[gimp-help] Update Solid Noise, Diffraction, Maze filters
- From: Julien Hardlin <jhardlin src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gimp-help] Update Solid Noise, Diffraction, Maze filters
- Date: Mon, 11 Mar 2019 06:56:33 +0000 (UTC)
commit 15d2a497759e3902b0c164f986ca34a726062672
Author: Julien Hardelin <jhardlin orange fr>
Date: Mon Mar 11 07:55:58 2019 +0100
Update Solid Noise, Diffraction, Maze filters
images/C/filters/render/diffraction-dialog.png | Bin 0 -> 26391 bytes
images/C/filters/render/diffraction.png | Bin 8906 -> 0 bytes
images/C/filters/render/maze-dialog.png | Bin 0 -> 23541 bytes
images/C/filters/render/maze.png | Bin 16015 -> 0 bytes
images/C/filters/render/solid-noise.png | Bin 22585 -> 0 bytes
images/C/filters/render/solid_noise-dialog.png | Bin 0 -> 23956 bytes
src/filters/render/diffraction.xml | 7 +--
src/filters/render/maze.xml | 52 ++++++++++--------
src/filters/render/solid-noise.xml | 71 ++++++++++++-------------
9 files changed, 65 insertions(+), 65 deletions(-)
---
diff --git a/images/C/filters/render/diffraction-dialog.png b/images/C/filters/render/diffraction-dialog.png
new file mode 100644
index 000000000..d7e278e8b
Binary files /dev/null and b/images/C/filters/render/diffraction-dialog.png differ
diff --git a/images/C/filters/render/maze-dialog.png b/images/C/filters/render/maze-dialog.png
new file mode 100644
index 000000000..9f28149a2
Binary files /dev/null and b/images/C/filters/render/maze-dialog.png differ
diff --git a/images/C/filters/render/solid_noise-dialog.png b/images/C/filters/render/solid_noise-dialog.png
new file mode 100644
index 000000000..adf51b521
Binary files /dev/null and b/images/C/filters/render/solid_noise-dialog.png differ
diff --git a/src/filters/render/diffraction.xml b/src/filters/render/diffraction.xml
index d2a1a22e0..88b272563 100644
--- a/src/filters/render/diffraction.xml
+++ b/src/filters/render/diffraction.xml
@@ -2,10 +2,7 @@
<!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
"http://www.docbook.org/xml/4.3/docbookx.dtd">
<!-- section history:
- 2007-11-05 AntI: Added "es"
- 2007-05-18 KoSt: added 'no'
- 2005-12-07 replaced <simplesect> by <sect3> by lexa
- 050919 de added by axel.wernicke
+ 2019-03-10 j.h update options dialog to v2.10
-->
<sect2 id="gimp-filter-diffraction-patterns">
<title>Diffraction Patterns</title>
@@ -79,7 +76,7 @@
<mediaobject>
<imageobject>
<imagedata format="PNG"
- fileref="images/filters/render/diffraction.png"/>
+ fileref="images/filters/render/diffraction-dialog.png"/>
</imageobject>
</mediaobject>
</figure>
diff --git a/src/filters/render/maze.xml b/src/filters/render/maze.xml
index 16721713c..0cc2687bb 100644
--- a/src/filters/render/maze.xml
+++ b/src/filters/render/maze.xml
@@ -2,12 +2,9 @@
<!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
"http://www.docbook.org/xml/4.3/docbookx.dtd">
<!-- section history:
- 2007-11-09 AntI: Added "es"
- 2007-05-18 KoSt: added 'no'
- 2005-12-08 <simplesect> replaced by <sect3> by lexa
- 2005/09/20 de added by axel.wernicke
+ 2019-03-10 j.h: update to v2.10
-->
-<sect2 id="gimp-filter-maze">
+<sect2 xmlns:xi="http://www.w3.org/2001/XInclude" id="gimp-filter-maze">
<title>Maze</title>
<indexterm>
@@ -61,12 +58,17 @@
<mediaobject>
<imageobject>
<imagedata format="PNG"
- fileref="images/filters/render/maze.png"/>
+ fileref="images/filters/render/maze-dialog.png"/>
</imageobject>
</mediaobject>
</figure>
<variablelist>
- <title>Maze Size</title>
+ <varlistentry>
+ <term>Presets, Preview, Split view, Use selection as input</term>
+ <listitem>
+ <xi:include href="../about-common-features.xml"/>
+ </listitem>
+ </varlistentry>
<varlistentry>
<term>Width</term>
<term>Height</term>
@@ -81,36 +83,42 @@
</para>
</listitem>
</varlistentry>
- </variablelist>
- <variablelist>
- <title>Algorithm</title>
<varlistentry>
- <term>Seed</term>
+ <term>Algorithm type</term>
<listitem>
<para>
- You can specify a seed for the random number generator, or
- ask the program to generate one for you. Unless you need
- to later reproduce exactly the same maze, you might as
- well have the program do it.
