[gtk] gl renderer: Pull out code from a loop
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Pull out code from a loop
- Date: Sun, 21 Jul 2019 07:16:53 +0000 (UTC)
commit 27ddd39d69d3b738afdc477549ffffae6bdf4d3d
Author: Timm Bäder <mail baedert org>
Date: Sat Jul 20 13:04:26 2019 +0200
gl renderer: Pull out code from a loop
Does not not actually depend on anything done inside the loop.
gsk/gl/gskglrenderer.c | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 9d2d7b580a..b3c5b924da 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1890,10 +1890,10 @@ render_shadow_node (GskGLRenderer *self,
RenderOpBuilder *builder,
const GskQuadVertex *vertex_data)
{
- float min_x = node->bounds.origin.x;
- float min_y = node->bounds.origin.y;
- float max_x = min_x + node->bounds.size.width;
- float max_y = min_y + node->bounds.size.height;
+ float min_x;
+ float min_y;
+ float max_x;
+ float max_y;
GskRenderNode *original_child = gsk_shadow_node_get_child (node);
GskRenderNode *shadow_child = original_child;
gsize n_shadows = gsk_shadow_node_get_n_shadows (node);
@@ -1919,6 +1919,11 @@ render_shadow_node (GskGLRenderer *self,
shadow_child = gsk_color_matrix_node_get_child (shadow_child);
}
+ min_x = builder->dx + shadow_child->bounds.origin.x;
+ min_y = builder->dy + shadow_child->bounds.origin.y;
+ max_x = min_x + shadow_child->bounds.size.width;
+ max_y = min_y + shadow_child->bounds.size.height;
+
for (i = 0; i < n_shadows; i ++)
{
const GskShadow *shadow = gsk_shadow_node_peek_shadow (node, i);
@@ -1940,11 +1945,6 @@ render_shadow_node (GskGLRenderer *self,
if (gdk_rgba_is_clear (&shadow->color))
continue;
- min_x = builder->dx + shadow_child->bounds.origin.x;
- min_y = builder->dy + shadow_child->bounds.origin.y;
- max_x = min_x + shadow_child->bounds.size.width;
- max_y = min_y + shadow_child->bounds.size.height;
-
/* Draw the child offscreen, without the offset. */
add_offscreen_ops (self, builder,
&shadow_child->bounds,
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