[gnome-taquin] Add translators comments.



commit 49b2c2ed366c094e60bfaee097f12db2a35a9a10
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date:   Thu Jan 10 05:47:35 2019 +0100

    Add translators comments.
    
    And some TODOs.

 data/org.gnome.taquin.desktop.in  |  6 +++++
 data/org.gnome.taquin.gschema.xml | 13 +++++++++++
 data/taquin-screens.ui            |  7 ++++++
 data/taquin.ui                    |  6 +++++
 src/game-window.vala              |  7 +++++-
 src/taquin-main.vala              | 47 ++++++++++++++++++++++++++++++---------
 6 files changed, 74 insertions(+), 12 deletions(-)
---
diff --git a/data/org.gnome.taquin.desktop.in b/data/org.gnome.taquin.desktop.in
index fdd9da5..55f5ae2 100644
--- a/data/org.gnome.taquin.desktop.in
+++ b/data/org.gnome.taquin.desktop.in
@@ -1,8 +1,12 @@
 [Desktop Entry]
+# Translators: Do NOT translate or transliterate this text (this is an icon file name)!
 Icon=gnome-taquin
 _Name=Taquin
+# Translators: a GenericName that gives the application goal, as defined in the desktop file spec
 _GenericName=15-puzzle
+# Translators: a Comment that gives the application function, as defined in the desktop file spec
 _Comment=Slide tiles to their correct places
+# Translators: some search Keywords to find this application, as defined in the desktop file spec. Do NOT 
translate or localize the semicolons! The list MUST also end with a semicolon!
 _Keywords=puzzle;
 Exec=gnome-taquin
 Terminal=false
@@ -12,9 +16,11 @@ StartupNotify=true
 Actions=Fifteen;Sixteen;
 
 [Desktop Action Fifteen]
+# Translators: an action Name, as defined in the desktop file spec; name of the traditional Taquin game
 _Name=15-Puzzle
 Exec=gnome-taquin --fifteen
 
