[gnome-shell] st-theme-node: Paint elements in resource-scale scaled surfaces
- From: Jonas Ådahl <jadahl src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] st-theme-node: Paint elements in resource-scale scaled surfaces
- Date: Fri, 1 Mar 2019 18:07:04 +0000 (UTC)
commit 0141fef5611ed09fe5f660fe009e62024733770e
Author: Marco Trevisan (Treviño) <mail 3v1n0 net>
Date: Sat Oct 28 10:57:26 2017 +0200
st-theme-node: Paint elements in resource-scale scaled surfaces
Pass resource-scale to drawing phase, and use it to create texture
surfaces scaled with the widget current scaling.
Also redraw by default widgets when the resource scale changes.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
src/st/st-theme-node-drawing.c | 118 +++++++++++++++++++++++++++-----------
src/st/st-theme-node-transition.c | 19 +++---
src/st/st-theme-node-transition.h | 3 +-
src/st/st-theme-node.h | 5 +-
src/st/st-widget.c | 19 +++++-
5 files changed, 118 insertions(+), 46 deletions(-)
---
diff --git a/src/st/st-theme-node-drawing.c b/src/st/st-theme-node-drawing.c
index 967f0a96c..a94253f4e 100644
--- a/src/st/st-theme-node-drawing.c
+++ b/src/st/st-theme-node-drawing.c
@@ -48,6 +48,7 @@ typedef struct {
guint radius;
guint border_width_1;
guint border_width_2;
+ float resource_scale;
} StCornerSpec;
static void
@@ -78,10 +79,13 @@ create_corner_material (StCornerSpec *corner)
guint rowstride;
guint8 *data;
guint size;
+ guint logical_size;
guint max_border_width;
+ double device_scaling;
max_border_width = MAX(corner->border_width_2, corner->border_width_1);
- size = 2 * MAX(max_border_width, corner->radius);
+ logical_size = 2 * MAX(max_border_width, corner->radius);
+ size = ceilf (logical_size * corner->resource_scale);
rowstride = size * 4;
data = g_new0 (guint8, size * rowstride);
@@ -89,9 +93,11 @@ create_corner_material (StCornerSpec *corner)
CAIRO_FORMAT_ARGB32,
size, size,
rowstride);
+ device_scaling = (double) size / logical_size;
+ cairo_surface_set_device_scale (surface, device_scaling, device_scaling);
cr = cairo_create (surface);
cairo_set_operator (cr, CAIRO_OPERATOR_SOURCE);
- cairo_scale (cr, size, size);
+ cairo_scale (cr, logical_size, logical_size);
if (max_border_width <= corner->radius)
{
@@ -189,13 +195,14 @@ create_corner_material (StCornerSpec *corner)
static char *
corner_to_string (StCornerSpec *corner)
{
- return g_strdup_printf ("st-theme-node-corner:%02x%02x%02x%02x,%02x%02x%02x%02x,%02x%02x%02x%02x,%u,%u,%u",
+ return g_strdup_printf
("st-theme-node-corner:%02x%02x%02x%02x,%02x%02x%02x%02x,%02x%02x%02x%02x,%u,%u,%u,%.4f",
corner->color.red, corner->color.blue, corner->color.green, corner->color.alpha,
corner->border_color_1.red, corner->border_color_1.green,
corner->border_color_1.blue, corner->border_color_1.alpha,
corner->border_color_2.red, corner->border_color_2.green,
corner->border_color_2.blue, corner->border_color_2.alpha,
corner->radius,
corner->border_width_1,
- corner->border_width_2);
+ corner->border_width_2,
+ corner->resource_scale);
}
static CoglTexture *
@@ -352,6 +359,7 @@ static CoglPipeline *
st_theme_node_lookup_corner (StThemeNode *node,
float width,
float height,
+ float resource_scale,
StCorner corner_id)
{
CoglTexture *texture = NULL;
@@ -370,6 +378,7 @@ st_theme_node_lookup_corner (StThemeNode *node,
