[gnome-shell] boxpointer: Don't set actor position during allocation
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] boxpointer: Don't set actor position during allocation
- Date: Mon, 17 Jun 2019 15:53:55 +0000 (UTC)
commit 5481c1899f3d477bbf9f8319fe6ef933f77fc4e1
Author: Marco Trevisan (Treviño) <mail 3v1n0 net>
Date: Thu Jun 13 19:24:01 2019 +0200
boxpointer: Don't set actor position during allocation
As per commit 044572cb60 boxpointer uses its own coordinates to position itself.
However this would lead to warning when mutter-clutter is compiled with debug
options as we'd might try to set the box coordinates during the allocation
cycle.
So, when calling _reposition during allocation, instead of setting the actor's
coordinates we just pass the allocation box and we adjust its origin, in order
to set it properly in the vfunc.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1382
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/576
js/ui/boxpointer.js | 25 ++++++++++++++-----------
1 file changed, 14 insertions(+), 11 deletions(-)
---
diff --git a/js/ui/boxpointer.js b/js/ui/boxpointer.js
index 5615614e1..9939a5abf 100644
--- a/js/ui/boxpointer.js
+++ b/js/ui/boxpointer.js
@@ -234,13 +234,10 @@ var BoxPointer = GObject.registerClass({
this.set_allocation(box, flags);
let themeNode = this.get_theme_node();
- box = themeNode.get_content_box(box);
-
let borderWidth = themeNode.get_length('-arrow-border-width');
let rise = themeNode.get_length('-arrow-rise');
let childBox = new Clutter.ActorBox();
- let availWidth = box.x2 - box.x1;
- let availHeight = box.y2 - box.y1;
+ let [availWidth, availHeight] = themeNode.get_content_box(box).get_size();
childBox.x1 = 0;
childBox.y1 = 0;
@@ -269,8 +266,9 @@ var BoxPointer = GObject.registerClass({
this.bin.allocate(childBox, flags);
if (this._sourceActor && this._sourceActor.mapped) {
- this._reposition();
- this._updateFlip();
+ this._reposition(box);
+ this._updateFlip(box);
+ this.set_allocation(box, flags);
}
}
@@ -494,7 +492,7 @@ var BoxPointer = GObject.registerClass({
this.setPosition(this._sourceActor, this._arrowAlignment);
}
- _reposition() {
+ _reposition(allocationBox) {
let sourceActor = this._sourceActor;
let alignment = this._arrowAlignment;
let monitorIndex = Main.layoutManager.findIndexForActor(sourceActor);
@@ -607,9 +605,14 @@ var BoxPointer = GObject.registerClass({
parent = parent.get_parent();
}
+ x = Math.floor(x);
+ y = Math.floor(y);
+
// Actually set the position
- this.x = Math.floor(x);
- this.y = Math.floor(y);
+ if (!allocationBox)
+ this.set_position(x, y);
+ else
+ allocationBox.set_origin(x, y);
}
// @origin: Coordinate specifying middle of the arrow, along
@@ -663,11 +666,11 @@ var BoxPointer = GObject.registerClass({
return arrowSide;
}
- _updateFlip() {
+ _updateFlip(allocationBox) {
let arrowSide = this._calculateArrowSide(this._userArrowSide);
if (this._arrowSide != arrowSide) {
this._arrowSide = arrowSide;
- this._reposition();
+ this._reposition(allocationBox);
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
this.queue_relayout();
return false;
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