[mutter/gbsneto/cleanup-x11-from-window-actor: 5/10] window-actor: Move X11-specific code to MetaWindowActorX11
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/cleanup-x11-from-window-actor: 5/10] window-actor: Move X11-specific code to MetaWindowActorX11
- Date: Fri, 4 Jan 2019 11:35:12 +0000 (UTC)
commit 80e3c1de57101d932e67742a0d06bf705f8907b7
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Fri Dec 21 18:51:02 2018 -0200
window-actor: Move X11-specific code to MetaWindowActorX11
MetaWindowActor handles sending _NET_WM_FRAME_* X atoms to
clients - even pure Wayland clients.
Now that we have Wayland- and X11-specific implementations of
MetaWindowActor, we can delegate this to MetaWindowActorX11,
and allow pure Wayland apps to not even connect to
MetaSurfaceActor:repaint-scheduled.
Do that by moving all the X11-specific code to the X11-specific
MetaWindowActorX11 class. Add vfuncs to MetaWindowActorClass
that are necessary for the move, namely:
* pre_paint() and post_paint()
* post_init()
* frame_complete()
* set_surface_actor()
* queue_frame_drawn()
https://gitlab.gnome.org/GNOME/mutter/merge_requests/368
src/compositor/meta-window-actor-private.h | 16 +
src/compositor/meta-window-actor-wayland.c | 53 +++
src/compositor/meta-window-actor-x11.c | 499 +++++++++++++++++++++++++++++
src/compositor/meta-window-actor.c | 412 +-----------------------
4 files changed, 584 insertions(+), 396 deletions(-)
---
diff --git a/src/compositor/meta-window-actor-private.h b/src/compositor/meta-window-actor-private.h
index af371afd7..955577792 100644
--- a/src/compositor/meta-window-actor-private.h
+++ b/src/compositor/meta-window-actor-private.h
@@ -12,6 +12,22 @@
struct _MetaWindowActorClass
{
ClutterActorClass parent;
+
+ void (*frame_complete) (MetaWindowActor *actor,
+ ClutterFrameInfo *frame_info,
+ int64_t presentation_time);
+
+ void (*set_surface_actor) (MetaWindowActor *actor,
+ MetaSurfaceActor *surface);
+
+ void (*queue_frame_drawn) (MetaWindowActor *actor,
+ gboolean skip_sync_delay);
+
+ void (*post_init) (MetaWindowActor *actor);
+
+ void (*pre_paint) (MetaWindowActor *actor);
+ void (*post_paint) (MetaWindowActor *actor);
+ void (*queue_destroy) (MetaWindowActor *actor);
};
MetaWindowActor *meta_window_actor_new (MetaWindow *window);
diff --git a/src/compositor/meta-window-actor-wayland.c b/src/compositor/meta-window-actor-wayland.c
index 851b413a2..7083d5507 100644
--- a/src/compositor/meta-window-actor-wayland.c
+++ b/src/compositor/meta-window-actor-wayland.c
@@ -20,6 +20,7 @@
* Georges Basile Stavracas Neto <gbsneto gnome org>
*/
+#include "compositor/meta-surface-actor.h"
#include "compositor/meta-window-actor-wayland.h"
#include "meta/meta-window-actor.h"
@@ -30,9 +31,61 @@ struct _MetaWindowActorWayland
G_DEFINE_TYPE (MetaWindowActorWayland, meta_window_actor_wayland, META_TYPE_WINDOW_ACTOR)
+static void
+meta_window_actor_wayland_frame_complete (MetaWindowActor *actor,
+ ClutterFrameInfo *frame_info,
+ int64_t presentation_time)
+{
+}
+
+static void
+meta_window_actor_wayland_set_surface_actor (MetaWindowActor *actor,
+ MetaSurfaceActor *surface)
+{
+ MetaWindowActorClass *parent_class =
+ META_WINDOW_ACTOR_CLASS (meta_window_actor_wayland_parent_class);
+
+ parent_class->set_surface_actor (actor, surface);
+}
+
+static void
+meta_window_actor_wayland_queue_frame_drawn (MetaWindowActor *actor,
+ gboolean skip_sync_delay)
+{
+}
+
+static void
+meta_window_actor_wayland_post_init (MetaWindowActor *actor)
+{
+}
+
+static void
+meta_window_actor_wayland_pre_paint (MetaWindowActor *actor)
+{
+}
+
+static void
+meta_window_actor_wayland_post_paint (MetaWindowActor *actor)
+{
+}
+
+static void
+meta_window_actor_wayland_queue_destroy (MetaWindowActor *actor)
+{
+}
+
static void
meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
{
+ MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
+
+ window_actor_class->frame_complete = meta_window_actor_wayland_frame_complete;
+ window_actor_class->set_surface_actor = meta_window_actor_wayland_set_surface_actor;
+ window_actor_class->queue_frame_drawn = meta_window_actor_wayland_queue_frame_drawn;
