[gnome-games/wip/exalm/spinner: 20/21] fixme: A hack for crossfade



commit 5a63e84a750249cd86de34758662f4ab6d0e91e7
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date:   Sat Oct 6 23:37:57 2018 +0500

    fixme: A hack for crossfade
    
    The main stacks don't use transition by default. However, we want it to
    happen for loading state. One solution would be to enable it generally,
    but this one enables it only while switching from loading to collection
    initially. :(

 src/ui/application-window.vala | 4 ++++
 1 file changed, 4 insertions(+)
---
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index f5dbbcd5..3e42b2c4 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -722,11 +722,15 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
        }
 
        public void on_collection_loaded () {
+               content_box.transition_type = Gtk.StackTransitionType.CROSSFADE;
+               header_bar.transition_type = Gtk.StackTransitionType.CROSSFADE;
                if (game_to_run != null) {
                        ui_state = UiState.DISPLAY;
                        run_game (game_to_run);
                        game_to_run = null;
                } else
                        ui_state = UiState.COLLECTION;
+               content_box.transition_type = Gtk.StackTransitionType.NONE;
+               header_bar.transition_type = Gtk.StackTransitionType.NONE;
        }
 }


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