[gnome-games] platforms-view: Don't reset subview on is-active changes
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] platforms-view: Don't reset subview on is-active changes
- Date: Tue, 4 Jun 2019 17:07:57 +0000 (UTC)
commit 515fa75ce8a9c34848bae2b5905466f3880fb7a2
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Tue Jun 4 22:04:42 2019 +0500
platforms-view: Don't reset subview on is-active changes
Instead, do it when visible child changes in CollectionBox.
src/ui/collection-box.vala | 2 ++
src/ui/platforms-view.vala | 4 +---
2 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/src/ui/collection-box.vala b/src/ui/collection-box.vala
index 2627775d..06678f0c 100644
--- a/src/ui/collection-box.vala
+++ b/src/ui/collection-box.vala
@@ -162,6 +162,8 @@ private class Games.CollectionBox : Gtk.Box {
collection_view.filtering_text = search_bar.text;
collection_view.reset_scroll_position ();
}
+
+ adaptive_state.is_subview_open = false;
}
[GtkCallback]
diff --git a/src/ui/platforms-view.vala b/src/ui/platforms-view.vala
index 02b9f5c7..cb72593f 100644
--- a/src/ui/platforms-view.vala
+++ b/src/ui/platforms-view.vala
@@ -62,10 +62,8 @@ private class Games.PlatformsView : Gtk.Bin {
_is_active = value;
- if (!_is_active) {
+ if (!_is_active)
gamepad_browse.cancel_cursor_movement ();
- adaptive_state.is_subview_open = false;
- }
}
}
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