corner.radius = radius[corner_id];
corner.color = node->background_color;
+ corner.resource_scale = resource_scale;
st_theme_node_get_corner_border_widths (node, corner_id,
&corner.border_width_1,
&corner.border_width_2);
@@ -431,7 +440,7 @@ get_background_scale (StThemeNode *node,
switch (node->background_size)
{
case ST_BACKGROUND_SIZE_AUTO:
- *scale_w = 1.0;
+ *scale_w = 1.0f;
break;
case ST_BACKGROUND_SIZE_CONTAIN:
*scale_w = MIN (painting_area_width / background_image_width,
@@ -485,6 +494,7 @@ get_background_coordinates (StThemeNode *node,
static void
get_background_position (StThemeNode *self,
const ClutterActorBox *allocation,
+ float resource_scale,
ClutterActorBox *result,
ClutterActorBox *texture_coords)
{
@@ -497,6 +507,9 @@ get_background_position (StThemeNode *self,
background_image_width = cogl_texture_get_width (self->background_texture);
background_image_height = cogl_texture_get_height (self->background_texture);
+ background_image_width /= resource_scale;
+ background_image_height /= resource_scale;
+
/* get the painting area size */
painting_area_width = allocation->x2 - allocation->x1;
painting_area_height = allocation->y2 - allocation->y1;
@@ -506,6 +519,7 @@ get_background_position (StThemeNode *self,
painting_area_width, painting_area_height,
background_image_width, background_image_height,
&scale_w, &scale_h);
+
background_image_width *= scale_w;
background_image_height *= scale_h;
@@ -615,6 +629,7 @@ static cairo_pattern_t *
create_cairo_pattern_of_background_image (StThemeNode *node,
float width,
float height,
+ float resource_scale,
gboolean *needs_background_fill)
{
cairo_surface_t *surface;
@@ -655,9 +670,11 @@ create_cairo_pattern_of_background_image (StThemeNode *node,
get_background_scale (node,
width, height,
background_image_width, background_image_height,
- &scale_w, &scale_h);
+ resource_scale, &scale_w, &scale_h);
+
if ((scale_w != 1) || (scale_h != 1))
cairo_matrix_scale (&matrix, 1.0/scale_w, 1.0/scale_h);
+
background_image_width *= scale_w;
background_image_height *= scale_h;
@@ -966,7 +983,8 @@ paint_inset_box_shadow_to_cairo_context (StThemeNode *node,
static CoglTexture *
st_theme_node_prerender_background (StThemeNode *node,
float actor_width,
- float actor_height)
+ float actor_height,
+ float resource_scale)
{
ClutterBackend *backend = clutter_get_default_backend ();
CoglContext *ctx = clutter_backend_get_cogl_context (backend);
@@ -994,6 +1012,8 @@ st_theme_node_prerender_background (StThemeNode *node,
ClutterActorBox paint_box;
cairo_path_t *interior_path = NULL;
float width, height;
+ int texture_width;
+ int texture_height;
border_image = st_theme_node_get_border_image (node);
@@ -1021,8 +1041,11 @@ st_theme_node_prerender_background (StThemeNode *node,
width = paint_box.x2 - paint_box.x1;
height = paint_box.y2 - paint_box.y1;
- rowstride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, width);
- data = g_new0 (guchar, height * rowstride);
+ texture_width = ceilf (width * resource_scale);
+ texture_height = ceilf (height * resource_scale);
+
+ rowstride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, texture_width);
+ data = g_new0 (guchar, texture_height * rowstride);
/* We zero initialize the destination memory, so it's fully transparent
* by default.