+ You can choose between these two algorithms for maze: <emphasis>
+ Depth first</emphasis> and <emphasis>Prim's algorithm</emphasis>.
+ Only a computer scientist can tell the difference between them.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Tileable</term>
+ <listitem>
+ <para>
+ If you want to use it in a pattern, you can make the maze
+ tileable by checking this check-button.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>Depth first</term>
- <term>Prim's algorithm</term>
+ <term>Seed</term>
<listitem>
<para>
- You can choose between these two algorithms for maze. Only a
- computer scientist can tell the difference between them.
+ You can specify a seed for the random number generator, or
+ ask the program to generate one for you. Unless you need
+ to later reproduce exactly the same maze, you might as
+ well have the program do it.
</para>
</listitem>
</varlistentry>
<varlistentry>
- <term>Tileable</term>
+ <term>Foreground color, Background color</term>
<listitem>
<para>
- If you want to use it in a pattern, you can make the maze
- tileable by checking this check-button.
+ You can choose colors for the maze and its background. Defaults are
+ Toolbox colors.
</para>
</listitem>
</varlistentry>
diff --git a/src/filters/render/solid-noise.xml b/src/filters/render/solid-noise.xml
index 364fa645b..f1d70623a 100644
--- a/src/filters/render/solid-noise.xml
+++ b/src/filters/render/solid-noise.xml
@@ -2,11 +2,9 @@
<!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
"http://www.docbook.org/xml/4.3/docbookx.dtd">
<!-- section history:
- 2007-05-15 KoSt: added 'no'
- 2005-12-08 <simplesect> replaced by <sect3> by lexa
- 2005/09/21 de added by axel.wernicke
+ 2019-03-10 j.h: update to v2.10
-->
-<sect2 id="gimp-filter-noise-solid">
+<sect2 xmlns:xi="http://www.w3.org/2001/XInclude" id="gimp-filter-noise-solid">
<title>Solid Noise</title>
<indexterm>
@@ -65,46 +63,25 @@
<mediaobject>
<imageobject>
<imagedata format="PNG"
- fileref="images/filters/render/solid-noise.png"/>
+ fileref="images/filters/render/solid_noise-dialog.png"/>
</imageobject>
</mediaobject>
</figure>
<variablelist>
<varlistentry>
- <term>Preview</term>
+ <term>Presets, Preview, Split view, Use selection as input</term>
<listitem>
- <para>
- If checked, parameter setting results are interactively displayed
- in preview.
- </para>
+ <xi:include href="../about-common-features.xml"/>
</listitem>
</varlistentry>
<varlistentry>
- <term>Random seed</term>
- <listitem>
- <para>
- This option controls random behaviour of the filter. If the same
- random seed in the same situation is used, the filter produces
- exactly the same results. A different random seed produces
- different results. Random seed can be entered manually or
- generated randomly by pressing <guibutton>New Seed</guibutton>
- button.
- </para>
- <para>
- When the <guilabel>Randomize</guilabel> option is checked, random
- seed cannot be entered manually, but is randomly generated each
- time the filter is run. If it is not checked, the filter remembers
- the last random seed used.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Turbulent</term>
+ <term>X size</term>
+ <term>Y size</term>
<listitem>
<para>
- If you check this, you'll get very interesting effects,
- often something that looks much like oil on water, or
- clouds of smoke, or living tissue, or a Rorschach blot.
+ These control the size and proportion of the noise shapes
+ in X (horizontal) and Y (vertical) directions (range 0.1
+ to 16.0).
</para>
</listitem>
</varlistentry>
@@ -132,13 +109,31 @@
</listitem>
</varlistentry>
<varlistentry>
- <term>X size</term>
- <term>Y size</term>
+ <term>Turbulent</term>
<listitem>
<para>
- These control the size and proportion of the noise shapes
- in X (horizontal) and Y (vertical) directions (range 0.1
- to 16.0).
+ If you check this, you'll get very interesting effects,
+ often something that looks much like oil on water, or
+ clouds of smoke, or living tissue, or a Rorschach blot.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Random seed</term>
+ <listitem>
+ <para>
+ This option controls random behaviour of the filter. If the same
+ random seed in the same situation is used, the filter produces
+ exactly the same results. A different random seed produces
+ different results. Random seed can be entered manually or
+ generated randomly by pressing <guibutton>New Seed</guibutton>
+ button.
+ </para>
+ <para>
+ When the <guilabel>Randomize</guilabel> option is checked, random
+ seed cannot be entered manually, but is randomly generated each
+ time the filter is run. If it is not checked, the filter remembers
+ the last random seed used.
</para>
</listitem>
</varlistentry>
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