+ window_actor_class->post_init = meta_window_actor_wayland_post_init;
+ window_actor_class->pre_paint = meta_window_actor_wayland_pre_paint;
+ window_actor_class->post_paint = meta_window_actor_wayland_post_paint;
+ window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
}
static void
diff --git a/src/compositor/meta-window-actor-x11.c b/src/compositor/meta-window-actor-x11.c
index fe41e81f0..32548898d 100644
--- a/src/compositor/meta-window-actor-x11.c
+++ b/src/compositor/meta-window-actor-x11.c
@@ -20,19 +20,518 @@
* Georges Basile Stavracas Neto <gbsneto gnome org>
*/
+#include "backends/meta-logical-monitor.h"
+#include "compositor/compositor-private.h"
+#include "compositor/meta-surface-actor.h"
#include "compositor/meta-window-actor-x11.h"
+#include "core/window-private.h"
+#include "meta/compositor.h"
#include "meta/meta-window-actor.h"
+#include "meta/meta-x11-errors.h"
+#include "meta/window.h"
+#include "x11/meta-x11-display-private.h"
struct _MetaWindowActorX11
{
MetaWindowActor parent;
+
+ /* List of FrameData for recent frames */
+ GList *frames;
+
+ guint send_frame_messages_timer;
+ int64_t frame_drawn_time;
+
+ guint repaint_scheduled_id;
+
+ /* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
+ * client message for one or more messages in ->frames */
+ gboolean needs_frame_drawn;
+ gboolean repaint_scheduled;
};
G_DEFINE_TYPE (MetaWindowActorX11, meta_window_actor_x11, META_TYPE_WINDOW_ACTOR)
+/* Each time the application updates the sync request counter to a new even value
+ * value, we queue a frame into the windows list of frames. Once we're painting
+ * an update "in response" to the window, we fill in frame_counter with the
+ * Cogl counter for that frame, and send _NET_WM_FRAME_DRAWN at the end of the
+ * frame. _NET_WM_FRAME_TIMINGS is sent when we get a frame_complete callback.
+ *
+ * As an exception, if a window is completely obscured, we try to throttle drawning
+ * to a slower frame rate. In this case, frame_counter stays -1 until
+ * send_frame_message_timeout() runs, at which point we send both the
+ * _NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS messages.
+ */
+typedef struct
+{
+ uint64_t sync_request_serial;
+ int64_t frame_counter;
+ int64_t frame_drawn_time;
+} FrameData;
+
+static void
+frame_data_free (FrameData *frame)
+{
+ g_slice_free (FrameData, frame);
+}
+
+static void
+surface_repaint_scheduled (MetaSurfaceActor *actor,
+ gpointer user_data)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (user_data);
+
+ actor_x11->repaint_scheduled = TRUE;
+}
+
+static void
+remove_frame_messages_timer (MetaWindowActorX11 *actor_x11)
+{
+ g_assert (actor_x11->send_frame_messages_timer != 0);
+
+ g_source_remove (actor_x11->send_frame_messages_timer);
+ actor_x11->send_frame_messages_timer = 0;
+}
+
+static void
+do_send_frame_drawn (MetaWindowActorX11 *actor_x11,
+ FrameData *frame)
+{
+ MetaWindow *window =
+ meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
+ MetaDisplay *display = meta_window_get_display (window);
+ Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
+
+ XClientMessageEvent ev = { 0, };
+
+ frame->frame_drawn_time =
+ meta_compositor_monotonic_time_to_server_time (display,
+ g_get_monotonic_time ());
+ actor_x11->frame_drawn_time = frame->frame_drawn_time;
+
+ ev.type = ClientMessage;
+ ev.window = meta_window_get_xwindow (window);
+ ev.message_type = display->x11_display->atom__NET_WM_FRAME_DRAWN;
+ ev.format = 32;
+ ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
+ ev.data.l[1] = frame->sync_request_serial >> 32;
+ ev.data.l[2] = frame->frame_drawn_time & G_GUINT64_CONSTANT (0xffffffff);
+ ev.data.l[3] = frame->frame_drawn_time >> 32;
+
+ meta_x11_error_trap_push (display->x11_display);
+ XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
+ XFlush (xdisplay);
+ meta_x11_error_trap_pop (display->x11_display);
+}
+
+static void
+do_send_frame_timings (MetaWindowActorX11 *actor_x11,
+ FrameData *frame,
+ int refresh_interval,
+ int64_t presentation_time)
+{
+ MetaWindow *window =
+ meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
+ MetaDisplay *display = meta_window_get_display (window);
+ Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
+
+ XClientMessageEvent ev = { 0, };
+
+ ev.type = ClientMessage;
+ ev.window = meta_window_get_xwindow (window);
+ ev.message_type = display->x11_display->atom__NET_WM_FRAME_TIMINGS;
+ ev.format = 32;
+ ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
+ ev.data.l[1] = frame->sync_request_serial >> 32;
+
+ if (presentation_time != 0)
+ {
+ int64_t presentation_time_server =
+ meta_compositor_monotonic_time_to_server_time (display,
+ presentation_time);
+ int64_t presentation_time_offset = presentation_time_server - frame->frame_drawn_time;
+ if (presentation_time_offset == 0)
+ presentation_time_offset = 1;
+
+ if ((int32_t)presentation_time_offset == presentation_time_offset)
+ ev.data.l[2] = presentation_time_offset;
+ }
+
+ ev.data.l[3] = refresh_interval;
+ ev.data.l[4] = 1000 * META_SYNC_DELAY;
+
+ meta_x11_error_trap_push (display->x11_display);
+ XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
+ XFlush (xdisplay);
+ meta_x11_error_trap_pop (display->x11_display);
+}
+
+static void
+send_frame_timings (MetaWindowActorX11 *actor_x11,
+ FrameData *frame,
+ ClutterFrameInfo *frame_info,
+ int64_t presentation_time)
+{
+ float refresh_rate;
+ int refresh_interval;
+
+ refresh_rate = frame_info->refresh_rate;
+ /* 0.0 is a flag for not known, but sanity-check against other odd numbers */
+ if (refresh_rate >= 1.0)
+ refresh_interval = (int) (0.5 + 1000000 / refresh_rate);
+ else
+ refresh_interval = 0;
+
+ do_send_frame_timings (actor_x11, frame, refresh_interval, presentation_time);
+}
+
+static gboolean
+send_frame_messages_timeout (gpointer data)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (data);
+ GList *l;
+
+ for (l = actor_x11->frames; l;)
+ {
+ GList *l_next = l->next;
+ FrameData *frame = l->data;
+
+ if (frame->frame_counter == -1)
+ {
+ do_send_frame_drawn (actor_x11, frame);
+ do_send_frame_timings (actor_x11, frame, 0, 0);
+
+ actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
+ frame_data_free (frame);
+ }
+
+ l = l_next;
+ }
+
+ actor_x11->needs_frame_drawn = FALSE;
+ actor_x11->send_frame_messages_timer = 0;
+
+ return G_SOURCE_REMOVE;
+}
+
+static void
+queue_send_frame_messages_timeout (MetaWindowActorX11 *actor_x11)
+{
+ MetaWindow *window =
+ meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
+ MetaDisplay *display = meta_window_get_display (window);
+ MetaLogicalMonitor *logical_monitor;
+ int64_t current_time;
+ float refresh_rate;
+ int interval, offset;
+
+ if (actor_x11->send_frame_messages_timer != 0)
+ return;
+
+ logical_monitor = meta_window_get_main_logical_monitor (window);
+ if (logical_monitor)
+ {
+ GList *monitors = meta_logical_monitor_get_monitors (logical_monitor);
+ MetaMonitor *monitor;
+ MetaMonitorMode *mode;
+
+ monitor = g_list_first (monitors)->data;
+ mode = meta_monitor_get_current_mode (monitor);
+
+ refresh_rate = meta_monitor_mode_get_refresh_rate (mode);
+ }
+ else
+ {
+ refresh_rate = 60.0f;
+ }
+
+ current_time =
+ meta_compositor_monotonic_time_to_server_time (display,
+ g_get_monotonic_time ());
+ interval = (int) (1000000 / refresh_rate) * 6;
+ offset = MAX (0, actor_x11->frame_drawn_time + interval - current_time) / 1000;
+
+ /* The clutter master clock source has already been added with META_PRIORITY_REDRAW,
+ * so the timer will run *after* the clutter frame handling, if a frame is ready
+ * to be drawn when the timer expires.
+ */
+ actor_x11->send_frame_messages_timer =
+ g_timeout_add_full (META_PRIORITY_REDRAW, offset,
+ send_frame_messages_timeout,
+ actor_x11, NULL);
+ g_source_set_name_by_id (actor_x11->send_frame_messages_timer,
+ "[mutter] send_frame_messages_timeout");
+}
+
+static void
+assign_frame_counter_to_frames (MetaWindowActorX11 *actor_x11)
+{
+ MetaWindow *window =
+ meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
+ MetaCompositor *compositor = window->display->compositor;
+ ClutterStage *stage = CLUTTER_STAGE (compositor->stage);
+ GList *l;
+
+ /* If the window is obscured, then we're expecting to deal with sending
+ * frame messages in a timeout, rather than in this paint cycle.
