[gnome-shell/wip/exalm/gestures: 22/23] windowManager: Adapt workspace switching animation for multiple screens
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/exalm/gestures: 22/23] windowManager: Adapt workspace switching animation for multiple screens
- Date: Tue, 2 Jul 2019 12:46:05 +0000 (UTC)
commit 4e4334dbc71b45c848f4f80235044e94cf55b7df
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Mon Jul 1 00:21:44 2019 +0500
windowManager: Adapt workspace switching animation for multiple screens
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
js/ui/windowManager.js | 273 ++++++++++++++++++++++++++++---------------------
1 file changed, 156 insertions(+), 117 deletions(-)
---
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index 63a6dced1..409d84e74 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -1625,60 +1625,69 @@ var WindowManager = class {
_syncStacking() {
if (this._switchData == null)
return;
+ return;
let windows = global.get_window_actors();
let lastCurSibling = null;
let lastDirSibling = [];
for (let i = 0; i < windows.length; i++) {
- if (windows[i].get_parent() == this._switchData.curGroup) {
- this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
- lastCurSibling = windows[i];
- } else {
- for (let dir of Object.values(Meta.MotionDirection)) {
- let info = this._switchData.surroundings[dir];
- if (!info || windows[i].get_parent() != info.actor)
- continue;
-
- let sibling = lastDirSibling[dir];
- if (sibling == undefined)
- sibling = null;
-
- info.actor.set_child_above_sibling(windows[i], sibling);
- lastDirSibling[dir] = windows[i];
+ monitorsLoop:
+ for (let monitorData of this._switchData.monitors) {
+ if (windows[i].get_parent() == monitorData.curGroup) {
+ monitorData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
+ lastCurSibling = windows[i];
break;
+ } else {
+ for (let dir of Object.values(Meta.MotionDirection)) {
+ let info = monitorData.surroundings[dir];
+ if (!info || windows[i].get_parent() != info.actor)
+ continue;
+
+ let sibling = lastDirSibling[dir];
+ if (sibling == undefined)
+ sibling = null;
+
+ info.actor.set_child_above_sibling(windows[i], sibling);
+ lastDirSibling[dir] = windows[i];
+ break monitorsLoop;
+ }
}
}
}
}
- _getPositionForDirection(direction, fromWs, toWs) {
+ _getPositionForDirection(direction, fromWs, toWs, monitor) {
let xDest = 0, yDest = 0;
- let oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
- let newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
+ let condition = w => w.get_monitor() == monitor && w.is_fullscreen();
+
+ let oldWsIsFullscreen = fromWs.list_windows().some(condition);
+ let newWsIsFullscreen = toWs.list_windows().some(condition);
+
+ let geometry = global.display.get_monitor_geometry(monitor);
// We have to shift windows up or down by the height of the panel to prevent having a
// visible gap between the windows while switching workspaces. Since fullscreen windows
// hide the panel, they don't need to be shifted up or down.
- let shiftHeight = Main.panel.height;
+ let shiftHeight = (monitor == Main.layoutManager.primaryIndex) ? Main.panel.height : 0;
if (direction == Meta.MotionDirection.UP ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.UP_RIGHT)
- yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
+ yDest = -geometry.height + (oldWsIsFullscreen ? 0 : shiftHeight);
else if (direction == Meta.MotionDirection.DOWN ||
direction == Meta.MotionDirection.DOWN_LEFT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
- yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
+ yDest = geometry.height - (newWsIsFullscreen ? 0 : shiftHeight);
if (direction == Meta.MotionDirection.LEFT ||
direction == Meta.MotionDirection.UP_LEFT ||
direction == Meta.MotionDirection.DOWN_LEFT)
- xDest = -global.screen_width;
+ xDest = -geometry.width;
else if (direction == Meta.MotionDirection.RIGHT ||
direction == Meta.MotionDirection.UP_RIGHT ||
direction == Meta.MotionDirection.DOWN_RIGHT)
- xDest = global.screen_width;
+ xDest = geometry.width;
return [xDest, yDest];
}
@@ -1692,86 +1701,101 @@ var WindowManager = class {
let switchData = {};
this._switchData = switchData;
- switchData.curGroup = new Clutter.Actor();
switchData.movingWindowBin = new Clutter.Actor();
switchData.windows = [];
- switchData.surroundings = {};
switchData.gestureActivated = false;
switchData.inProgress = false;
switchData.progress = 0;
-
- switchData.container = new Clutter.Actor();
- switchData.container.add_actor(switchData.curGroup);
+ switchData.monitors = [];
wgroup.add_actor(switchData.movingWindowBin);
- wgroup.add_actor(switchData.container);
let workspaceManager = global.workspace_manager;
let curWs = workspaceManager.get_workspace_by_index (from);