@@ -1031,8 +1054,9 @@ st_theme_node_prerender_background (StThemeNode *node,
surface = cairo_image_surface_create_for_data (data,
CAIRO_FORMAT_ARGB32,
- width, height,
+ texture_width, texture_height,
rowstride);
+ cairo_surface_set_device_scale (surface, resource_scale, resource_scale);
cr = cairo_create (surface);
/* TODO - support non-uniform border colors */
@@ -1070,7 +1094,9 @@ st_theme_node_prerender_background (StThemeNode *node,
if (background_image != NULL)
{
- pattern = create_cairo_pattern_of_background_image (node, width, height,
+ pattern = create_cairo_pattern_of_background_image (node,
+ width, height,
+ resource_scale,
&draw_solid_background);
if (shadow_spec && pattern != NULL)
draw_background_image_shadow = TRUE;
@@ -1286,7 +1312,8 @@ st_theme_node_prerender_background (StThemeNode *node,
if (interior_path != NULL)
cairo_path_destroy (interior_path);
- texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx, width, height,
+ texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx, texture_width,
+ texture_height,
CLUTTER_CAIRO_FORMAT_ARGB32,
rowstride,
data,
@@ -1424,7 +1451,8 @@ static void
st_theme_node_render_resources (StThemeNodePaintState *state,
StThemeNode *node,
float width,
- float height)
+ float height,
+ float resource_scale)
{
gboolean has_border;
gboolean has_border_radius;
@@ -1443,6 +1471,7 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
st_theme_node_paint_state_set_node (state, node);
state->alloc_width = width;
state->alloc_height = height;
+ state->resource_scale = resource_scale;
_st_theme_node_ensure_background (node);
_st_theme_node_ensure_geometry (node);
@@ -1488,13 +1517,13 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
}
state->corner_material[ST_CORNER_TOPLEFT] =
- st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPLEFT);
+ st_theme_node_lookup_corner (node, width, height, resource_scale, ST_CORNER_TOPLEFT);
state->corner_material[ST_CORNER_TOPRIGHT] =
- st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPRIGHT);
+ st_theme_node_lookup_corner (node, width, height, resource_scale, ST_CORNER_TOPRIGHT);
state->corner_material[ST_CORNER_BOTTOMRIGHT] =
- st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMRIGHT);
+ st_theme_node_lookup_corner (node, width, height, resource_scale, ST_CORNER_BOTTOMRIGHT);
state->corner_material[ST_CORNER_BOTTOMLEFT] =
- st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMLEFT);
+ st_theme_node_lookup_corner (node, width, height, resource_scale, ST_CORNER_BOTTOMLEFT);
/* Use cairo to prerender the node if there is a gradient, or
* background image with borders and/or rounded corners,
@@ -1509,7 +1538,8 @@ st_theme_node_render_resources (StThemeNodePaintState *state,
|| (has_inset_box_shadow && (has_border || node->background_color.alpha > 0))
|| (st_theme_node_get_background_image (node) && (has_border || has_border_radius))
|| has_large_corners)
- state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
+ state->prerendered_texture = st_theme_node_prerender_background (node, width, height,
+ resource_scale);
if (state->prerendered_texture)
state->prerendered_pipeline = _st_create_texture_pipeline (state->prerendered_texture);
@@ -1546,7 +1576,8 @@ static void
st_theme_node_update_resources (StThemeNodePaintState *state,
StThemeNode *node,
float width,
- float height)
+ float height,
+ float resource_scale)
{
gboolean had_prerendered_texture = FALSE;
gboolean had_box_shadow = FALSE;
@@ -1573,12 +1604,13 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
st_theme_node_paint_state_set_node (state, node);
state->alloc_width = width;
state->alloc_height = height;
+ state->resource_scale = resource_scale;
box_shadow_spec = st_theme_node_get_box_shadow (node);
if (had_prerendered_texture)
{
- state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
+ state->prerendered_texture = st_theme_node_prerender_background (node, width, height, resource_scale);
state->prerendered_pipeline = _st_create_texture_pipeline (state->prerendered_texture);
}
else
@@ -1588,7 +1620,7 @@ st_theme_node_update_resources (StThemeNodePaintState *state,
for (corner_id = 0; corner_id < 4; corner_id++)