+ */
+ if (actor_x11->send_frame_messages_timer != 0)
+ return;
+
+ for (l = actor_x11->frames; l; l = l->next)
+ {
+ FrameData *frame = l->data;
+
+ if (frame->frame_counter == -1)
+ frame->frame_counter = clutter_stage_get_frame_counter (stage);
+ }
+}
+
+static void
+meta_window_actor_x11_frame_complete (MetaWindowActor *actor,
+ ClutterFrameInfo *frame_info,
+ int64_t presentation_time)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
+ GList *l;
+
+ if (meta_window_actor_is_destroyed (actor))
+ return;
+
+ for (l = actor_x11->frames; l;)
+ {
+ GList *l_next = l->next;
+ FrameData *frame = l->data;
+ int64_t frame_counter = frame_info->frame_counter;
+
+ if (frame->frame_counter != -1 && frame->frame_counter <= frame_counter)
+ {
+ MetaWindow *window =
+ meta_window_actor_get_meta_window (actor);
+
+ if (G_UNLIKELY (frame->frame_drawn_time == 0))
+ g_warning ("%s: Frame has assigned frame counter but no frame drawn time",
+ window->desc);
+ if (G_UNLIKELY (frame->frame_counter < frame_counter))
+ g_warning ("%s: frame_complete callback never occurred for frame %" G_GINT64_FORMAT,
+ window->desc, frame->frame_counter);
+
+ actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
+ send_frame_timings (actor_x11, frame, frame_info, presentation_time);
+ frame_data_free (frame);
+ }
+
+ l = l_next;
+ }
+}
+
+static void
+meta_window_actor_x11_set_surface_actor (MetaWindowActor *actor,
+ MetaSurfaceActor *surface)
+{
+ MetaWindowActorClass *parent_class =
+ META_WINDOW_ACTOR_CLASS (meta_window_actor_x11_parent_class);
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
+ MetaSurfaceActor *old_surface;
+
+ old_surface = meta_window_actor_get_surface (actor);
+
+ if (old_surface)
+ {
+ g_signal_handler_disconnect (old_surface,
+ actor_x11->repaint_scheduled_id);
+ actor_x11->repaint_scheduled_id = 0;
+ }
+
+ parent_class->set_surface_actor (actor, surface);
+
+ if (surface)
+ {
+ actor_x11->repaint_scheduled_id =
+ g_signal_connect (surface, "repaint-scheduled",
+ G_CALLBACK (surface_repaint_scheduled),
+ actor_x11);
+ }
+}
+
+static void
+meta_window_actor_x11_queue_frame_drawn (MetaWindowActor *actor,
+ gboolean skip_sync_delay)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
+ MetaWindow *window =
+ meta_window_actor_get_meta_window (actor);
+ FrameData *frame;
+
+ if (meta_window_actor_is_destroyed (actor))
+ return;
+
+ frame = g_slice_new0 (FrameData);
+ frame->frame_counter = -1;
+ frame->sync_request_serial = window->sync_request_serial;
+
+ actor_x11->frames = g_list_prepend (actor_x11->frames, frame);
+
+ actor_x11->needs_frame_drawn = TRUE;
+
+ if (skip_sync_delay)
+ {
+ ClutterActor *stage = clutter_actor_get_stage (CLUTTER_ACTOR (actor_x11));
+ clutter_stage_skip_sync_delay (CLUTTER_STAGE (stage));
+ }
+
+ if (!actor_x11->repaint_scheduled)
+ {
+ MetaSurfaceActor *surface;
+ gboolean is_obscured;
+
+ surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
+
+ if (surface)
+ is_obscured = meta_surface_actor_is_obscured (surface);
+ else
+ is_obscured = FALSE;
+
+ /* A frame was marked by the client without actually doing any
+ * damage or any unobscured, or while we had the window frozen
+ * (e.g. during an interactive resize.) We need to make sure that the
+ * pre_paint/post_paint functions get called, enabling us to
+ * send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get
+ * consistent timing with non-empty frames. If the window
+ * is completely obscured we fire off the send_frame_messages timeout.
+ */
+ if (is_obscured)
+ {
+ queue_send_frame_messages_timeout (actor_x11);
+ }
+ else if (surface)
+ {
+ const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
+ clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (surface), &clip);
+ actor_x11->repaint_scheduled = TRUE;
+ }
+ }
+}
+
+static void
+meta_window_actor_x11_post_init (MetaWindowActor *actor)
+{
+ MetaWindow *window = meta_window_actor_get_meta_window (actor);
+
+ /* If a window doesn't start off with updates frozen, we should
+ * we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
+ */
+ if (window->extended_sync_request_counter &&
+ !meta_window_updates_are_frozen (window))
+ meta_window_actor_queue_frame_drawn (actor, FALSE);
+}
+
+static void
+meta_window_actor_x11_pre_paint (MetaWindowActor *actor)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
+
+ assign_frame_counter_to_frames (actor_x11);
+}
+
+static void
+meta_window_actor_x11_post_paint (MetaWindowActor *actor)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
+
+ actor_x11->repaint_scheduled = FALSE;
+
+ if (meta_window_actor_is_destroyed (actor))
+ return;
+
+ /* If the window had damage, but wasn't actually redrawn because
+ * it is obscured, we should wait until timer expiration before
+ * sending _NET_WM_FRAME_* messages.