- for (let dir of Object.values(Meta.MotionDirection)) {
- let ws = null;
+ for (let monitor of Main.layoutManager.monitors) {
+ if (Meta.prefs_get_workspaces_only_on_primary() && monitor != Main.layoutManager.primaryMonitor)
+ continue;
- if (to < 0)
- ws = curWs.get_neighbor(dir);
- else if (dir == direction)
- ws = workspaceManager.get_workspace_by_index(to);
+ let monitorData = { index: monitor.index,
+ container: new Clutter.Actor(),
+ curGroup: new Clutter.Actor(),
+ surroundings: {} };
- if (ws == null || ws == curWs) {
- switchData.surroundings[dir] = null;
- continue;
- }
+ monitorData.container.add_actor(monitorData.curGroup);
+ wgroup.add_actor(monitorData.container);
- let [x, y] = this._getPositionForDirection(dir, curWs, ws);
- let info = { index: ws.index(),
- actor: new Clutter.Actor(),
- xDest: x,
- yDest: y };
- switchData.surroundings[dir] = info;
- switchData.container.add_actor(info.actor);
- info.actor.raise_top();
+ for (let dir of Object.values(Meta.MotionDirection)) {
+ let ws = null;
- info.actor.set_position(x, y);
- }
+ if (to < 0)
+ ws = curWs.get_neighbor(dir);
+ else if (dir == direction)
+ ws = workspaceManager.get_workspace_by_index(to);
- switchData.movingWindowBin.raise_top();
+ if (ws == null || ws == curWs) {
+ monitorData.surroundings[dir] = null;
+ continue;
+ }
- for (let i = 0; i < windows.length; i++) {
- let actor = windows[i];
- let window = actor.get_meta_window();
+ let [x, y] = this._getPositionForDirection(dir, curWs, ws, monitor.index);
+ let info = { index: ws.index(),
+ actor: new Clutter.Actor(),
+ xDest: x,
+ yDest: y };
+ monitorData.surroundings[dir] = info;
+ monitorData.container.add_actor(info.actor);
+ info.actor.raise_top();
- if (!window.showing_on_its_workspace())
- continue;
+ info.actor.set_position(x, y);
+ }
- if (window.is_on_all_workspaces())
- continue;
+ switchData.movingWindowBin.raise_top();
- let record = { window: actor,
- parent: actor.get_parent() };
+ for (let i = 0; i < windows.length; i++) {
+ let actor = windows[i];
+ let window = actor.get_meta_window();
- if (this._movingWindow && window == this._movingWindow) {
- switchData.movingWindow = record;
- switchData.windows.push(switchData.movingWindow);
- actor.reparent(switchData.movingWindowBin);
- } else if (window.get_workspace().index() == from) {
- switchData.windows.push(record);
- actor.reparent(switchData.curGroup);
- } else {
- let visible = false;
- for (let dir of Object.values(Meta.MotionDirection)) {
- let info = switchData.surroundings[dir];
+ if (!window.showing_on_its_workspace())
+ continue;
+
+ if (window.is_on_all_workspaces())
+ continue;
+
+ // TODO: what if a window is between monitors?
+// r(0).get_frame_rect().intersect(global.display.get_monitor_geometry(1))
+ if (window.get_monitor() != monitor.index)
+ continue;
- if (!info || info.index != window.get_workspace().index())
- continue;
+ let record = { window: actor,
+ parent: actor.get_parent() };
+ if (this._movingWindow && window == this._movingWindow) {
+ switchData.movingWindow = record;
+ switchData.windows.push(switchData.movingWindow);
+ actor.reparent(switchData.movingWindowBin);
+ } else if (window.get_workspace().index() == from) {
switchData.windows.push(record);
- actor.reparent(info.actor);
- visible = true;
- break;
+ actor.reparent(monitorData.curGroup);
+ } else {
+ let visible = false;
+ for (let dir of Object.values(Meta.MotionDirection)) {
+ let info = monitorData.surroundings[dir];
+
+ if (!info || info.index != window.get_workspace().index())
+ continue;
+
+ switchData.windows.push(record);
+ actor.reparent(info.actor);
+ visible = true;
+ break;
+ }
+
+ actor.visible = visible;
}
-
- actor.visible = visible;
}
+
+ switchData.monitors[monitorData.index] = monitorData;
}
for (let i = 0; i < switchData.windows.length; i++) {
@@ -1797,8 +1821,11 @@ var WindowManager = class {
w.window.hide();
}
Tweener.removeTweens(switchData);
- Tweener.removeTweens(switchData.container);
- switchData.container.destroy();
+ for (let monitorData of switchData.monitors) {
+ let container = monitorData.container;
+ Tweener.removeTweens(container);
+ container.destroy();
+ }
switchData.movingWindowBin.destroy();
this._movingWindow = null;
@@ -1817,23 +1844,25 @@ var WindowManager = class {
let fromWs = workspaceManager.get_workspace_by_index(from);
let toWs = workspaceManager.get_workspace_by_index(to);
- let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs);
+ for (let monitorData of this._switchData.monitors) {
+ let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs, monitorData.index);
- /* @direction is the direction that the "camera" moves, so the
- * screen contents have to move one screen's worth in the
- * opposite direction.