if (state->corner_material[corner_id] == NULL)
state->corner_material[corner_id] =
- st_theme_node_lookup_corner (node, width, height, corner_id);
+ st_theme_node_lookup_corner (node, width, resource_scale, height, corner_id);
}
if (had_box_shadow)
@@ -2223,6 +2255,7 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
guint border_radius[4];
int max_borders[4];
int center_radius, corner_id;
+ int fb_width, fb_height;
CoglTexture *buffer;
CoglFramebuffer *offscreen = NULL;
CoglError *error = NULL;
@@ -2264,9 +2297,9 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
}
/* Render offscreen */
- buffer = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
- state->box_shadow_width,
- state->box_shadow_height));
+ fb_width = ceilf (state->box_shadow_width * state->resource_scale);
+ fb_height = ceilf (state->box_shadow_height * state->resource_scale);
+ buffer = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, fb_width, fb_height));
if (buffer == NULL)
return;
@@ -2277,8 +2310,10 @@ st_theme_node_prerender_shadow (StThemeNodePaintState *state)
ClutterActorBox box = { 0, 0, state->box_shadow_width, state->box_shadow_height};
cogl_framebuffer_orthographic (offscreen, 0, 0,
- state->box_shadow_width,
- state->box_shadow_height, 0, 1.0);
+ fb_width, fb_height, 0, 1.0);
+ cogl_framebuffer_scale (offscreen,
+ state->resource_scale,
+ state->resource_scale, 1);
cogl_framebuffer_clear4f (offscreen, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 0);
st_theme_node_paint_borders (state, offscreen, &box, 0xFF);
@@ -2457,11 +2492,16 @@ static gboolean
st_theme_node_needs_new_box_shadow_for_size (StThemeNodePaintState *state,
StThemeNode *node,
float width,
- float height)
+ float height,
+ float resource_scale)
{
if (!node->rendered_once)
return TRUE;
+ /* The resource scale changed, so need to recompute a new box-shadow */
+ if (fabsf (state->resource_scale - resource_scale) > FLT_EPSILON)
+ return TRUE;
+
/* The allocation hasn't changed, no need to recompute a new
box-shadow. */
if (state->alloc_width == width &&
@@ -2495,7 +2535,8 @@ st_theme_node_paint (StThemeNode *node,
StThemeNodePaintState *state,
CoglFramebuffer *framebuffer,
const ClutterActorBox *box,
- guint8 paint_opacity)
+ guint8 paint_opacity,
+ float resource_scale)
{
float width, height;
ClutterActorBox allocation;
@@ -2507,7 +2548,7 @@ st_theme_node_paint (StThemeNode *node,
allocation.x2 = width;
allocation.y2 = height;
- if (width <= 0 || height <= 0)
+ if (width <= 0 || height <= 0 || resource_scale <= 0.0f)
return;
/* Check whether we need to recreate the textures of the paint
@@ -2516,22 +2557,25 @@ st_theme_node_paint (StThemeNode *node,
* 2) the allocation size change requires recreating textures
*/
if (state->node != node ||
- st_theme_node_needs_new_box_shadow_for_size (state, node, width, height))
+ st_theme_node_needs_new_box_shadow_for_size (state, node, width, height,
+ resource_scale))
{
/* If we had the ability to cache textures on the node, then we
can just copy them over to the paint state and avoid all
rendering. We end up sharing textures a cross different
widgets. */
if (node->rendered_once && node->cached_textures &&
- width >= node->box_shadow_min_width && height >= node->box_shadow_min_height)
+ width >= node->box_shadow_min_width && height >= node->box_shadow_min_height &&
+ fabsf (resource_scale - state->resource_scale) < FLT_EPSILON)
st_theme_node_paint_state_copy (state, &node->cached_state);
else
- st_theme_node_render_resources (state, node, width, height);
+ st_theme_node_render_resources (state, node, width, height, resource_scale);
node->rendered_once = TRUE;
}
- else if (state->alloc_width != width || state->alloc_height != height)
- st_theme_node_update_resources (state, node, width, height);
+ else if (state->alloc_width != width || state->alloc_height != height ||
+ fabsf (state->resource_scale - resource_scale) > FLT_EPSILON)
+ st_theme_node_update_resources (state, node, width, height, resource_scale);
/* Rough notes about the relationship of borders and backgrounds in CSS3;
* see http://www.w3.org/TR/css3-background/ for more accurate details.
