[gnome-games/wip/exalm/gtk4: 18/39] ui: Stop using 'key-press-event' and 'key-release-event' signals
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/gtk4: 18/39] ui: Stop using 'key-press-event' and 'key-release-event' signals
- Date: Sat, 2 Feb 2019 13:59:15 +0000 (UTC)
commit b383db54f6c631c20c49df834eb7d0bdf6a4394f
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Sun Jul 29 00:06:18 2018 +0500
ui: Stop using 'key-press-event' and 'key-release-event' signals
Replace them with GtkEventControllerKey instead.
data/ui/application-window.ui | 6 +++++-
src/keyboard/keyboard-mapping-builder.vala | 4 ++--
src/ui/application-window.vala | 32 ++++++++++++++++--------------
src/ui/keyboard-mapper.vala | 14 +++++++------
src/ui/keyboard-tester.vala | 27 ++++++++++++-------------
src/ui/konami-code.vala | 11 ++++++----
6 files changed, 52 insertions(+), 42 deletions(-)
---
diff --git a/data/ui/application-window.ui b/data/ui/application-window.ui
index e12823cc..ef01eb89 100644
--- a/data/ui/application-window.ui
+++ b/data/ui/application-window.ui
@@ -7,9 +7,13 @@
<property name="default-height">600</property>
<property name="show-menubar">False</property>
<signal name="delete-event" after="yes" handler="on_delete_event"/>
- <signal name="key-press-event" after="yes" handler="on_key_pressed"/>
<signal name="window-state-event" after="yes" handler="on_window_state_event"/>
<signal name="notify::is-active" after="yes" handler="on_active_changed"/>
+ <child>
+ <object class="GtkEventControllerKey">
+ <signal name="key-pressed" handler="on_key_pressed" swapped="no"/>
+ </object>
+ </child>
<child>
<object class="GtkGestureMultiPress">
<!-- Mouse button 8 is the navigation previous button -->
diff --git a/src/keyboard/keyboard-mapping-builder.vala b/src/keyboard/keyboard-mapping-builder.vala
index f3327b13..40db2bbf 100644
--- a/src/keyboard/keyboard-mapping-builder.vala
+++ b/src/keyboard/keyboard-mapping-builder.vala
@@ -7,7 +7,7 @@ private class Games.KeyboardMappingBuilder : Object {
mapping = new Retro.KeyJoypadMapping ();
}
- public bool set_input_mapping (GamepadInput input, uint16 keycode) {
+ public bool set_input_mapping (GamepadInput input, uint keycode) {
var joypad_id = Retro.JoypadId.from_button_code (input.code);
if (joypad_id == Retro.JoypadId.COUNT)
return false;
@@ -15,7 +15,7 @@ private class Games.KeyboardMappingBuilder : Object {
for (Retro.JoypadId i = 0; i < Retro.JoypadId.COUNT; i += 1)
if (mapping.get_button_key (i) == keycode)
return false;
- mapping.set_button_key (joypad_id, keycode);
+ mapping.set_button_key (joypad_id, (uint16) keycode);
return true;
}
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index d4e4a0eb..4ce5e6c4 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -219,11 +219,11 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
[GtkCallback]
- public bool on_key_pressed (Gdk.EventKey event) {
+ public bool on_key_pressed (Gtk.EventControllerKey controller, uint keyval, uint keycode,
Gdk.ModifierType state) {
var default_modifiers = Gtk.accelerator_get_default_mod_mask ();
- if ((event.keyval == Gdk.Key.q || event.keyval == Gdk.Key.Q) &&
- (event.state & default_modifiers) == Gdk.ModifierType.CONTROL_MASK) {
+ if ((keyval == Gdk.Key.q || keyval == Gdk.Key.Q) &&
+ (state & default_modifiers) == Gdk.ModifierType.CONTROL_MASK) {
if (!quit_game ())
return false;
@@ -232,7 +232,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return true;
}
- return handle_collection_key_event (event) || handle_display_key_event (event);
+ return handle_collection_key_event (keyval, state) || handle_display_key_event (keyval,
state);
}
[GtkCallback]
