[mutter/gnome-3-28] clutter: Avoid rounding compensation when invalidating 2D actors
- From: Marco Trevisan <marcotrevi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gnome-3-28] clutter: Avoid rounding compensation when invalidating 2D actors
- Date: Thu, 24 Jan 2019 17:16:54 +0000 (UTC)
commit 56a4f33da0484778a9254e67e34cc32736585254
Author: Carlos Garnacho <carlosg gnome org>
Date: Fri May 5 12:15:30 2017 +0000
clutter: Avoid rounding compensation when invalidating 2D actors
This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
(cherry picked from commit a7df459416dc46321204c98197e4fd84724976e0)
clutter/clutter/clutter-paint-volume.c | 15 +++++++++++++++
1 file changed, 15 insertions(+)
---
diff --git a/clutter/clutter/clutter-paint-volume.c b/clutter/clutter/clutter-paint-volume.c
index b48f7f9d6..f3405138b 100644
--- a/clutter/clutter/clutter-paint-volume.c
+++ b/clutter/clutter/clutter-paint-volume.c
@@ -1166,6 +1166,21 @@ _clutter_paint_volume_get_stage_paint_box (ClutterPaintVolume *pv,
_clutter_paint_volume_get_bounding_box (&projected_pv, box);
+ if (pv->is_2d && pv->actor &&
+ clutter_actor_get_z_position (pv->actor) == 0)
+ {
+ /* If the volume/actor are perfectly 2D, take the bounding box as
+ * good. We won't need to add any extra room for sub-pixel positioning
+ * in this case.
+ */
+ clutter_paint_volume_free (&projected_pv);
+ box->x1 = CLUTTER_NEARBYINT (box->x1);
+ box->y1 = CLUTTER_NEARBYINT (box->y1);
+ box->x2 = CLUTTER_NEARBYINT (box->x2);
+ box->y2 = CLUTTER_NEARBYINT (box->y2);
+ return;
+ }
+
/* The aim here is that for a given rectangle defined with floating point
* coordinates we want to determine a stable quantized size in pixels
* that doesn't vary due to the original box's sub-pixel position.
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