+ */
+ if (actor_x11->send_frame_messages_timer == 0 &&
+ actor_x11->needs_frame_drawn)
+ {
+ GList *l;
+
+ for (l = actor_x11->frames; l; l = l->next)
+ {
+ FrameData *frame = l->data;
+
+ if (frame->frame_drawn_time == 0)
+ do_send_frame_drawn (actor_x11, frame);
+ }
+
+ actor_x11->needs_frame_drawn = FALSE;
+ }
+}
+
+static void
+meta_window_actor_x11_queue_destroy (MetaWindowActor *actor)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
+
+ if (actor_x11->send_frame_messages_timer != 0)
+ remove_frame_messages_timer (actor_x11);
+}
+
+static void
+meta_window_actor_x11_paint (ClutterActor *actor)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
+
+ /* This window got damage when obscured; we set up a timer
+ * to send frame completion events, but since we're drawing
+ * the window now (for some other reason) cancel the timer
+ * and send the completion events normally */
+ if (actor_x11->send_frame_messages_timer != 0)
+ {
+ remove_frame_messages_timer (actor_x11);
+ assign_frame_counter_to_frames (actor_x11);
+ }
+
+ CLUTTER_ACTOR_CLASS (meta_window_actor_x11_parent_class)->paint (actor);
+}
+
+static void
+meta_window_actor_x11_dispose (GObject *object)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
+
+ if (actor_x11->send_frame_messages_timer != 0)
+ remove_frame_messages_timer (actor_x11);
+
+ G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->dispose (object);
+}
+
+static void
+meta_window_actor_x11_finalize (GObject *object)
+{
+ MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
+
+ g_list_free_full (actor_x11->frames, (GDestroyNotify) frame_data_free);
+
+ G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->finalize (object);
+}
+
static void
meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
{
+ GObjectClass *object_class = G_OBJECT_CLASS (klass);
+ ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
+ MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
+
+ window_actor_class->frame_complete = meta_window_actor_x11_frame_complete;
+ window_actor_class->set_surface_actor = meta_window_actor_x11_set_surface_actor;
+ window_actor_class->queue_frame_drawn = meta_window_actor_x11_queue_frame_drawn;
+ window_actor_class->post_init = meta_window_actor_x11_post_init;
+ window_actor_class->pre_paint = meta_window_actor_x11_pre_paint;
+ window_actor_class->post_paint = meta_window_actor_x11_post_paint;
+ window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy;
+
+ actor_class->paint = meta_window_actor_x11_paint;
+
+ object_class->dispose = meta_window_actor_x11_dispose;
+ object_class->finalize = meta_window_actor_x11_finalize;
}
static void
diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c
index 5d9352419..2e28a2019 100644
--- a/src/compositor/meta-window-actor.c
+++ b/src/compositor/meta-window-actor.c
@@ -12,9 +12,6 @@
#include <math.h>
#include <string.h>
-#include "backends/meta-backend-private.h"
-#include "backends/meta-logical-monitor.h"
-#include "backends/meta-monitor-manager-private.h"
#include "backends/meta-screen-cast-window.h"
#include "clutter/clutter-mutter.h"
#include "clutter/x11/clutter-x11.h"
@@ -34,9 +31,7 @@
#include "meta/meta-enum-types.h"
#include "meta/meta-shadow-factory.h"
#include "meta/meta-shaped-texture.h"
-#include "meta/meta-x11-errors.h"
#include "meta/window.h"
-#include "x11/meta-x11-display-private.h"
#ifdef HAVE_WAYLAND
#include "compositor/meta-surface-actor-wayland.h"
@@ -83,10 +78,6 @@ typedef struct _MetaWindowActorPrivate
MetaShadowMode shadow_mode;
- guint send_frame_messages_timer;
- gint64 frame_drawn_time;
-
- guint repaint_scheduled_id;
guint size_changed_id;
/*
@@ -100,18 +91,11 @@ typedef struct _MetaWindowActorPrivate
gint map_in_progress;
gint destroy_in_progress;
- /* List of FrameData for recent frames */
- GList *frames;
guint freeze_count;
guint visible : 1;
guint disposed : 1;
- /* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
- * client message for one or more messages in ->frames */
- guint needs_frame_drawn : 1;
- guint repaint_scheduled : 1;
-
guint needs_reshape : 1;
guint recompute_focused_shadow : 1;
guint recompute_unfocused_shadow : 1;
@@ -122,26 +106,6 @@ typedef struct _MetaWindowActorPrivate
guint first_frame_state : 2; /* FirstFrameState */
} MetaWindowActorPrivate;
-typedef struct _FrameData FrameData;
-
-/* Each time the application updates the sync request counter to a new even value
- * value, we queue a frame into the windows list of frames. Once we're painting
- * an update "in response" to the window, we fill in frame_counter with the
- * Cogl counter for that frame, and send _NET_WM_FRAME_DRAWN at the end of the
- * frame. _NET_WM_FRAME_TIMINGS is sent when we get a frame_complete callback.
- *
- * As an exception, if a window is completely obscured, we try to throttle drawning
- * to a slower frame rate. In this case, frame_counter stays -1 until
- * send_frame_message_timeout() runs, at which point we send both the
- * _NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS messages.