@@ -595,31 +595,33 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return true;
}
- private bool handle_collection_key_event (Gdk.EventKey event) {
+ private bool handle_collection_key_event (uint keyval, Gdk.ModifierType state) {
if (ui_state != UiState.COLLECTION)
return false;
var default_modifiers = Gtk.accelerator_get_default_mod_mask ();
- if ((event.keyval == Gdk.Key.f || event.keyval == Gdk.Key.F) &&
- (event.state & default_modifiers) == Gdk.ModifierType.CONTROL_MASK) {
+ if ((keyval == Gdk.Key.f || keyval == Gdk.Key.F) &&
+ (state & default_modifiers) == Gdk.ModifierType.CONTROL_MASK) {
if (!search_mode)
search_mode = true;
return true;
}
+ // TODO: Replace with gtk_search_bar_set_key_capture_widget()
+ var event = Gtk.get_current_event ();
return collection_box.search_bar_handle_event (event);
}
- private bool handle_display_key_event (Gdk.EventKey event) {
+ private bool handle_display_key_event (uint keyval, Gdk.ModifierType state) {
if (ui_state != UiState.DISPLAY)
return false;
var default_modifiers = Gtk.accelerator_get_default_mod_mask ();
- if ((event.keyval == Gdk.Key.f || event.keyval == Gdk.Key.F) &&
- (event.state & default_modifiers) == Gdk.ModifierType.CONTROL_MASK &&
+ if ((keyval == Gdk.Key.f || keyval == Gdk.Key.F) &&
+ (state & default_modifiers) == Gdk.ModifierType.CONTROL_MASK &&
display_header_bar.can_fullscreen) {
is_fullscreen = !is_fullscreen;
settings.set_boolean ("fullscreen", is_fullscreen);
@@ -627,23 +629,23 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return true;
}
- if (event.keyval == Gdk.Key.F11 && display_header_bar.can_fullscreen) {
+ if (keyval == Gdk.Key.F11 && display_header_bar.can_fullscreen) {
is_fullscreen = !is_fullscreen;
settings.set_boolean ("fullscreen", is_fullscreen);
return true;
}
- if (event.keyval == Gdk.Key.Escape && display_header_bar.can_fullscreen) {
+ if (keyval == Gdk.Key.Escape && display_header_bar.can_fullscreen) {
is_fullscreen = false;
settings.set_boolean ("fullscreen", false);
return true;
}
- if (((event.state & default_modifiers) == Gdk.ModifierType.MOD1_MASK) &&
- (((get_direction () == Gtk.TextDirection.LTR) && event.keyval == Gdk.Key.Left) ||
- ((get_direction () == Gtk.TextDirection.RTL) && event.keyval == Gdk.Key.Right))) {
+ if (((state & default_modifiers) == Gdk.ModifierType.MOD1_MASK) &&
+ (((get_direction () == Gtk.TextDirection.LTR) && keyval == Gdk.Key.Left) ||
+ ((get_direction () == Gtk.TextDirection.RTL) && keyval == Gdk.Key.Right))) {
on_display_back ();
return true;
diff --git a/src/ui/keyboard-mapper.vala b/src/ui/keyboard-mapper.vala
index 505ed1f8..e40d9ecf 100644
--- a/src/ui/keyboard-mapper.vala
+++ b/src/ui/keyboard-mapper.vala
@@ -7,6 +7,8 @@ private class Games.KeyboardMapper : Gtk.Bin {
[GtkChild]
private GamepadView gamepad_view;
+ private Gtk.EventControllerKey controller;
+
private KeyboardMappingBuilder mapping_builder;
private GamepadInput[] mapping_inputs;
private GamepadInput input;
@@ -26,6 +28,8 @@ private class Games.KeyboardMapper : Gtk.Bin {
catch (Error e) {
critical ("Could not set up gamepad view: %s", e.message);
}
+ controller = new Gtk.EventControllerKey ();
+ controller.key_released.connect (on_keyboard_event);
}
public void start () {
@@ -45,18 +49,16 @@ private class Games.KeyboardMapper : Gtk.Bin {
}
private void connect_to_keyboard () {
- get_toplevel ().key_release_event.connect (on_keyboard_event);
+ get_toplevel ().add_controller (controller);
}
private void disconnect_from_keyboard () {
- get_toplevel ().key_release_event.disconnect (on_keyboard_event);
+ get_toplevel ().remove_controller (controller);
}
- private bool on_keyboard_event (Gdk.EventKey key) {
