[gtk] gl renderer: Support (not) resetting the opacity for offscreen nodes
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Support (not) resetting the opacity for offscreen nodes
- Date: Fri, 18 Jan 2019 19:06:51 +0000 (UTC)
commit 8e0cbc1c3d134ded35ece752202284d41188c442
Author: Timm Bäder <mail baedert org>
Date: Fri Jan 18 13:06:41 2019 +0100
gl renderer: Support (not) resetting the opacity for offscreen nodes
We usually want to do that, but it's wrong for e.g. crossfade nodes.
gsk/gl/gskglrenderer.c | 47 +++++++++++++++++++++++++++++++----------------
1 file changed, 31 insertions(+), 16 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index ead5894445..be0f293add 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -55,6 +55,13 @@
glGetUniformLocation(program_ptr->id, "u_" #uniform_basename);\
}G_STMT_END
+typedef enum
+{
+ FORCE_OFFSCREEN = 1 << 0,
+ RESET_CLIP = 1 << 1,
+ RESET_OPACITY = 1 << 2
+} OffscreenFlags;
+
static void G_GNUC_UNUSED
print_render_node_tree (GskRenderNode *root, int level)
{
@@ -263,8 +270,7 @@ static void add_offscreen_ops (GskGLRenderer *self,
GskRenderNode *child_node,
int *texture_id,
gboolean *is_offscreen,
- gboolean force_offscreen,
- gboolean reset_clip);
+ guint flags);
static void gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
GskRenderNode *node,
RenderOpBuilder *builder);
@@ -831,7 +837,7 @@ render_transform_node (GskGLRenderer *self,
&node->bounds,
child,
&texture_id, &is_offscreen,
- FALSE, TRUE);
+ RESET_CLIP | RESET_OPACITY);
ops_set_texture (builder, texture_id);
ops_set_program (builder, &self->blit_program);
ops_draw (builder, vertex_data);
@@ -1012,7 +1018,8 @@ render_rounded_clip_node (GskGLRenderer *self,
ops_push_clip (builder, &child_clip);
add_offscreen_ops (self, builder, &node->bounds,
child,
- &texture_id, &is_offscreen, TRUE, FALSE);
+ &texture_id, &is_offscreen,
+ FORCE_OFFSCREEN | RESET_OPACITY);
ops_pop_clip (builder);
ops_set_program (builder, &self->blit_program);
@@ -1048,7 +1055,8 @@ render_color_matrix_node (GskGLRenderer *self,
add_offscreen_ops (self, builder,
&node->bounds,
gsk_color_matrix_node_get_child (node),
- &texture_id, &is_offscreen, FALSE, TRUE);
+ &texture_id, &is_offscreen,
+ RESET_CLIP | RESET_OPACITY);
ops_set_program (builder, &self->color_matrix_program);
ops_set_color_matrix (builder,
@@ -1099,7 +1107,8 @@ render_blur_node (GskGLRenderer *self,
add_offscreen_ops (self, builder,
&node->bounds,
gsk_blur_node_get_child (node),
- &texture_id, &is_offscreen, TRUE, TRUE);
+ &texture_id, &is_offscreen,
+ RESET_CLIP | FORCE_OFFSCREEN | RESET_OPACITY);
ops_set_program (builder, &self->blur_program);
op.op = OP_CHANGE_BLUR;
@@ -1617,7 +1626,8 @@ render_shadow_node (GskGLRenderer *self,
/* Draw the child offscreen, without the offset. */
add_offscreen_ops (self, builder,
&shadow_child->bounds,
- shadow_child, &texture_id, &is_offscreen, FALSE, TRUE);
+ shadow_child, &texture_id, &is_offscreen,
+ RESET_CLIP | RESET_OPACITY);
ops_offset (builder, dx, dy);
ops_set_program (builder, &self->coloring_program);
@@ -1691,12 +1701,14 @@ render_cross_fade_node (GskGLRenderer *self,
add_offscreen_ops (self, builder,
&node->bounds,
start_node,
- &start_texture_id, &is_offscreen1, TRUE, TRUE);
+ &start_texture_id, &is_offscreen1,
+ FORCE_OFFSCREEN | RESET_CLIP);
add_offscreen_ops (self, builder,
&node->bounds,
end_node,
- &end_texture_id, &is_offscreen2, TRUE, TRUE);
+ &end_texture_id, &is_offscreen2,
+ FORCE_OFFSCREEN | RESET_CLIP);
ops_set_program (builder, &self->cross_fade_program);
op.op = OP_CHANGE_CROSS_FADE;
@@ -2415,8 +2427,7 @@ add_offscreen_ops (GskGLRenderer *self,
GskRenderNode *child_node,
int *texture_id_out,
gboolean *is_offscreen,
- gboolean force_offscreen,
- gboolean reset_clip)
+ guint flags)
{
const float scale = ops_get_scale (builder);
const float width = bounds->size.width * scale;
@@ -2435,7 +2446,8 @@ add_offscreen_ops (GskGLRenderer *self,
/* We need the child node as a texture. If it already is one, we don't need to draw
* it on a framebuffer of course. */
- if (gsk_render_node_get_node_type (child_node) == GSK_TEXTURE_NODE && !force_offscreen)
+ if (gsk_render_node_get_node_type (child_node) == GSK_TEXTURE_NODE &&
+ (flags & FORCE_OFFSCREEN) == 0)
{
GdkTexture *texture = gsk_texture_node_get_texture (child_node);
int gl_min_filter = GL_NEAREST, gl_mag_filter = GL_NEAREST;
@@ -2488,7 +2500,7 @@ add_offscreen_ops (GskGLRenderer *self,
&GRAPHENE_RECT_INIT (bounds->origin.x * scale,
bounds->origin.y * scale,
width, height));
- if (reset_clip)
+ if (flags & RESET_CLIP)
ops_push_clip (builder,
&GSK_ROUNDED_RECT_INIT (bounds->origin.x * scale,
bounds->origin.y * scale,
@@ -2496,15 +2508,18 @@ add_offscreen_ops (GskGLRenderer *self,
builder->dx = 0;
builder->dy = 0;
- prev_opacity = ops_set_opacity (builder, 1.0);
+ if (flags & RESET_OPACITY)
+ prev_opacity = ops_set_opacity (builder, 1.0);
gsk_gl_renderer_add_render_ops (self, child_node, builder);
- ops_set_opacity (builder, prev_opacity);
+ if (flags & RESET_OPACITY)
+ ops_set_opacity (builder, prev_opacity);
+
builder->dx = dx;
builder->dy = dy;
- if (reset_clip)
+ if (flags & RESET_CLIP)
ops_pop_clip (builder);
ops_set_viewport (builder, &prev_viewport);
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