@@ -2616,7 +2660,8 @@ st_theme_node_paint (StThemeNode *node,
*/
has_visible_outline = st_theme_node_has_visible_outline (node);
- get_background_position (node, &allocation, &background_box, &texture_coords);
+ get_background_position (node, &allocation, resource_scale,
+ &background_box, &texture_coords);
if (has_visible_outline || node->background_repeat)
cogl_framebuffer_push_rectangle_clip (framebuffer,
@@ -2707,6 +2752,7 @@ st_theme_node_paint_state_init (StThemeNodePaintState *state)
state->alloc_width = 0;
state->alloc_height = 0;
+ state->resource_scale = -1;
state->node = NULL;
state->box_shadow_pipeline = NULL;
state->prerendered_texture = NULL;
@@ -2731,6 +2777,7 @@ st_theme_node_paint_state_copy (StThemeNodePaintState *state,
state->alloc_width = other->alloc_width;
state->alloc_height = other->alloc_height;
+ state->resource_scale = other->resource_scale;
state->box_shadow_width = other->box_shadow_width;
state->box_shadow_height = other->box_shadow_height;
@@ -2750,6 +2797,7 @@ st_theme_node_paint_state_invalidate (StThemeNodePaintState *state)
{
state->alloc_width = 0;
state->alloc_height = 0;
+ state->resource_scale = -1.0f;
}
gboolean
diff --git a/src/st/st-theme-node-transition.c b/src/st/st-theme-node-transition.c
index 294c7e664..34dd1a7a9 100644
--- a/src/st/st-theme-node-transition.c
+++ b/src/st/st-theme-node-transition.c
@@ -19,6 +19,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <math.h>
+
#include "st-theme-node-transition.h"
enum {
@@ -237,7 +239,8 @@ st_theme_node_transition_get_paint_box (StThemeNodeTransition *transition,
static gboolean
setup_framebuffers (StThemeNodeTransition *transition,
- const ClutterActorBox *allocation)
+ const ClutterActorBox *allocation,
+ float resource_scale)
{
StThemeNodeTransitionPrivate *priv = transition->priv;
CoglContext *ctx;
@@ -248,8 +251,8 @@ setup_framebuffers (StThemeNodeTransition *transition,
static CoglPipeline *material_template = NULL;
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
- width = priv->offscreen_box.x2 - priv->offscreen_box.x1;
- height = priv->offscreen_box.y2 - priv->offscreen_box.y1;
+ width = ceilf ((priv->offscreen_box.x2 - priv->offscreen_box.x1) * resource_scale);
+ height = ceilf ((priv->offscreen_box.y2 - priv->offscreen_box.y1) * resource_scale);
g_return_val_if_fail (width > 0, FALSE);
g_return_val_if_fail (height > 0, FALSE);
@@ -320,7 +323,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
priv->offscreen_box.y2, 0.0, 1.0);
st_theme_node_paint (priv->old_theme_node, &priv->old_paint_state,
- priv->old_offscreen, allocation, 255);
+ priv->old_offscreen, allocation, 255, resource_scale);
cogl_framebuffer_clear4f (priv->new_offscreen, COGL_BUFFER_BIT_COLOR,
0, 0, 0, 0);
@@ -330,7 +333,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
priv->offscreen_box.x2,
priv->offscreen_box.y2, 0.0, 1.0);
st_theme_node_paint (priv->new_theme_node, &priv->new_paint_state,
- priv->new_offscreen, allocation, 255);
+ priv->new_offscreen, allocation, 255, resource_scale);
return TRUE;
}
@@ -339,7 +342,8 @@ void
st_theme_node_transition_paint (StThemeNodeTransition *transition,
CoglFramebuffer *framebuffer,
ClutterActorBox *allocation,
- guint8 paint_opacity)
+ guint8 paint_opacity,
