about-common-features.xml"/>
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>Random seed</term>
-        <listitem>
-          <para>
-            This option controls random behaviour of the filter. If the same
-            random seed in the same situation is used, the filter produces
-            exactly the same results. A different random seed produces
-            different results. Random seed can be entered manually or
-            generated randomly by pressing <guibutton>New Seed</guibutton>
-            button.
-          </para>
-          <para>
-            When the <guilabel>Randomize</guilabel> option is checked, random
-            seed cannot be entered manually, but is randomly generated each
-            time the filter is run. If it is not checked, the filter remembers
-            the last random seed used.
-          </para>
-        </listitem>
-      </varlistentry>
-      <varlistentry>
-        <term>Turbulent</term>
+        <term>X size</term>
+        <term>Y size</term>
         <listitem>
           <para>
-            If you check this, you'll get very interesting effects,
-            often something that looks much like oil on water, or
-            clouds of smoke, or living tissue, or a Rorschach blot.
+            These control the size and proportion of the noise shapes
+            in X (horizontal) and Y (vertical) directions (range 0.1
+            to 16.0).
           </para>
         </listitem>
       </varlistentry>
@@ -132,13 +109,31 @@
         </listitem>
       </varlistentry>
       <varlistentry>
-        <term>X size</term>
-        <term>Y size</term>
+        <term>Turbulent</term>
         <listitem>
           <para>
-            These control the size and proportion of the noise shapes
-            in X (horizontal) and Y (vertical) directions (range 0.1
-            to 16.0).
+            If you check this, you'll get very interesting effects,
+            often something that looks much like oil on water, or
+            clouds of smoke, or living tissue, or a Rorschach blot.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Random seed</term>
+        <listitem>
+          <para>
+            This option controls random behaviour of the filter. If the same
+            random seed in the same situation is used, the filter produces
+            exactly the same results. A different random seed produces
+            different results. Random seed can be entered manually or
+            generated randomly by pressing <guibutton>New Seed</guibutton>
+            button.
+          </para>
+          <para>
+            When the <guilabel>Randomize</guilabel> option is checked, random
+            seed cannot be entered manually, but is randomly generated each
+            time the filter is run. If it is not checked, the filter remembers
+            the last random seed used.
           </para>
         </listitem>
       </varlistentry>


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