 [Desktop Action Sixteen]
+# Translators: an action Name, as defined in the desktop file spec; name of the alternative game
 _Name=16-Puzzle
 Exec=gnome-taquin --sixteen
diff --git a/data/org.gnome.taquin.gschema.xml b/data/org.gnome.taquin.gschema.xml
index 35a9f41..7531308 100644
--- a/data/org.gnome.taquin.gschema.xml
+++ b/data/org.gnome.taquin.gschema.xml
@@ -7,34 +7,47 @@
   <schema id="org.gnome.taquin" path="/org/gnome/taquin/" gettext-domain="gnome-taquin">
     <key name="type" enum="org.gnome.taquin.GameType">
       <default>'fifteen'</default>
+      <!-- TODO add summary and description -->
     </key>
     <key name="size" type="i">
       <default>4</default>
       <range min="2" max="9"/>
+      <!-- Translators: summary of a settings key, see 'dconf-editor /org/gnome/taquin/size' -->
       <summary>Number of tiles on each edge.</summary>
+      <!-- Translators: description of a settings key, see 'dconf-editor /org/gnome/taquin/size' -->
       <description>The game offers to play with a board size from 3 to 5. The setting could be set from 2 
(good for testing) to 9, limited by the way files are selected.</description>
     </key>
     <key name="theme" type="s">
       <default>'cats'</default>
+      <!-- Translators: summary of a settings key, see 'dconf-editor /org/gnome/taquin/theme' -->
       <summary>Name of the theme folder.</summary>
+      <!-- Translators: description of a settings key, see 'dconf-editor /org/gnome/taquin/theme'; TODO the 
themes names are translated in the UI, but not in the settings; not sure what to do for now -->
       <description>Taquin has two default themes: 'cats' and 'numbers'.</description>
     </key>
     <key name="sound" type="b">
       <default>true</default>
+      <!-- Translators: summary of a settings key, see 'dconf-editor /org/gnome/taquin/sound' -->
       <summary>Sound</summary>
+      <!-- Translators: description of a settings key, see 'dconf-editor /org/gnome/taquin/sound' -->
       <description>Whether or not to play event sounds.</description>
     </key>
     <key name="window-width" type="i">
       <default>540</default>
+      <!-- Translators: summary of a settings key, see 'dconf-editor /org/gnome/taquin/window-width' -->
       <summary>Width of the window in pixels.</summary>
+      <!-- TODO add description? -->
     </key>
     <key name="window-height" type="i">
       <default>500</default>
+      <!-- Translators: summary of a settings key, see 'dconf-editor /org/gnome/taquin/window-height' -->
       <summary>Height of the window in pixels.</summary>
+      <!-- TODO add description? -->
     </key>
     <key name="window-is-maximized" type="b">
       <default>false</default>
+      <!-- Translators: summary of a settings key, see 'dconf-editor /org/gnome/taquin/window-is-maximized' 
-->
       <summary>true if the window is maximized.</summary>
+      <!-- TODO add description? -->
     </key>
   </schema>
 </schemalist>
diff --git a/data/taquin-screens.ui b/data/taquin-screens.ui
index 123f38f..adb7da9 100644
--- a/data/taquin-screens.ui
+++ b/data/taquin-screens.ui
@@ -4,16 +4,19 @@
   <menu id="size-menu"><!-- TODO 3/4/5 accels? -->
     <section>
       <item>
+        <!-- Translators: when configuring a new game, entry in the menu of the game size menubutton -->
         <attribute name="label" translatable="yes">3 × 3</attribute>
         <attribute name="action">app.change-size</attribute>
         <attribute name="target">3</attribute>
       </item>
       <item>
+        <!-- Translators: when configuring a new game, entry in the menu of the game size menubutton -->
         <attribute name="label" translatable="yes">4 × 4</attribute>
         <attribute name="action">app.change-size</attribute>
         <attribute name="target">4</attribute>
       </item>
       <item>
+        <!-- Translators: when configuring a new game, entry in the menu of the game size menubutton -->
         <attribute name="label" translatable="yes">5 × 5</attribute>
         <attribute name="action">app.change-size</attribute>
         <attribute name="target">5</attribute>
@@ -23,11 +26,13 @@
   <menu id="theme-menu">
     <section>
       <item>
+        <!-- Translators: when configuring a new game, entry in the menu of the game theme menubutton; play 
with cats images -->
         <attribute name="label" translatable="yes">Cats</attribute>
         <attribute name="action">app.change-theme</attribute>
         <attribute name="target">cats</attribute>
       </item>
       <item>
+        <!-- Translators: when configuring a new game, entry in the menu of the game theme menubutton; play 
with numbers -->
         <attribute name="label" translatable="yes">Numbers</attribute>
         <attribute name="action">app.change-theme</attribute>
         <attribute name="target">numbers</attribute>
@@ -53,6 +58,7 @@
             <property name="focus-on-click">False</property>
             <property name="action-name">app.type</property>
             <property name="action-target">'fifteen'</property>
+            <!-- Translators: when configuring a new game, label of the first big button; name of the 
traditional Taquin game -->
             <property name="text" translatable="yes">15-Puzzle</property>
             <property name="iconic">True</property>
             <property name="centered">True</property>
@@ -66,6 +72,7 @@
             <property name="focus-on-click">False</property>
             <property name="action-name">app.type</property>
             <property name="action-target">'sixteen'</property>
+            <!-- Translators: when configuring a new game, label of the second big button; name of the 
non-traditional game -->
             <property name="text" translatable="yes">16-Puzzle</property>
             <property name="iconic">True</property>
             <property name="centered">True</property>
diff --git a/data/taquin.ui b/data/taquin.ui
index 0530a00..169884a 100644
--- a/data/taquin.ui
+++ b/data/taquin.ui
@@ -18,6 +18,7 @@
             <property name="visible">False</property>
             <property name="halign">center</property>
             <property name="valign">center</property>
+            <!-- Translators: when configuring a new game, if the user has a started game, tooltip text of 
the Go back button -->
             <property name="tooltip-text" translatable="yes">Go back to the current game</property>
             <property name="use-underline">True</property>
             <property name="action-name">win.back</property>
@@ -40,9 +41,11 @@
             <property name="visible">True</property>
             <property name="halign">center</property>
             <property name="valign">center</property>
+            <!-- Translators: during a game, label of the Start Over button (with a mnemonic that appears 
pressing Alt) -->
             <property name="label" translatable="yes">_Start Over</property>
             <property name="use-underline">True</property>
             <property name="action-name">win.new-game</property>
+            <!-- Translators: during a game, tooltip text of the Start Over button -->
             <property name="tooltip-text" translatable="yes">Start a new game</property>
           </object>
           <packing>
@@ -114,16 +117,19 @@
   <menu id="window-menu">
     <section>
       <item>
+        <!-- Translators: hamburger menu entry; sound togglebutton (with a mnemonic that appears pressing 
Alt) -->
         <attribute name="label" translatable="yes">_Sound</attribute>
         <attribute name="action">app.sound</attribute>
       </item>
     </section>
     <section>
       <item>
+        <!-- Translators: hamburger menu entry; open help (with a mnemonic that appears pressing Alt) -->
         <attribute name="label" translatable="yes">_Help</attribute>
         <attribute name="action">app.help</attribute>
       </item>
       <item>
+        <!-- Translators: hamburger menu entry; open about dialog (with a mnemonic that appears pressing 
Alt) -->
         <attribute name="label" translatable="yes">_About Taquin</attribute>
         <attribute name="action">app.about</attribute>
       </item>
diff --git a/src/game-window.vala b/src/game-window.vala
index 9ebc797..c2d4dde 100644
--- a/src/game-window.vala
+++ b/src/game-window.vala
@@ -125,12 +125,14 @@ public class GameWindow : ApplicationWindow
         new_game_box.pack_start (new_game_screen, true, true, 0);
         if (GameWindowFlags.SHOW_START_BUTTON in flags)
         {
+            /* Translators: when configuring a new game, label of the blue Start button (with a mnemonic 
that appears pressing Alt) */
             start_game_button = new Button.with_mnemonic (_("_Start Game"));
-            // start_game_button.set_tooltip_text (_("Start a new game as configured"));
             start_game_button.width_request = 222;
             start_game_button.height_request = 60;
             start_game_button.halign = Align.CENTER;
             start_game_button.set_action_name ("win.start-game");
+            /* Translators: when configuring a new game, tooltip text of the blue Start button */
+            // start_game_button.set_tooltip_text (_("Start a new game as configured"));
             ((StyleContext) start_game_button.get_style_context ()).add_class ("suggested-action");
             start_game_button.show ();
             new_game_box.pack_end (start_game_button, false, false, 0);
@@ -150,6 +152,7 @@ public class GameWindow : ApplicationWindow
 
