[mutter/gbsneto/graphene: 24/25] cogl/matrix-stack: Use graphene types on entries
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/graphene: 24/25] cogl/matrix-stack: Use graphene types on entries
- Date: Wed, 5 Jun 2019 19:10:20 +0000 (UTC)
commit 1e239786f26012a2d53bfce93e61385114632aa6
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Thu Feb 21 09:56:51 2019 -0300
cogl/matrix-stack: Use graphene types on entries
This will help moving to graphene_matrix_t, since the convertions
between nodes and graphene types won't be necessary anymore.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
cogl/cogl/cogl-matrix-stack-private.h | 8 ++----
cogl/cogl/cogl-matrix-stack.c | 52 +++++++++++++++--------------------
2 files changed, 24 insertions(+), 36 deletions(-)
---
diff --git a/cogl/cogl/cogl-matrix-stack-private.h b/cogl/cogl/cogl-matrix-stack-private.h
index 236a37b86..38574bdc9 100644
--- a/cogl/cogl/cogl-matrix-stack-private.h
+++ b/cogl/cogl/cogl-matrix-stack-private.h
@@ -69,9 +69,7 @@ typedef struct _CoglMatrixEntryTranslate
{
CoglMatrixEntry _parent_data;
- float x;
- float y;
- float z;
+ graphene_point3d_t t;
} CoglMatrixEntryTranslate;
@@ -80,9 +78,7 @@ typedef struct _CoglMatrixEntryRotate
CoglMatrixEntry _parent_data;
float angle;
- float x;
- float y;
- float z;
+ graphene_vec3_t axis;
} CoglMatrixEntryRotate;
diff --git a/cogl/cogl/cogl-matrix-stack.c b/cogl/cogl/cogl-matrix-stack.c
index 83d01480e..e981f055a 100644
--- a/cogl/cogl/cogl-matrix-stack.c
+++ b/cogl/cogl/cogl-matrix-stack.c
@@ -158,9 +158,7 @@ cogl_matrix_stack_translate (CoglMatrixStack *stack,
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_TRANSLATE);
- entry->x = x;
- entry->y = y;
- entry->z = z;
+ graphene_point3d_init (&entry->t, x, y, z);
}
void
@@ -175,9 +173,7 @@ cogl_matrix_stack_rotate (CoglMatrixStack *stack,
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_ROTATE);
entry->angle = angle;
- entry->x = x;
- entry->y = y;
- entry->z = z;
+ graphene_vec3_init (&entry->axis, x, y, z);
}
void
@@ -553,9 +549,9 @@ initialized:
CoglMatrixEntryTranslate *translate =
(CoglMatrixEntryTranslate *)children[i];
cogl_matrix_translate (matrix,
- translate->x,
- translate->y,
- translate->z);
+ translate->t.x,
+ translate->t.y,
+ translate->t.z);
continue;
}
case COGL_MATRIX_OP_ROTATE:
@@ -564,9 +560,9 @@ initialized:
(CoglMatrixEntryRotate *)children[i];
cogl_matrix_rotate (matrix,
rotate->angle,
- rotate->x,
- rotate->y,
- rotate->z);
+ graphene_vec3_get_x (&rotate->axis),
+ graphene_vec3_get_y (&rotate->axis),
+ graphene_vec3_get_z (&rotate->axis));
continue;
}
case COGL_MATRIX_OP_ROTATE_EULER:
@@ -776,9 +772,9 @@ cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
translate = (CoglMatrixEntryTranslate *)node0;
- *x = *x - translate->x;
- *y = *y - translate->y;
- *z = *z - translate->z;
+ *x = *x - translate->t.x;
+ *y = *y - translate->t.y;
+ *z = *z - translate->t.z;
}
for (head1 = common_ancestor1->next; head1; head1 = head1->next)
{
@@ -791,9 +787,9 @@ cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
translate = (CoglMatrixEntryTranslate *)node1;
- *x = *x + translate->x;
- *y = *y + translate->y;
- *z = *z + translate->z;
+ *x = *x + translate->t.x;
+ *y = *y + translate->t.y;
+ *z = *z + translate->t.z;
}
return TRUE;
@@ -956,9 +952,7 @@ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
/* We could perhaps use an epsilon to compare here?
* I expect the false negatives are probaly never going to
* be a problem and this is a bit cheaper. */
- if (translate0->x != translate1->x ||
- translate0->y != translate1->y ||
- translate0->z != translate1->z)
+ if (!graphene_point3d_equal (&translate0->t, &translate1->t))
return FALSE;
}
break;
@@ -969,9 +963,7 @@ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
CoglMatrixEntryRotate *rotate1 =
(CoglMatrixEntryRotate *)entry1;
if (rotate0->angle != rotate1->angle ||
- rotate0->x != rotate1->x ||
- rotate0->y != rotate1->y ||
- rotate0->z != rotate1->z)
+ !graphene_vec3_equal (&rotate0->axis, &rotate1->axis))
return FALSE;
}
break;
@@ -1069,9 +1061,9 @@ cogl_debug_matrix_entry_print (CoglMatrixEntry *entry)
CoglMatrixEntryTranslate *translate =
(CoglMatrixEntryTranslate *)entry;
g_print (" TRANSLATE X=%f Y=%f Z=%f\n",
- translate->x,
- translate->y,
- translate->z);
+ translate->t.x,
+ translate->t.y,
+ translate->t.z);
continue;
}
case COGL_MATRIX_OP_ROTATE:
@@ -1080,9 +1072,9 @@ cogl_debug_matrix_entry_print (CoglMatrixEntry *entry)
(CoglMatrixEntryRotate *)entry;
g_print (" ROTATE ANGLE=%f X=%f Y=%f Z=%f\n",
rotate->angle,
- rotate->x,
- rotate->y,
- rotate->z);
+ graphene_vec3_get_x (&rotate->axis),
+ graphene_vec3_get_y (&rotate->axis),
+ graphene_vec3_get_z (&rotate->axis));
continue;
}
case COGL_MATRIX_OP_ROTATE_QUATERNION:
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