- if (mapping_builder.set_input_mapping (input, key.hardware_keycode))
+ private void on_keyboard_event (Gtk.EventControllerKey controller, uint keyval, uint keycode,
Gdk.ModifierType state) {
+ if (mapping_builder.set_input_mapping (input, keycode))
next_input ();
-
- return true;
}
private void next_input () {
diff --git a/src/ui/keyboard-tester.vala b/src/ui/keyboard-tester.vala
index 1aba4703..b34d3e01 100644
--- a/src/ui/keyboard-tester.vala
+++ b/src/ui/keyboard-tester.vala
@@ -5,6 +5,8 @@ private class Games.KeyboardTester : Gtk.Bin {
[GtkChild]
private GamepadView gamepad_view;
+ private Gtk.EventControllerKey controller;
+
public Retro.KeyJoypadMapping mapping { get; set; }
public KeyboardTester (GamepadViewConfiguration configuration) {
@@ -14,6 +16,9 @@ private class Games.KeyboardTester : Gtk.Bin {
catch (Error e) {
critical ("Could not set up gamepad view: %s", e.message);
}
+ controller = new Gtk.EventControllerKey ();
+ controller.key_pressed.connect (on_key_press_event);
+ controller.key_released.connect (on_key_release_event);
}
public void start () {
@@ -26,32 +31,26 @@ private class Games.KeyboardTester : Gtk.Bin {
}
private void connect_to_keyboard () {
- var window = get_toplevel ();
- window.key_press_event.connect (on_key_press_event);
- window.key_release_event.connect (on_key_release_event);
+ get_toplevel ().add_controller (controller);
}
private void disconnect_from_keyboard () {
- var window = get_toplevel ();
- window.key_press_event.disconnect (on_key_press_event);
- window.key_release_event.disconnect (on_key_release_event);
+ get_toplevel ().remove_controller (controller);
}
- private bool on_key_press_event (Gdk.EventKey key) {
- update_gamepad_view (key, true);
+ private bool on_key_press_event (Gtk.EventControllerKey controller, uint keyval, uint keycode,
Gdk.ModifierType state) {
+ update_gamepad_view (keycode, true);
return true;
}
- private bool on_key_release_event (Gdk.EventKey key) {
- update_gamepad_view (key, false);
-
- return true;
+ private void on_key_release_event (Gtk.EventControllerKey controller, uint keyval, uint keycode,
Gdk.ModifierType state) {
+ update_gamepad_view (keycode, false);
}
- private void update_gamepad_view (Gdk.EventKey key, bool highlight) {
+ private void update_gamepad_view (uint keycode, bool highlight) {
for (Retro.JoypadId joypad_id = 0; joypad_id < Retro.JoypadId.COUNT; joypad_id += 1) {
- if (mapping.get_button_key (joypad_id) == key.hardware_keycode) {
+ if (mapping.get_button_key (joypad_id) == keycode) {
var code = joypad_id.to_button_code ();
gamepad_view.highlight ({ EventCode.EV_KEY, code }, highlight);
}
diff --git a/src/ui/konami-code.vala b/src/ui/konami-code.vala
index 0f76471b..402f2754 100644
--- a/src/ui/konami-code.vala
+++ b/src/ui/konami-code.vala
@@ -40,18 +40,21 @@ private class Games.KonamiCode : Object {
public signal void code_performed ();
private uint current_index;
+ private Gtk.EventControllerKey controller;
public KonamiCode (Gtk.Widget widget) {
- widget.key_press_event.connect (on_key_pressed);
+ controller = new Gtk.EventControllerKey ();
+ controller.key_pressed.connect (on_key_pressed);
+ widget.add_controller (controller);
}
public void reset () {
current_index = 0;
}
- private bool on_key_pressed (Gdk.EventKey event) {
- if (event.keyval != CODE_LOWER_KEYS[current_index] &&
- event.keyval != CODE_UPPER_KEYS[current_index]) {
+ private bool on_key_pressed (Gtk.EventControllerKey self, uint keyval, uint keycode, Gdk.ModifierType
state) {
+ if (keyval != CODE_LOWER_KEYS[current_index] &&
+ keyval != CODE_UPPER_KEYS[current_index]) {
current_index = 0;
return false;
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