[mutter] screen-cast/monitor-stream-src: Copy content before cursor is drawn
- From: Jonas Ådahl <jadahl src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] screen-cast/monitor-stream-src: Copy content before cursor is drawn
- Date: Wed, 16 Jan 2019 17:15:59 +0000 (UTC)
commit 328eff735294e39b4eaeafa9711d8d4d0c31e39f
Author: Jonas Ådahl <jadahl gmail com>
Date: Wed Dec 12 15:29:21 2018 +0100
screen-cast/monitor-stream-src: Copy content before cursor is drawn
To get a consistent behaviour no matter whether HW cursors are in use or
not, make sure to copy the framebuffer content before the stage overlays
(cursor sprite textures) are painted.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/357
src/backends/meta-screen-cast-monitor-stream-src.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
---
diff --git a/src/backends/meta-screen-cast-monitor-stream-src.c
b/src/backends/meta-screen-cast-monitor-stream-src.c
index 1118daadd..2aad3aa0c 100644
--- a/src/backends/meta-screen-cast-monitor-stream-src.c
+++ b/src/backends/meta-screen-cast-monitor-stream-src.c
@@ -35,7 +35,7 @@ struct _MetaScreenCastMonitorStreamSrc
{
MetaScreenCastStreamSrc parent;
- gulong stage_painted_handler_id;
+ gulong actors_painted_handler_id;
};
G_DEFINE_TYPE (MetaScreenCastMonitorStreamSrc,
@@ -110,8 +110,8 @@ meta_screen_cast_monitor_stream_src_enable (MetaScreenCastStreamSrc *src)
ClutterStage *stage;
stage = get_stage (monitor_src);
- monitor_src->stage_painted_handler_id =
- g_signal_connect_after (stage, "paint",
+ monitor_src->actors_painted_handler_id =
+ g_signal_connect_after (stage, "actors-painted",
G_CALLBACK (stage_painted),
monitor_src);
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
@@ -125,8 +125,8 @@ meta_screen_cast_monitor_stream_src_disable (MetaScreenCastStreamSrc *src)
ClutterStage *stage;
stage = get_stage (monitor_src);
- g_signal_handler_disconnect (stage, monitor_src->stage_painted_handler_id);
- monitor_src->stage_painted_handler_id = 0;
+ g_signal_handler_disconnect (stage, monitor_src->actors_painted_handler_id);
+ monitor_src->actors_painted_handler_id = 0;
}
static void
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