- */
-struct _FrameData
-{
- guint64 sync_request_serial;
- int64_t frame_counter;
- gint64 frame_drawn_time;
-};
-
enum
{
FIRST_FRAME,
@@ -160,7 +124,6 @@ enum
};
static void meta_window_actor_dispose (GObject *object);
-static void meta_window_actor_finalize (GObject *object);
static void meta_window_actor_constructed (GObject *object);
static void meta_window_actor_set_property (GObject *object,
guint prop_id,
@@ -175,7 +138,8 @@ static void meta_window_actor_paint (ClutterActor *actor);
static gboolean meta_window_actor_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume);
-
+static void set_surface (MetaWindowActor *actor,
+ MetaSurfaceActor *surface);
static gboolean meta_window_actor_has_shadow (MetaWindowActor *self);
@@ -183,12 +147,6 @@ static void meta_window_actor_handle_updates (MetaWindowActor *self);
static void check_needs_reshape (MetaWindowActor *self);
-static void do_send_frame_drawn (MetaWindowActor *self, FrameData *frame);
-static void do_send_frame_timings (MetaWindowActor *self,
- FrameData *frame,
- gint refresh_interval,
- gint64 presentation_time);
-
static void cullable_iface_init (MetaCullableInterface *iface);
static void screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface);
@@ -199,9 +157,10 @@ G_DEFINE_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_SCREEN_CAST_WINDOW,
screen_cast_window_iface_init));
static void
-frame_data_free (FrameData *frame)
+meta_window_actor_real_set_surface_actor (MetaWindowActor *actor,
+ MetaSurfaceActor *surface)
{
- g_slice_free (FrameData, frame);
+ set_surface (actor, surface);
}
static void
@@ -212,7 +171,6 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
GParamSpec *pspec;
object_class->dispose = meta_window_actor_dispose;
- object_class->finalize = meta_window_actor_finalize;
object_class->set_property = meta_window_actor_set_property;
object_class->get_property = meta_window_actor_get_property;
object_class->constructed = meta_window_actor_constructed;
@@ -220,6 +178,8 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
actor_class->paint = meta_window_actor_paint;
actor_class->get_paint_volume = meta_window_actor_get_paint_volume;
+ klass->set_surface_actor = meta_window_actor_real_set_surface_actor;
+
/**
* MetaWindowActor::first-frame:
* @actor: the #MetaWindowActor instance
@@ -314,17 +274,6 @@ surface_size_changed (MetaSurfaceActor *actor,
meta_window_actor_update_shape (self);
}
-static void
-surface_repaint_scheduled (MetaSurfaceActor *actor,
- gpointer user_data)
-{
- MetaWindowActor *self = META_WINDOW_ACTOR (user_data);
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- priv->repaint_scheduled = TRUE;
-}
-
static gboolean
is_argb32 (MetaWindowActor *self)
{
@@ -421,9 +370,7 @@ set_surface (MetaWindowActor *self,
if (priv->surface)
{
- g_signal_handler_disconnect (priv->surface, priv->repaint_scheduled_id);
g_signal_handler_disconnect (priv->surface, priv->size_changed_id);
- priv->repaint_scheduled_id = 0;
clutter_actor_remove_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
g_object_unref (priv->surface);
}
@@ -433,8 +380,6 @@ set_surface (MetaWindowActor *self,
if (priv->surface)
{
g_object_ref_sink (priv->surface);
- priv->repaint_scheduled_id = g_signal_connect (priv->surface, "repaint-scheduled",
- G_CALLBACK (surface_repaint_scheduled), self);
priv->size_changed_id = g_signal_connect (priv->surface, "size-changed",
G_CALLBACK (surface_size_changed), self);
clutter_actor_add_child (CLUTTER_ACTOR (self), CLUTTER_ACTOR (priv->surface));
@@ -501,12 +446,6 @@ meta_window_actor_dispose (GObject *object)
priv->disposed = TRUE;
- if (priv->send_frame_messages_timer != 0)
- {
- g_source_remove (priv->send_frame_messages_timer);
- priv->send_frame_messages_timer = 0;
- }
-
g_clear_pointer (&priv->shape_region, cairo_region_destroy);
g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
@@ -524,18 +463,6 @@ meta_window_actor_dispose (GObject *object)
G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
}
-static void
-meta_window_actor_finalize (GObject *object)
-{
- MetaWindowActor *self = META_WINDOW_ACTOR (object);
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- g_list_free_full (priv->frames, (GDestroyNotify) frame_data_free);
-
- G_OBJECT_CLASS (meta_window_actor_parent_class)->finalize (object);
-}
-
static void
meta_window_actor_set_property (GObject *object,
guint prop_id,
@@ -706,30 +633,6 @@ clip_shadow_under_window (MetaWindowActor *self)
return is_non_opaque (self) && priv->window->frame;
}
-static void
-assign_frame_counter_to_frames (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- MetaCompositor *compositor = priv->compositor;
- ClutterStage *stage = CLUTTER_STAGE (compositor->stage);
- GList *l;
-
- /* If the window is obscured, then we're expecting to deal with sending
- * frame messages in a timeout, rather than in this paint cycle.
