[totem/wip/hadess/remove-app-menu: 1/3] main: Change player view menu button icons



commit 0af7f3c9a485d3778459e7e92e407766a9da6d1a
Author: Bastien Nocera <hadess hadess net>
Date:   Tue Feb 5 11:15:58 2019 +0100

    main: Change player view menu button icons
    
    To accommodate a new main menu in the content navigation view, change
    the player view menu to use the "view more" icon (3 vertical dots). As
    that icon was already used for the "Go" menu inside the seekbar OSD,
    change that one to use the "go jump" icon.

 data/controls.ui   | 2 +-
 src/totem-object.c | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)
---
diff --git a/data/controls.ui b/data/controls.ui
index b3059b71e..a7ebe9468 100644
--- a/data/controls.ui
+++ b/data/controls.ui
@@ -112,7 +112,7 @@
                       <object class="GtkImage" id="go_button_image">
                         <property name="visible">True</property>
                         <property name="can_focus">False</property>
-                        <property name="icon_name">view-more-symbolic</property>
+                        <property name="icon_name">go-jump-symbolic</property>
                       </object>
                     </child>
                   </object>
diff --git a/src/totem-object.c b/src/totem-object.c
index b475dc026..0f9f7e59b 100644
--- a/src/totem-object.c
+++ b/src/totem-object.c
@@ -3805,7 +3805,7 @@ totem_callback_connect (TotemObject *totem)
        /* Cog wheel */
        item = totem->gear_button = totem_interface_create_header_button (totem->header,
                                                                          gtk_menu_button_new (),
-                                                                         "open-menu-symbolic",
+                                                                         "view-more-symbolic",
                                                                          GTK_PACK_END);
        menu = (GMenuModel *) gtk_builder_get_object (totem->xml, "playermenu");
        gtk_menu_button_set_menu_model (GTK_MENU_BUTTON (item), menu);
@@ -3961,7 +3961,7 @@ add_fullscreen_toolbar (TotemObject *totem)
 
        item = totem_interface_create_header_button (totem->fullscreen_header,
                                                     gtk_menu_button_new (),
-                                                    "open-menu-symbolic",
+                                                    "view-more-symbolic",
                                                     GTK_PACK_END);
        menu = (GMenuModel *) gtk_builder_get_object (totem->xml, "playermenu");
        gtk_menu_button_set_menu_model (GTK_MENU_BUTTON (item), menu);


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