             Button undo_button = new Button.from_icon_name ("edit-undo-symbolic", Gtk.IconSize.BUTTON);
             undo_button.action_name = "win.undo";
+            /* Translators: during a game, tooltip text of the Undo button */
             undo_button.set_tooltip_text (_("Undo your most recent move"));
             undo_button.valign = Align.CENTER;
             undo_button.show ();
@@ -159,6 +162,7 @@ public class GameWindow : ApplicationWindow
             {
                 Button redo_button = new Button.from_icon_name ("edit-redo-symbolic", Gtk.IconSize.BUTTON);
                 redo_button.action_name = "app.redo";
+                / Translators: during a game, tooltip text of the Redo button /
                 redo_button.set_tooltip_text (_("Redo your most recent undone move"));
                 redo_button.valign = Align.CENTER;
                 redo_button.show ();
@@ -172,6 +176,7 @@ public class GameWindow : ApplicationWindow
         {
             Button hint_button = new Button.from_icon_name ("dialog-question-symbolic", Gtk.IconSize.BUTTON);
             hint_button.action_name = "app.hint";
+            / Translators: during a game, tooltip text of the Hint button /
             hint_button.set_tooltip_text (_("Receive a hint for your next move"));
             hint_button.valign = Align.CENTER;
             hint_button.show ();
diff --git a/src/taquin-main.vala b/src/taquin-main.vala
index e937b70..1155382 100644
--- a/src/taquin-main.vala
+++ b/src/taquin-main.vala
@@ -22,6 +22,9 @@ using Gtk;
 
 public class Taquin : Gtk.Application
 {
+    /* Translators: application name, as used in the window manager, the window title, the about dialog... */
+    internal const string PROGRAM_NAME = _("Taquin");
+
     /* Settings */
     private GLib.Settings settings;
     private static int tmp_size = 0;
@@ -42,13 +45,26 @@ public class Taquin : Gtk.Application
 
     private static const OptionEntry[] option_entries =
     {
-        { "fifteen", 0, 0, OptionArg.NONE, null, N_("Play the classical 1880s’ 15-puzzle"), null},
-        { "sixteen", 0, 0, OptionArg.NONE, null, N_("Try this fun alternative 16-puzzle"), null},
-        { "size", 's', 0, OptionArg.INT, ref tmp_size, N_("Sets the puzzle edges’ size (3-5, 2-9 for 
debug)"), null},
-        { "mute", 0, 0, OptionArg.NONE, null, N_("Turn off the sound"), null},
-        { "unmute", 0, 0, OptionArg.NONE, null, N_("Turn on the sound"), null},
-        { "version", 'v', 0, OptionArg.NONE, null, N_("Print release version and exit"), null},
-        /* { "no-gtk", 0, 0, OptionArg.NONE, null, N_("Begins a console game"), null}, TODO */
+        /* Translators: command-line option description, see 'gnome-taquin --help' */
+        { "fifteen", 0, 0,  OptionArg.NONE, null,       N_("Play the classical 1880s’ 15-puzzle"), null},
+
+        /* Translators: command-line option description, see 'gnome-taquin --help' */
+        { "sixteen", 0, 0, OptionArg.NONE, null,        N_("Try this fun alternative 16-puzzle"), null},
+
+        /* Translators: command-line option description, see 'gnome-taquin --help' */
+        { "size", 's', 0, OptionArg.INT, ref tmp_size,  N_("Sets the puzzle edges’ size (3-5, 2-9 for 
debug)"), null},
+
+        /* Translators: command-line option description, see 'gnome-taquin --help' */
+        { "mute", 0, 0, OptionArg.NONE, null,           N_("Turn off the sound"), null},
+
+        /* Translators: command-line option description, see 'gnome-taquin --help' */
+        { "unmute", 0, 0, OptionArg.NONE, null,         N_("Turn on the sound"), null},
+
+        /* Translators: command-line option description, see 'gnome-taquin --help' */
+        { "version", 'v', 0, OptionArg.NONE, null,      N_("Print release version and exit"), null},
+
+        /* Translators: command-line option description, see 'gnome-taquin --help' */
+     /* { "no-gtk", 0, 0, OptionArg.NONE, null,         N_("Begins a console game"), null}, TODO */
         { null }
     };
 
