[gnome-shell/gbsneto/fix-long-user-names: 3/3] system: Use username if full name is longer than 100 characters
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/gbsneto/fix-long-user-names: 3/3] system: Use username if full name is longer than 100 characters
- Date: Thu, 7 Feb 2019 19:57:13 +0000 (UTC)
commit 5813850fe14f5e18397e26da20531f357b459e55
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Thu Feb 7 17:54:35 2019 -0200
system: Use username if full name is longer than 100 characters
The current code relies on unstable behavior of ClutterText, and
does not really work as expected. Still, limiting the label size
is important.
Use a hardcoded limit of 100 characters instead of checking if
the layout is ellipsized already.
js/ui/status/system.js | 17 +++++++----------
1 file changed, 7 insertions(+), 10 deletions(-)
---
diff --git a/js/ui/status/system.js b/js/ui/status/system.js
index b4110782e..825011e70 100644
--- a/js/ui/status/system.js
+++ b/js/ui/status/system.js
@@ -164,18 +164,15 @@ var Indicator = class extends PanelMenu.SystemIndicator {
}
_updateSwitchUserSubMenu() {
- this._switchUserSubMenu.label.text = this._user.get_real_name();
- let clutterText = this._switchUserSubMenu.label.clutter_text;
+ let realName = this._user.get_real_name();
- // XXX -- for some reason, the ClutterText's width changes
- // rapidly unless we force a relayout of the actor. Probably
- // a size cache issue or something. Moving this to be a layout
- // manager would be a much better idea.
- clutterText.get_allocation_box();
-
- let layout = clutterText.get_layout();
- if (layout.is_ellipsized())
+ // In theory, GNOME allows creating users with names up to 255
+ // characters, but such long names look terribly bad, so limit
+ // to 100 and it should fit the vast majority of screen sizes.
+ if (realName.length > 100)
this._switchUserSubMenu.label.text = this._user.get_user_name();
+ else
+ this._switchUserSubMenu.label.text = realName;
let iconFile = this._user.get_icon_file();
if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
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