- */
- xDest = -xDest;
- yDest = -yDest;
+ /* @direction is the direction that the "camera" moves, so the
+ * screen contents have to move one screen's worth in the
+ * opposite direction.
+ */
+ xDest = -xDest;
+ yDest = -yDest;
+ Tweener.addTween(monitorData.container,
+ { x: xDest,
+ y: yDest,
+ time: WINDOW_ANIMATION_TIME,
+ transition: 'easeOutCubic'
+ });
+ }
Tweener.addTween(this._switchData,
{ progress: direction == Meta.MotionDirection.DOWN ? 1 : -1,
- time: WINDOW_ANIMATION_TIME,
- transition: 'easeOutCubic'
- });
- Tweener.addTween(this._switchData.container,
- { x: xDest,
- y: yDest,
time: WINDOW_ANIMATION_TIME,
transition: 'easeOutCubic',
onComplete: this._switchWorkspaceDone,
@@ -1856,7 +1885,8 @@ var WindowManager = class {
if (this._switchData && this._switchData.gestureActivated) {
Tweener.removeTweens(this._switchData);
- Tweener.removeTweens(this._switchData.container);
+ for (let monitorData of this._switchData.monitors)
+ Tweener.removeTweens(monitorData.container);
tracker.continueSwipe(this._switchData.progress);
return;
@@ -1866,14 +1896,14 @@ var WindowManager = class {
// TODO: horizontal
- let baseDistance = global.screen_height - Main.panel.height;
+ let baseDistance = global.display.get_monitor_geometry(monitor).height - Main.panel.height;
let direction = Meta.MotionDirection.DOWN;
- let backInfo = this._switchData.surroundings[direction];
+ let backInfo = this._switchData.monitors[monitor].surroundings[direction];
let backExtent = backInfo ? (backInfo.yDest - baseDistance) : 0;
direction = Meta.MotionDirection.UP;
- let forwardInfo = this._switchData.surroundings[direction];
+ let forwardInfo = this._switchData.monitors[monitor].surroundings[direction];
let forwardExtent = forwardInfo ? (-forwardInfo.yDest - baseDistance) : 0;
tracker.confirmSwipe((backInfo != null), (forwardInfo != null), baseDistance, backExtent,
forwardExtent);
@@ -1886,10 +1916,13 @@ var WindowManager = class {
this._switchData.progress = progress;
let direction = (progress > 0) ? Meta.MotionDirection.DOWN : Meta.MotionDirection.UP;
- let info = this._switchData.surroundings[direction];
- let distance = info ? Math.abs(info.yDest) : 0;
- this._switchData.container.set_position(0, Math.round(-progress * distance));
+ for (let monitorData of this._switchData.monitors) {
+ let info = monitorData.surroundings[direction];
+ let distance = info ? Math.abs(info.yDest) : 0;
+
+ monitorData.container.set_position(0, Math.round(-progress * distance));
+ }
}
_switchWorkspaceEnd(tracker, duration, isBack) {
@@ -1908,20 +1941,22 @@ var WindowManager = class {
return;
}
- let xDest = -this._switchData.surroundings[direction].xDest;
- let yDest = -this._switchData.surroundings[direction].yDest;
-
let switchData = this._switchData;
this._switchData.gestureActivated = true;
+ for (let monitorData of switchData.monitors) {
+ let xDest = -monitorData.surroundings[direction].xDest;
+ let yDest = -monitorData.surroundings[direction].yDest;
+
+ Tweener.addTween(monitorData.container,
+ { x: xDest,
+ y: yDest,
+ time: duration,
+ transition: 'easeOutCubic'
+ });
+ }
Tweener.addTween(switchData,
{ progress: direction == Meta.MotionDirection.DOWN ? 1 : -1,
- time: duration,
- transition: 'easeOutCubic'
- });
- Tweener.addTween(switchData.container,
- { x: xDest,
- y: yDest,
time: duration,
transition: 'easeOutCubic',
onComplete: () => {
@@ -1946,26 +1981,30 @@ var WindowManager = class {
let switchData = this._switchData;
+ for (let monitorData of switchData.monitors) {
+ Tweener.addTween(monitorData.container,
+ { x: 0,
+ y: 0,
+ time: duration,
+ transition: 'easeOutCubic'
+ });
+ }
Tweener.addTween(switchData,
{ progress: 0,
- time: duration,
- transition: 'easeOutCubic'
- });
- Tweener.addTween(switchData.container,
- { x: 0,
- y: 0,
time: duration,
transition: 'easeOutCubic',
onComplete: this._finishWorkspaceSwitch,
onCompleteScope: this,
- onCompleteParams: [switchData],
+ onCompleteParams: [switchData]
});
}
_switchWorkspaceStop() {
this._switchData.progress = 0;
- this._switchData.container.x = 0;
- this._switchData.container.y = 0;
+ for (let monitorData of this._switchData.monitors) {
+ monitorData.container.x = 0;
+ monitorData.container.y = 0;
+ }
this._finishWorkspaceSwitch(this._switchData);
}
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