@@ -73,7 +89,7 @@ public class Taquin : Gtk.Application
         Intl.bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
         Intl.textdomain (GETTEXT_PACKAGE);
 
-        Environment.set_application_name (_("Taquin"));
+        Environment.set_application_name (PROGRAM_NAME);
         Window.set_default_icon_name ("gnome-taquin");
 
         return new Taquin ().run (args);
@@ -130,7 +146,7 @@ public class Taquin : Gtk.Application
 
         /* Window */
         window = new GameWindow ("/org/gnome/taquin/ui/taquin.css",
-                                 _("Taquin"),
+                                 PROGRAM_NAME,
                                  settings.get_int ("window-width"),
                                  settings.get_int ("window-height"),
                                  settings.get_boolean ("window-is-maximized"),
@@ -141,7 +157,6 @@ public class Taquin : Gtk.Application
         window.play.connect (start_game);
         window.undo.connect (undo_cb);
 
-        // TODO use UI file?
         set_accels_for_action ("win.new-game",          {        "<Primary>n"       });
         set_accels_for_action ("win.start-game",        { "<Shift><Primary>n"       });
         set_accels_for_action ("app.quit",              {        "<Primary>q"       });
@@ -234,18 +249,21 @@ public class Taquin : Gtk.Application
                              "Mueller-rech.muenchen (Wikimedia)",
                              "Ruskis (Wikimedia)",
                              "Toyah (Wikimedia)",
+                             /* Translators: about dialog text; in the Credits, text at the end of the 
"Artwork by" section */
                              _("(see COPYING.themes for informations)"),
                              null };
         string[] documenters = { "Arnaud Bonatti", null };
         show_about_dialog (window,
-                           "name", _("Taquin"),
+                           "name", PROGRAM_NAME,
                            "version", VERSION,
                            "copyright", "Copyright © 2014-2019 Arnaud Bonatti",
                            "license-type", License.GPL_3_0,
+                           /* Translators: about dialog text */
                            "comments", _("A classic 15-puzzle game"),
                            "authors", authors,
                            "artists", artists,
                            "documenters", documenters,
+                            /* Translators: about dialog text; this string should be replaced by a text 
crediting yourselves and your translation team, or should be left empty. Do not translate literally! */
                            "translator-credits", _("translator-credits"),
                            "logo-icon-name", "gnome-taquin",
                            "website", "https://wiki.gnome.org/Apps/Taquin";,
@@ -287,12 +305,14 @@ public class Taquin : Gtk.Application
 
     private void cannot_move_cb ()
     {
+        /* Translators: notification, as a subtitle of the headerbar; on the 15-Puzzle game, if the user 
clicks a tile that cannot move */
         window.set_subtitle (_("You can’t move this tile!"));
     }
 
     private void game_complete_cb ()
     {
         window.finish_game ();
+        /* Translators: notification, as a subtitle of the headerbar; on both games, if the user solves the 
puzzle */
         window.set_subtitle (_("Bravo! You finished the game!"));
         window.undo_action.set_enabled (false);    // Taquin specific
         play_sound ("gameover");
@@ -311,6 +331,7 @@ public class Taquin : Gtk.Application
     }
     private void update_size_button_label (int size)
     {
+        /* Translators: when configuring a new game, button label for the size of the game ("3 × 3", or 4, 
or 5) */
         size_button.set_label (_("Size: %d × %d ▾").printf (size, size));
     }
 
@@ -325,8 +346,12 @@ public class Taquin : Gtk.Application
     {
         switch (theme)
         {
+            /* Translators: when configuring a new game, button label for the theme, if the current theme is 
Cats */
             case "cats":    theme_button.set_label (_("Theme: Cats ▾")); break;
+
+            /* Translators: when configuring a new game, button label for the theme, if the current theme is 
Numbers */
             case "numbers": theme_button.set_label (_("Theme: Numbers ▾")); break;
+
             default: warn_if_reached (); break;
         }
 


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