[iagno] Precalculate initial random part of the game.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [iagno] Precalculate initial random part of the game.
- Date: Tue, 4 Jun 2019 10:13:52 +0000 (UTC)
commit a54c54cc4ec6b851bc4012570bf7f1edcdf3ec2c
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Thu May 23 16:45:32 2019 +0200
Precalculate initial random part of the game.
src/computer-reversi.vala | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
---
diff --git a/src/computer-reversi.vala b/src/computer-reversi.vala
index 54ec154..4fc9a8d 100644
--- a/src/computer-reversi.vala
+++ b/src/computer-reversi.vala
@@ -223,6 +223,7 @@ private abstract class ComputerReversi : ComputerPlayer
public uint8 initial_depth { private get; protected construct; }
public uint8 size { protected get; private construct; }
+ public uint8 move_randomly { protected get; private construct; } // TODO getter should be private,
but...
/* do not forget int16.MIN ≠ - int16.MAX */
private const int16 POSITIVE_INFINITY = 32000;
@@ -232,6 +233,7 @@ private abstract class ComputerReversi : ComputerPlayer
construct
{
size = game.size;
+ move_randomly = game.initial_number_of_tiles + (size < 6 ? 2 : 4);
}
/*\
@@ -287,7 +289,7 @@ private abstract class ComputerReversi : ComputerPlayer
GameStateStruct g = game.current_state.game_state_struct;
/* For the first/first two moves play randomly so the game is not always the same */
- if (g.n_tiles < game.initial_number_of_tiles + (g.size < 6 ? 2 : 4))
+ if (g.n_tiles < move_randomly)
{
random_select (g, out best_move);
return;
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