[gnome-shell/wip/carlosg/tablet-dnd-on-chrome: 203/205] dnd: Get dragging device from the triggering events
- From: Carlos Garnacho <carlosg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/carlosg/tablet-dnd-on-chrome: 203/205] dnd: Get dragging device from the triggering events
- Date: Sat, 26 Jan 2019 15:33:26 +0000 (UTC)
commit 4b9aa5a00f3fc8700768fd8831c64f38aeb7fe75
Author: Carlos Garnacho <carlosg gnome org>
Date: Fri Sep 7 15:13:18 2018 +0200
dnd: Get dragging device from the triggering events
Instead of fetching the CLUTTER_POINTER_DEVICE device. It will
be wrong if drags get initiated from tablet pointers. This allows
for DnD operations to be started, moved, and more importantly
finished through tablet devices.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/540
js/ui/dnd.js | 64 ++++++++++++++++++++++++++++++++++++++++--------------------
1 file changed, 43 insertions(+), 21 deletions(-)
---
diff --git a/js/ui/dnd.js b/js/ui/dnd.js
index 4aca7c341..0562c7cbd 100644
--- a/js/ui/dnd.js
+++ b/js/ui/dnd.js
@@ -119,7 +119,7 @@ var _Draggable = class _Draggable {
return Clutter.EVENT_PROPAGATE;
this._buttonDown = true;
- this._grabActor();
+ this._grabActor(event.get_device());
let [stageX, stageY] = event.get_coords();
this._dragStartX = stageX;
@@ -136,10 +136,8 @@ var _Draggable = class _Draggable {
if (Tweener.getTweenCount(actor))
return Clutter.EVENT_PROPAGATE;
- this._touchSequence = event.get_event_sequence();
-
this._buttonDown = true;
- this._grabActor();
+ this._grabActor(event.get_device(), event.get_event_sequence());
let [stageX, stageY] = event.get_coords();
this._dragStartX = stageX;
@@ -148,16 +146,14 @@ var _Draggable = class _Draggable {
return Clutter.EVENT_PROPAGATE;
}
- _grabDevice(actor) {
- let manager = Clutter.DeviceManager.get_default();
- let pointer = manager.get_core_device(Clutter.InputDeviceType.POINTER_DEVICE);
-
- if (pointer && this._touchSequence)
- pointer.sequence_grab(this._touchSequence, actor);
+ _grabDevice(actor, pointer, touchSequence) {
+ if (touchSequence)
+ pointer.sequence_grab(touchSequence, actor);
else if (pointer)
pointer.grab (actor);
this._grabbedDevice = pointer;
+ this._touchSequence = touchSequence;
}
_ungrabDevice() {
@@ -170,8 +166,8 @@ var _Draggable = class _Draggable {
this._grabbedDevice = null;
}
- _grabActor() {
- this._grabDevice(this.actor);
+ _grabActor(device, touchSequence) {
+ this._grabDevice(this.actor, device, touchSequence);
this._onEventId = this.actor.connect('event',
this._onEvent.bind(this));
}
@@ -185,11 +181,11 @@ var _Draggable = class _Draggable {
this._onEventId = null;
}
- _grabEvents() {
+ _grabEvents(device, touchSequence) {
if (!this._eventsGrabbed) {
this._eventsGrabbed = Main.pushModal(_getEventHandlerActor());
if (this._eventsGrabbed)
- this._grabDevice(_getEventHandlerActor());
+ this._grabDevice(_getEventHandlerActor(), device, touchSequence);
}
}
@@ -201,14 +197,29 @@ var _Draggable = class _Draggable {
}
}
+ _eventIsRelease(event) {
+ if (event.type() == Clutter.EventType.BUTTON_RELEASE) {
+ let buttonMask = (Clutter.ModifierType.BUTTON1_MASK |
+ Clutter.ModifierType.BUTTON2_MASK |
+ Clutter.ModifierType.BUTTON3_MASK);
+ /* We only obey the last button release from the device,
+ * other buttons may get pressed/released during the DnD op.
+ */
+ return (event.get_state() & buttonMask) == 0;
+ } else if (event.type() == Clutter.EventType.TOUCH_END) {
+ /* For touch, we only obey the pointer emulating sequence */
+ return global.display.is_pointer_emulating_sequence(event.get_event_sequence());
+ }
+
+ return false;
+ },
+
_onEvent(actor, event) {
// We intercept BUTTON_RELEASE event to know that the button was released in case we
// didn't start the drag, to drop the draggable in case the drag was in progress, and
// to complete the drag and ensure that whatever happens to be under the pointer does
// not get triggered if the drag was cancelled with Esc.
- if (event.type() == Clutter.EventType.BUTTON_RELEASE ||
- (event.type() == Clutter.EventType.TOUCH_END &&
- global.display.is_pointer_emulating_sequence(event.get_event_sequence()))) {
+ if (this._eventIsRelease(event)) {
this._buttonDown = false;
if (this._dragState == DragState.DRAGGING) {
return this._dragActorDropped(event);
@@ -268,7 +279,19 @@ var _Draggable = class _Draggable {
* This function is useful to call if you've specified manualMode
* for the draggable.
*/
- startDrag(stageX, stageY, time, sequence) {
+ startDrag(stageX, stageY, time, sequence, device) {
+ if (device == undefined) {
+ let event = Clutter.get_current_event();
+
+ if (event)
+ device = event.get_device();
+
+ if (device == undefined) {
+ let manager = Clutter.DeviceManager.get_default();
+ device = manager.get_core_device(Clutter.InputDeviceType.POINTER_DEVICE);
+ }
+ }
+
currentDraggable = this;
this._dragState = DragState.DRAGGING;
@@ -283,8 +306,7 @@ var _Draggable = class _Draggable {
if (this._onEventId)
this._ungrabActor();
- this._touchSequence = sequence;
- this._grabEvents();
+ this._grabEvents(device, sequence);
global.display.set_cursor(Meta.Cursor.DND_IN_DRAG);
this._dragX = this._dragStartX = stageX;
@@ -401,7 +423,7 @@ var _Draggable = class _Draggable {
let threshold = Gtk.Settings.get_default().gtk_dnd_drag_threshold;
if ((Math.abs(stageX - this._dragStartX) > threshold ||
Math.abs(stageY - this._dragStartY) > threshold)) {
- this.startDrag(stageX, stageY, event.get_time(), this._touchSequence);
+ this.startDrag(stageX, stageY, event.get_time(), this._touchSequence, event.get_device());
this._updateDragPosition(event);
}
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