- */
- if (priv->send_frame_messages_timer != 0)
- return;
-
- for (l = priv->frames; l; l = l->next)
- {
- FrameData *frame = l->data;
-
- if (frame->frame_counter == -1)
- frame->frame_counter = clutter_stage_get_frame_counter (stage);
- }
-}
-
static void
meta_window_actor_paint (ClutterActor *actor)
{
@@ -742,18 +645,6 @@ meta_window_actor_paint (ClutterActor *actor)
shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
- /* This window got damage when obscured; we set up a timer
- * to send frame completion events, but since we're drawing
- * the window now (for some other reason) cancel the timer
- * and send the completion events normally */
- if (priv->send_frame_messages_timer != 0)
- {
- g_source_remove (priv->send_frame_messages_timer);
- priv->send_frame_messages_timer = 0;
-
- assign_frame_counter_to_frames (self);
- }
-
if (shadow != NULL)
{
MetaShadowParams params;
@@ -968,140 +859,12 @@ meta_window_actor_is_destroyed (MetaWindowActor *self)
return priv->disposed || priv->needs_destroy;
}
-static gboolean
-send_frame_messages_timeout (gpointer data)
-{
- MetaWindowActor *self = (MetaWindowActor *) data;
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- GList *l;
-
- for (l = priv->frames; l;)
- {
- GList *l_next = l->next;
- FrameData *frame = l->data;
-
- if (frame->frame_counter == -1)
- {
- do_send_frame_drawn (self, frame);
- do_send_frame_timings (self, frame, 0, 0);
-
- priv->frames = g_list_delete_link (priv->frames, l);
- frame_data_free (frame);
- }
-
- l = l_next;
- }
-
- priv->needs_frame_drawn = FALSE;
- priv->send_frame_messages_timer = 0;
-
- return FALSE;
-}
-
-static void
-queue_send_frame_messages_timeout (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- MetaWindow *window = priv->window;
- MetaDisplay *display = meta_window_get_display (priv->window);
- MetaLogicalMonitor *logical_monitor;
- int64_t current_time;
- float refresh_rate;
- int interval, offset;
-
- if (priv->send_frame_messages_timer != 0)
- return;
-
- logical_monitor = meta_window_get_main_logical_monitor (window);
- if (logical_monitor)
- {
- GList *monitors = meta_logical_monitor_get_monitors (logical_monitor);
- MetaMonitor *monitor;
- MetaMonitorMode *mode;
-
- monitor = g_list_first (monitors)->data;
- mode = meta_monitor_get_current_mode (monitor);
-
- refresh_rate = meta_monitor_mode_get_refresh_rate (mode);
- }
- else
- {
- refresh_rate = 60.0f;
- }
-
- current_time =
- meta_compositor_monotonic_time_to_server_time (display,
- g_get_monotonic_time ());
- interval = (int)(1000000 / refresh_rate) * 6;
- offset = MAX (0, priv->frame_drawn_time + interval - current_time) / 1000;
-
- /* The clutter master clock source has already been added with META_PRIORITY_REDRAW,
- * so the timer will run *after* the clutter frame handling, if a frame is ready
- * to be drawn when the timer expires.
- */
- priv->send_frame_messages_timer = g_timeout_add_full (META_PRIORITY_REDRAW, offset,
send_frame_messages_timeout, self, NULL);
- g_source_set_name_by_id (priv->send_frame_messages_timer, "[mutter] send_frame_messages_timeout");
-}
-
void
meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame)
{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- FrameData *frame;
-
- if (meta_window_actor_is_destroyed (self))
- return;
-
- frame = g_slice_new0 (FrameData);
- frame->frame_counter = -1;
-
- priv->needs_frame_drawn = TRUE;
-
- frame->sync_request_serial = priv->window->sync_request_serial;
-
- priv->frames = g_list_prepend (priv->frames, frame);
-
- if (no_delay_frame)
- {
- ClutterActor *stage = clutter_actor_get_stage (CLUTTER_ACTOR (self));
- clutter_stage_skip_sync_delay (CLUTTER_STAGE (stage));
- }
-
- if (!priv->repaint_scheduled)
- {
- gboolean is_obscured;
-
- if (priv->surface)
- is_obscured = meta_surface_actor_is_obscured (priv->surface);
- else
- is_obscured = FALSE;
-
- /* A frame was marked by the client without actually doing any
- * damage or any unobscured, or while we had the window frozen
- * (e.g. during an interactive resize.) We need to make sure that the
- * pre_paint/post_paint functions get called, enabling us to
- * send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get
- * consistent timing with non-empty frames. If the window
- * is completely obscured we fire off the send_frame_messages timeout.
- */
- if (is_obscured)
- {
- queue_send_frame_messages_timeout (self);
- }
- else
- {
- if (priv->surface)
- {
- const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
- clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (priv->surface), &clip);
- priv->repaint_scheduled = TRUE;
- }
- }
- }
+ META_WINDOW_ACTOR_GET_CLASS (self)->queue_frame_drawn (self,
+ no_delay_frame);
}
gboolean
@@ -1317,11 +1080,7 @@ meta_window_actor_queue_destroy (MetaWindowActor *self)
meta_window_set_compositor_private (window, NULL);
- if (priv->send_frame_messages_timer != 0)
- {
- g_source_remove (priv->send_frame_messages_timer);
- priv->send_frame_messages_timer = 0;
- }
+ META_WINDOW_ACTOR_GET_CLASS (self)->queue_destroy (self);
if (window_type == META_WINDOW_DROPDOWN_MENU ||
window_type == META_WINDOW_POPUP_MENU ||
@@ -1507,11 +1266,7 @@ meta_window_actor_new (MetaWindow *window)
else
priv->first_frame_state = DRAWING_FIRST_FRAME;
- /* If a window doesn't start off with updates frozen, we should
- * we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
- */
- if (priv->window->extended_sync_request_counter && !priv->updates_frozen)
- meta_window_actor_queue_frame_drawn (self, FALSE);
+ META_WINDOW_ACTOR_GET_CLASS (self)->post_init (self);
meta_window_actor_sync_actor_geometry (self, priv->window->placed);
@@ -2043,36 +1798,7 @@ meta_window_actor_pre_paint (MetaWindowActor *self)
meta_window_actor_handle_updates (self);
- assign_frame_counter_to_frames (self);
-}
-
-static void
-do_send_frame_drawn (MetaWindowActor *self, FrameData *frame)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- MetaDisplay *display = meta_window_get_display (priv->window);
- Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
-
- XClientMessageEvent ev = { 0, };
-
- frame->frame_drawn_time = meta_compositor_monotonic_time_to_server_time (display,
- g_get_monotonic_time ());
- priv->frame_drawn_time = frame->frame_drawn_time;
-
- ev.type = ClientMessage;
- ev.window = meta_window_get_xwindow (priv->window);
- ev.message_type = display->x11_display->atom__NET_WM_FRAME_DRAWN;
- ev.format = 32;
- ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT(0xffffffff);
- ev.data.l[1] = frame->sync_request_serial >> 32;
- ev.data.l[2] = frame->frame_drawn_time & G_GUINT64_CONSTANT(0xffffffff);
- ev.data.l[3] = frame->frame_drawn_time >> 32;
-
- meta_x11_error_trap_push (display->x11_display);
- XSendEvent (xdisplay, ev.window, False, 0, (XEvent*) &ev);
- XFlush (xdisplay);
- meta_x11_error_trap_pop (display->x11_display);
+ META_WINDOW_ACTOR_GET_CLASS (self)->pre_paint (self);
}
void
@@ -2081,31 +1807,11 @@ meta_window_actor_post_paint (MetaWindowActor *self)
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
- priv->repaint_scheduled = FALSE;
+ META_WINDOW_ACTOR_GET_CLASS (self)->post_paint (self);
if (meta_window_actor_is_destroyed (self))
return;
- /* If the window had damage, but wasn't actually redrawn because
- * it is obscured, we should wait until timer expiration before
- * sending _NET_WM_FRAME_* messages.
