[mutter/wip/rstrode/rhel-8.0.0: 18/30] cogl: remove mesa_46631_slow_read_pixels_workaround



commit 3b104dea029b4234693b48ec268f77a0a19fad52
Author: Pekka Paalanen <pekka paalanen collabora co uk>
Date:   Tue Nov 6 14:31:53 2018 +0200

    cogl: remove mesa_46631_slow_read_pixels_workaround
    
    This function gets hit even today on relatively modern Intel systems (I
    have a Haswell Desktop with Mesa 18.2.4) if the pixel format is right.
    Presumably it makes things slower for no longer a reason.
    
    According to cb146dc515bf484192a8edfab716550a996b05df, this
    functionality was refactored into a workaround path in 2012. The commit
    message mentions the problem existing before Mesa 8.0.2. The number
    refers to https://bugs.freedesktop.org/show_bug.cgi?id=46631 .
    
    The use case where I hit this is when improving support for DisplayLink
    video outputs. These are used through a "secondary GPU", and since
    DisplayLink does not have a GPU, Mutter uses the CPU copy path with Cogl
    read-pixels[1]. If the DisplayLink framebuffer was allocated as
    DRM_FORMAT_XRGB8888 (the only format it currently handles correctly),
    mesa_46631_slow_read_pixels_workaround would get hit. The render buffer is
    the same format as the framebuffer, yet doing the copy XRGB -> XRGB ends
    up being slower than XRGB -> XBGR which makes no sense.
    
    This patch is not sufficient to fix the XRGB -> XRGB copy performance,
    but it is required.
    
    This patch reverts CoglGpuInfoDriverBug into what it was before
    cb146dc515bf484192a8edfab716550a996b05df.
    
    [1] This is not actually true until
        https://gitlab.gnome.org/GNOME/mutter/merge_requests/278 is
        merged.

 cogl/cogl/cogl-gpu-info-private.h         |   7 +-
 cogl/cogl/cogl-gpu-info.c                 |  10 +--
 cogl/cogl/driver/gl/cogl-framebuffer-gl.c | 124 ------------------------------
 3 files changed, 2 insertions(+), 139 deletions(-)
---
diff --git a/cogl/cogl/cogl-gpu-info-private.h b/cogl/cogl/cogl-gpu-info-private.h
index e532cdd5c..7ab4950f8 100644
--- a/cogl/cogl/cogl-gpu-info-private.h
+++ b/cogl/cogl/cogl-gpu-info-private.h
@@ -74,12 +74,7 @@ typedef enum
 
 typedef enum
 {
-  /* If this bug is present then it is faster to read pixels into a
-   * PBO and then memcpy out of the PBO into system memory rather than
-   * directly read into system memory.
-   * https://bugs.freedesktop.org/show_bug.cgi?id=46631
-   */
-  COGL_GPU_INFO_DRIVER_BUG_MESA_46631_SLOW_READ_PIXELS = 1 << 0
+  COGL_GPU_INFO_DRIVER_STUB
 } CoglGpuInfoDriverBug;
 
 typedef struct _CoglGpuInfoVersion CoglGpuInfoVersion;
diff --git a/cogl/cogl/cogl-gpu-info.c b/cogl/cogl/cogl-gpu-info.c
index 23a846616..c83aabc69 100644
--- a/cogl/cogl/cogl-gpu-info.c
+++ b/cogl/cogl/cogl-gpu-info.c
@@ -570,13 +570,5 @@ probed:
              gpu->architecture_name);
 
   /* Determine the driver bugs */
-
-  /* In Mesa the glReadPixels implementation is really slow
-     when using the Intel driver. The Intel
-     driver has a fast blit path when reading into a PBO. Reading into
-     a temporary PBO and then memcpying back out to the application's
-     memory is faster than a regular glReadPixels in this case */
-  if (gpu->vendor == COGL_GPU_INFO_VENDOR_INTEL &&
-      gpu->driver_package == COGL_GPU_INFO_DRIVER_PACKAGE_MESA)
-    gpu->driver_bugs |= COGL_GPU_INFO_DRIVER_BUG_MESA_46631_SLOW_READ_PIXELS;
+  gpu->driver_bugs = 0;
 }
diff --git a/cogl/cogl/driver/gl/cogl-framebuffer-gl.c b/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
index abff84ee0..a11cdec89 100644
--- a/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
+++ b/cogl/cogl/driver/gl/cogl-framebuffer-gl.c
@@ -1255,96 +1255,6 @@ _cogl_framebuffer_gl_draw_indexed_attributes (CoglFramebuffer *framebuffer,
   _cogl_buffer_gl_unbind (buffer);
 }
 
