[mutter] clutter/tests/interactive: Remove dead code
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] clutter/tests/interactive: Remove dead code
- Date: Tue, 22 Jan 2019 17:38:30 +0000 (UTC)
commit 2bcc9e2b867cfaee5d6646d62b055318f5f73cf9
Author: Jonas Ã…dahl <jadahl gmail com>
Date: Sun Jan 20 08:57:58 2019 +0100
clutter/tests/interactive: Remove dead code
It was hidden behind a macro that was never defined anywhere.
clutter/tests/interactive/test-cogl-shader-glsl.c | 17 -----------------
1 file changed, 17 deletions(-)
---
diff --git a/clutter/tests/interactive/test-cogl-shader-glsl.c
b/clutter/tests/interactive/test-cogl-shader-glsl.c
index 406d970ce..4dc65ad8a 100644
--- a/clutter/tests/interactive/test-cogl-shader-glsl.c
+++ b/clutter/tests/interactive/test-cogl-shader-glsl.c
@@ -51,22 +51,6 @@ static ShaderSource shaders[]=
{"box-blur",
FRAGMENT_SHADER_VARS
-#if GPU_SUPPORTS_DYNAMIC_BRANCHING
- "uniform float radius;"
- FRAGMENT_SHADER_BEGIN
- "float u, v;"
- "int count = 1;"
- "for (u=-radius;u<radius;u++)"
- " for (v=-radius;v<radius;v++)"
- " {"
- " color += texture2D(tex, "
- " vec2(cogl_tex_coord_in[0].s + u * 2.0 * x_step, "
- " cogl_tex_coord_in[0].t + v * 2.0 * y_step));"
- " count ++;"
- " }"
- "color = color / float(count);"
- FRAGMENT_SHADER_END
-#else
"vec4 get_rgba_rel(sampler2D tex, float dx, float dy)"
"{"
" return texture2D (tex, cogl_tex_coord_in[0].st "
@@ -86,7 +70,6 @@ static ShaderSource shaders[]=
" color += get_rgba_rel (tex, x_step, y_step); count++;"
" color = color / count;"
FRAGMENT_SHADER_END
-#endif
},
{"invert",
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