- */
- if (priv->send_frame_messages_timer == 0 &&
- priv->needs_frame_drawn)
- {
- GList *l;
-
- for (l = priv->frames; l; l = l->next)
- {
- FrameData *frame = l->data;
-
- if (frame->frame_drawn_time == 0)
- do_send_frame_drawn (self, frame);
- }
-
- priv->needs_frame_drawn = FALSE;
- }
-
if (priv->first_frame_state == DRAWING_FIRST_FRAME)
{
priv->first_frame_state = EMITTED_FIRST_FRAME;
@@ -2113,100 +1819,14 @@ meta_window_actor_post_paint (MetaWindowActor *self)
}
}
-static void
-do_send_frame_timings (MetaWindowActor *self,
- FrameData *frame,
- gint refresh_interval,
- gint64 presentation_time)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- MetaDisplay *display = meta_window_get_display (priv->window);
- Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
-
- XClientMessageEvent ev = { 0, };
-
- ev.type = ClientMessage;
- ev.window = meta_window_get_xwindow (priv->window);
- ev.message_type = display->x11_display->atom__NET_WM_FRAME_TIMINGS;
- ev.format = 32;
- ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT(0xffffffff);
- ev.data.l[1] = frame->sync_request_serial >> 32;
-
- if (presentation_time != 0)
- {
- gint64 presentation_time_server = meta_compositor_monotonic_time_to_server_time (display,
- presentation_time);
- gint64 presentation_time_offset = presentation_time_server - frame->frame_drawn_time;
- if (presentation_time_offset == 0)
- presentation_time_offset = 1;
-
- if ((gint32)presentation_time_offset == presentation_time_offset)
- ev.data.l[2] = presentation_time_offset;
- }
-
- ev.data.l[3] = refresh_interval;
- ev.data.l[4] = 1000 * META_SYNC_DELAY;
-
- meta_x11_error_trap_push (display->x11_display);
- XSendEvent (xdisplay, ev.window, False, 0, (XEvent*) &ev);
- XFlush (xdisplay);
- meta_x11_error_trap_pop (display->x11_display);
-}
-
-static void
-send_frame_timings (MetaWindowActor *self,
- FrameData *frame,
- ClutterFrameInfo *frame_info,
- gint64 presentation_time)
-{
- float refresh_rate;
- int refresh_interval;
-
- refresh_rate = frame_info->refresh_rate;
- /* 0.0 is a flag for not known, but sanity-check against other odd numbers */
- if (refresh_rate >= 1.0)
- refresh_interval = (int) (0.5 + 1000000 / refresh_rate);
- else
- refresh_interval = 0;
-
- do_send_frame_timings (self, frame, refresh_interval, presentation_time);
-}
-
void
meta_window_actor_frame_complete (MetaWindowActor *self,
ClutterFrameInfo *frame_info,
gint64 presentation_time)
{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- GList *l;
-
- if (meta_window_actor_is_destroyed (self))
- return;
-
- for (l = priv->frames; l;)
- {
- GList *l_next = l->next;
- FrameData *frame = l->data;
- gint64 frame_counter = frame_info->frame_counter;
-
- if (frame->frame_counter != -1 && frame->frame_counter <= frame_counter)
- {
- if (G_UNLIKELY (frame->frame_drawn_time == 0))
- g_warning ("%s: Frame has assigned frame counter but no frame drawn time",
- priv->window->desc);
- if (G_UNLIKELY (frame->frame_counter < frame_counter))
- g_warning ("%s: frame_complete callback never occurred for frame %" G_GINT64_FORMAT,
- priv->window->desc, frame->frame_counter);
-
- priv->frames = g_list_delete_link (priv->frames, l);
- send_frame_timings (self, frame, frame_info, presentation_time);
- frame_data_free (frame);
- }
-
- l = l_next;
- }
+ META_WINDOW_ACTOR_GET_CLASS (self)->frame_complete (self,
+ frame_info,
+ presentation_time);
}
void
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