-static CoglBool
-mesa_46631_slow_read_pixels_workaround (CoglFramebuffer *framebuffer,
-                                        int x,
-                                        int y,
-                                        CoglReadPixelsFlags source,
-                                        CoglBitmap *bitmap,
-                                        CoglError **error)
-{
-  CoglContext *ctx;
-  CoglPixelFormat format;
-  CoglBitmap *pbo;
-  int width;
-  int height;
-  CoglBool res;
-  uint8_t *dst;
-  const uint8_t *src;
-
-  ctx = cogl_framebuffer_get_context (framebuffer);
-
-  width = cogl_bitmap_get_width (bitmap);
-  height = cogl_bitmap_get_height (bitmap);
-  format = cogl_bitmap_get_format (bitmap);
-
-  pbo = cogl_bitmap_new_with_size (ctx, width, height, format);
-
-  /* Read into the pbo. We need to disable the flipping because the
-     blit fast path in the driver does not work with
-     GL_PACK_INVERT_MESA is set */
-  res = _cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
-                                                   x, y,
-                                                   source |
-                                                   COGL_READ_PIXELS_NO_FLIP,
-                                                   pbo,
-                                                   error);
-  if (!res)
-    {
-      cogl_object_unref (pbo);
-      return FALSE;
-    }
-
-  /* Copy the pixels back into application's buffer */
-  dst = _cogl_bitmap_map (bitmap,
-                          COGL_BUFFER_ACCESS_WRITE,
-                          COGL_BUFFER_MAP_HINT_DISCARD,
-                          error);
-  if (!dst)
-    {
-      cogl_object_unref (pbo);
-      return FALSE;
-    }
-
-  src = _cogl_bitmap_map (pbo,
-                          COGL_BUFFER_ACCESS_READ,
-                          0, /* hints */
-                          error);
-  if (src)
-    {
-      int src_rowstride = cogl_bitmap_get_rowstride (pbo);
-      int dst_rowstride = cogl_bitmap_get_rowstride (bitmap);
-      int to_copy =
-        _cogl_pixel_format_get_bytes_per_pixel (format) * width;
-      int y;
-
-      /* If the framebuffer is onscreen we need to flip the
-         data while copying */
-      if (!cogl_is_offscreen (framebuffer))
-        {
-          src += src_rowstride * (height - 1);
-          src_rowstride = -src_rowstride;
-        }
-
-      for (y = 0; y < height; y++)
-        {
-          memcpy (dst, src, to_copy);
-          dst += dst_rowstride;
-          src += src_rowstride;
-        }
-
-      _cogl_bitmap_unmap (pbo);
-    }
-  else
-    res = FALSE;
-
-  _cogl_bitmap_unmap (bitmap);
-
-  cogl_object_unref (pbo);
-
-  return res;
-}
-
 CoglBool
 _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
                                               int x,
@@ -1365,40 +1275,6 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
   CoglBool pack_invert_set;
   int status = FALSE;
 
-  /* Workaround for cases where its faster to read into a temporary
-   * PBO. This is only worth doing if:
-   *
-   * • The GPU is an Intel GPU. In that case there is a known
-   *   fast-path when reading into a PBO that will use the blitter
-   *   instead of the Mesa fallback code. The driver bug will only be
-   *   set if this is the case.
-   * • We're not already reading into a PBO.
-   * • The target format is BGRA. The fast-path blit does not get hit
-   *   otherwise.
-   * • The size of the data is not trivially small. This isn't a
-   *   requirement to hit the fast-path blit but intuitively it feels
-   *   like if the amount of data is too small then the cost of
-   *   allocating a PBO will outweigh the cost of temporarily
-   *   converting the data to floats.
-   */
-  if ((ctx->gpu.driver_bugs &
-       COGL_GPU_INFO_DRIVER_BUG_MESA_46631_SLOW_READ_PIXELS) &&
-      (width > 8 || height > 8) &&
-      (format & ~COGL_PREMULT_BIT) == COGL_PIXEL_FORMAT_BGRA_8888 &&
-      cogl_bitmap_get_buffer (bitmap) == NULL)
-    {
-      CoglError *ignore_error = NULL;
-
-      if (mesa_46631_slow_read_pixels_workaround (framebuffer,
-                                                  x, y,
-                                                  source,
-                                                  bitmap,
-                                                  &ignore_error))
-        return TRUE;
-      else
-        cogl_error_free (ignore_error);
-    }
-
   _cogl_framebuffer_flush_state (framebuffer,
                                  framebuffer,
                                  COGL_FRAMEBUFFER_STATE_BIND);


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