+ float resource_scale)
{
StThemeNodeTransitionPrivate *priv = transition->priv;
@@ -360,7 +364,8 @@ st_theme_node_transition_paint (StThemeNodeTransition *transition,
priv->last_allocation = *allocation;
calculate_offscreen_box (transition, allocation);
- priv->needs_setup = !setup_framebuffers (transition, allocation);
+ priv->needs_setup = !setup_framebuffers (transition, allocation,
+ resource_scale);
if (priv->needs_setup) /* setting up framebuffers failed */
return;
diff --git a/src/st/st-theme-node-transition.h b/src/st/st-theme-node-transition.h
index 6f45ab834..61f82d295 100644
--- a/src/st/st-theme-node-transition.h
+++ b/src/st/st-theme-node-transition.h
@@ -43,7 +43,8 @@ void st_theme_node_transition_update (StThemeNodeTransition *transition,
void st_theme_node_transition_paint (StThemeNodeTransition *transition,
CoglFramebuffer *framebuffer,
ClutterActorBox *allocation,
- guint8 paint_opacity);
+ guint8 paint_opacity,
+ float resource_scale);
void st_theme_node_transition_get_paint_box (StThemeNodeTransition *transition,
const ClutterActorBox *allocation,
diff --git a/src/st/st-theme-node.h b/src/st/st-theme-node.h
index 22f8b430b..53c0ad05d 100644
--- a/src/st/st-theme-node.h
+++ b/src/st/st-theme-node.h
@@ -104,6 +104,8 @@ struct _StThemeNodePaintState {
float box_shadow_width;
float box_shadow_height;
+ float resource_scale;
+
CoglPipeline *box_shadow_pipeline;
CoglPipeline *prerendered_texture;
CoglPipeline *prerendered_pipeline;
@@ -279,7 +281,8 @@ void st_theme_node_paint (StThemeNode *node,
StThemeNodePaintState *state,
CoglFramebuffer *framebuffer,
const ClutterActorBox *box,
- guint8 paint_opacity);
+ guint8 paint_opacity,
+ float resource_scale);
void st_theme_node_invalidate_background_image (StThemeNode *node);
void st_theme_node_invalidate_border_image (StThemeNode *node);
diff --git a/src/st/st-widget.c b/src/st/st-widget.c
index 78053804b..eea5f7f3b 100644
--- a/src/st/st-widget.c
+++ b/src/st/st-widget.c
@@ -418,8 +418,12 @@ st_widget_paint_background (StWidget *widget)
CoglFramebuffer *framebuffer;
StThemeNode *theme_node;
ClutterActorBox allocation;
+ float resource_scale;
guint8 opacity;
+ if (!st_widget_get_resource_scale (widget, &resource_scale))
+ return;
+
framebuffer = cogl_get_draw_framebuffer ();
theme_node = st_widget_get_theme_node (widget);
@@ -431,13 +435,15 @@ st_widget_paint_background (StWidget *widget)
st_theme_node_transition_paint (priv->transition_animation,
framebuffer,
&allocation,
- opacity);
+ opacity,
+ resource_scale);
else
st_theme_node_paint (theme_node,
current_paint_state (widget),
framebuffer,
&allocation,
- opacity);
+ opacity,
+ resource_scale);
}
static void
@@ -1495,7 +1501,16 @@ st_widget_resource_scale_notify (StWidget *widget,
GParamSpec *pspec,
gpointer data)
{
+ StWidgetPrivate *priv = st_widget_get_instance_private (widget);
+ int i;
+
+ for (i = 0; i < G_N_ELEMENTS (priv->paint_states); i++)
+ st_theme_node_paint_state_invalidate (&priv->paint_states[i]);
+
g_signal_emit (widget, signals[RESOURCE_SCALE_CHANGED], 0);
+
+ if (clutter_actor_is_mapped (CLUTTER_ACTOR (widget)))
+ clutter_actor_queue_redraw (CLUTTER_ACTOR (widget));
}
static void
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