[mutter/wip/texture-purge-on-nvidia: 54/66] window-actor: Implement MetaScreenCastWindow interface
- From: Ray Strode <halfline src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/wip/texture-purge-on-nvidia: 54/66] window-actor: Implement MetaScreenCastWindow interface
- Date: Tue, 8 Jan 2019 22:02:58 +0000 (UTC)
commit 137cf72ec5fc18f8a059ee78ead6a98f38303311
Author: Olivier Fourdan <ofourdan redhat com>
Date: Tue Dec 4 16:29:47 2018 +0100
window-actor: Implement MetaScreenCastWindow interface
Implements the `MetaScreenCastWindow` interface for screen-cast
`RecordWindow` mode.
`meta_window_actor_capture_into()` implementation is still pretty crude
and doesn't take into account subsurfaces and O-R windows so menus,
popups and other tooltips won't show in the capture.
This is left as a future improvement for now.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/306
(cherry picked from commit 931934511c8e885d5f607ba90187286a0a7ec3a3)
src/compositor/meta-window-actor.c | 132 ++++++++++++++++++++++++++++++++++++-
1 file changed, 131 insertions(+), 1 deletion(-)
---
diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c
index 5078624cc..396fef1ff 100644
--- a/src/compositor/meta-window-actor.c
+++ b/src/compositor/meta-window-actor.c
@@ -24,6 +24,7 @@
#include <meta/meta-shadow-factory.h>
#include "backends/meta-backend-private.h"
+#include "backends/meta-screen-cast-window.h"
#include "clutter/clutter-mutter.h"
#include "compositor-private.h"
#include "meta-shaped-texture-private.h"
@@ -188,8 +189,11 @@ static void do_send_frame_timings (MetaWindowActor *self,
static void cullable_iface_init (MetaCullableInterface *iface);
+static void screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface);
+
G_DEFINE_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR,
- G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
+ G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init)
+ G_IMPLEMENT_INTERFACE (META_TYPE_SCREEN_CAST_WINDOW,
screen_cast_window_iface_init));
static void
frame_data_free (FrameData *frame)
@@ -2181,3 +2185,129 @@ meta_window_actor_from_window (MetaWindow *window)
{
return META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
}
+
+static void
+meta_window_actor_get_buffer_bounds (MetaScreenCastWindow *screen_cast_window,
+ MetaRectangle *bounds)
+{
+ MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
+ ClutterActor *clutter_actor;
+
+ clutter_actor = CLUTTER_ACTOR (meta_window_actor_get_texture (window_actor));
+ bounds->x = 0;
+ bounds->y = 0;
+ bounds->width = (int) clutter_actor_get_width (clutter_actor);
+ bounds->height = (int) clutter_actor_get_height (clutter_actor);
+}
+
+static void
+meta_window_actor_get_frame_bounds (MetaScreenCastWindow *screen_cast_window,
+ MetaRectangle *bounds)
+{
+ MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
+ MetaWindow *window;
+ MetaShapedTexture *stex;
+ MetaRectangle buffer_rect;
+ MetaRectangle frame_rect;
+ double scale_x, scale_y;
+
+ stex = meta_surface_actor_get_texture (window_actor->priv->surface);
+ clutter_actor_get_scale (CLUTTER_ACTOR (stex), &scale_x, &scale_y);
+
+ window = window_actor->priv->window;
+ meta_window_get_buffer_rect (window, &buffer_rect);
+ meta_window_get_frame_rect (window, &frame_rect);
+
+ bounds->x = (int) floor ((frame_rect.x - buffer_rect.x) / scale_x);
+ bounds->y = (int) floor ((frame_rect.y - buffer_rect.y) / scale_y);
+ bounds->width = (int) ceil (frame_rect.width / scale_x);
+ bounds->height = (int) ceil (frame_rect.height / scale_y);
+}
+
+static void
+meta_window_actor_transform_relative_position (MetaScreenCastWindow *screen_cast_window,
+ double x,
+ double y,
+ double *x_out,
+ double *y_out)
+
+{
+ MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
+ MetaShapedTexture *stex;
+ MetaRectangle bounds;
+ ClutterVertex v1 = { 0.f, }, v2 = { 0.f, };
+
+ meta_window_actor_get_frame_bounds (screen_cast_window, &bounds);
+
+ v1.x = CLAMP ((float) x,
+ bounds.x,
+ bounds.x + bounds.width);
+ v1.y = CLAMP ((float) y,
+ bounds.y,
+ bounds.y + bounds.height);
+
+ stex = meta_surface_actor_get_texture (window_actor->priv->surface);
+ clutter_actor_apply_transform_to_point (CLUTTER_ACTOR (stex), &v1, &v2);
+
+ *x_out = (double) v2.x;
+ *y_out = (double) v2.y;
+}
+
+static void
+meta_window_actor_capture_into (MetaScreenCastWindow *screen_cast_window,
+ MetaRectangle *bounds,
+ uint8_t *data)
+{
+ MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
+ cairo_surface_t *image;
+ MetaRectangle clip_rect;
+ uint8_t *cr_data;
+ int cr_stride;
+ int bpp = 4;
+
+ if (meta_window_actor_is_destroyed (window_actor))
+ return;
+
+ clip_rect = *bounds;
+ image = meta_surface_actor_get_image (window_actor->priv->surface, &clip_rect);
+ cr_data = cairo_image_surface_get_data (image);
+ cr_stride = cairo_image_surface_get_stride (image);
+
+ if (clip_rect.width < bounds->width || clip_rect.height < bounds->height)
+ {
+ uint8_t *src, *dst;
+ src = cr_data;
+ dst = data;
+
+ for (int i = 0; i < clip_rect.height; i++)
+ {
+ memcpy (dst, src, cr_stride);
+ if (clip_rect.width < bounds->width)
+ memset (dst + cr_stride, 0, (bounds->width * bpp) - cr_stride);
+
+ src += cr_stride;
+ dst += bounds->width * bpp;
+ }
+
+ for (int i = clip_rect.height; i < bounds->height; i++)
+ {
+ memset (dst, 0, bounds->width * bpp);
+ dst += bounds->width * bpp;
+ }
+ }
+ else
+ {
+ memcpy (data, cr_data, clip_rect.height * cr_stride);
+ }
+
+ cairo_surface_destroy (image);
+}
+
+static void
+screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface)
+{
+ iface->get_buffer_bounds = meta_window_actor_get_buffer_bounds;
+ iface->get_frame_bounds = meta_window_actor_get_frame_bounds;
+ iface->transform_relative_position = meta_window_actor_transform_relative_position;
+ iface->capture_into = meta_window_actor_capture_into;
+}
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